Difference between revisions of "Anti-Scout strategy"
Captain. Jay (talk | contribs) m (Edited Pocket Pistol note) |
m |
||
Line 58: | Line 58: | ||
| | | | ||
* Like the Force-A-Nature, the Soda Popper must frequently be reloaded, which will often leave the Scout vulnerable. However, the Soda Popper reloads much faster. | * Like the Force-A-Nature, the Soda Popper must frequently be reloaded, which will often leave the Scout vulnerable. However, the Soda Popper reloads much faster. | ||
− | * The Soda Popper fires 50% faster; its shots will land almost immediately after each other. Avoid being hit by both shots by making a slight movement after the first one | + | * The Soda Popper fires 50% faster; its shots will land almost immediately after each other. Avoid being hit by both shots by making a slight movement after the first one. |
* You’ll need to quickly eliminate the Scout between full Hype charges, which give the Scout the ability to jump up to five times in mid-air (for a total of six jumps) making him nearly impossible to hit mid-air. | * You’ll need to quickly eliminate the Scout between full Hype charges, which give the Scout the ability to jump up to five times in mid-air (for a total of six jumps) making him nearly impossible to hit mid-air. | ||
|- | |- | ||
Line 64: | Line 64: | ||
| | | | ||
* The Baby Face's Blaster only holds 4 rounds per clip, giving it less raw offensive power. | * The Baby Face's Blaster only holds 4 rounds per clip, giving it less raw offensive power. | ||
− | * As the Scout | + | * As the Scout deals damage, his movement speed will increase. It would be wise to lead him with your shots, even with hitscan weapons. |
− | * Reduce the Scout's boost by dealing chip damage and forcing him | + | * Reduce the Scout's boost by dealing chip damage and forcing him to double jump. |
|- | |- | ||
|align="center" valign="center" style="padding:0.5" | | |align="center" valign="center" style="padding:0.5" | | ||
{{Table icon|Back Scatter}} | {{Table icon|Back Scatter}} | ||
| | | | ||
− | * The Back Scatter only holds 4 rounds per clip, giving it less raw offensive power | + | * The Back Scatter only holds 4 rounds per clip, giving it less raw offensive power. |
* Since the Back Scatter deals mini-crits from behind, try to keep facing the Scout to make sure he can't get behind you. | * Since the Back Scatter deals mini-crits from behind, try to keep facing the Scout to make sure he can't get behind you. | ||
− | * The Back Scatter is 20% less accurate than the Scattergun, so | + | * The Back Scatter is 20% less accurate than the Scattergun, so keeping a distance is more effective. |
|} | |} | ||
Line 83: | Line 83: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pistol}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Pistol}} + '''reskins''' | ||
| | | | ||
− | * While the Scout might use the Pistol to harass you from a distance, its damage is minor and its ammunition pool is meager. Keep your distance | + | * While the Scout might use the Pistol to harass you from a distance, its damage is minor and its ammunition pool is meager. Keep your distance to take advantage of his weak long range capabilities. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Bonk! Atomic Punch}} + '''reskins''' | ||
Line 92: | Line 92: | ||
| | | | ||
* While Crit-a-Cola will allow a Scout to deal Mini-Crits to you, you deal 10% more damage to him. He’ll often consume it when preparing for an ambush, so be alert and pick him off first. | * While Crit-a-Cola will allow a Scout to deal Mini-Crits to you, you deal 10% more damage to him. He’ll often consume it when preparing for an ambush, so be alert and pick him off first. | ||
− | * Crit-a-Cola will cause the Scout to move 25% faster. You won't be able to escape him at all, so | + | * Crit-a-Cola will cause the Scout to move 25% faster. You won't be able to escape him at all, so you must respond to his attack. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} + '''reskins ''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} + '''reskins ''' | ||
Line 101: | Line 101: | ||
| | | | ||
* The Winger functions similarly to the Pistol and should be treated the same way; keep a distance so it can only deal minor damage. | * The Winger functions similarly to the Pistol and should be treated the same way; keep a distance so it can only deal minor damage. | ||
− | * It | + | * It gives the Scout a +25% bonus jump height when active, so be prepared to cover additional routes he can take. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | ||
| | | | ||
* The Pretty Boy's Pocket Pistol is a weaker Pistol, but grants health-on-hit to the Scout. | * The Pretty Boy's Pocket Pistol is a weaker Pistol, but grants health-on-hit to the Scout. | ||
− | * Look out for attacks from above, as this weapon makes | + | * Look out for attacks from above, as this weapon makes the Scout immune to fall damage. |
* A Scout equipped with the Pretty Boy's Pocket Pistol gains a 50% increased [[fire]] vulnerability, making the extra survivability useless against the [[Pyro]]'s fiery weaponry. | * A Scout equipped with the Pretty Boy's Pocket Pistol gains a 50% increased [[fire]] vulnerability, making the extra survivability useless against the [[Pyro]]'s fiery weaponry. | ||
|- | |- | ||
Line 155: | Line 155: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | ||
| | | | ||
− | * While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. Performing the third jump costs 10 HP which can expedite killing him. | + | * While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. Performing the third jump costs 10 HP, which can expedite killing him. |
− | ** Beware of ambushes from Scouts who | + | ** Beware of ambushes from Scouts who combine the Atomizer with other weapons that improve his mobility. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrap Assassin}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrap Assassin}} |
Revision as of 07:39, 2 February 2016
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
|
” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
---|---|
Scattergun + reskins |
|
Force-A-Nature + reskins |
|
Shortstop |
|
Soda Popper |
|
Baby Face's Blaster |
|
|
Secondary weapons
Weapon | Anti-Scout strategy |
---|---|
Pistol + reskins |
|
Bonk! Atomic Punch + reskins |
|
Crit-a-Cola |
|
Mad Milk + reskins |
|
Winger |
|
Pretty Boy's Pocket Pistol |
|
Flying Guillotine |
|
Melee weapons
Weapon | Anti-Scout strategy |
---|---|
Bat + reskins |
|
Sandman |
|
Holy Mackerel + reskins |
|
Candy Cane |
|
Boston Basher + reskins |
|
Sun-on-a-Stick |
|
Fan O'War |
|
Atomizer |
|
Wrap Assassin |
|
See also
|