Difference between revisions of "Southern Hospitality"

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*The model was submittted by WatchMaker| using the [[contribute]] page. He suggested the name 'Beat All'. <ref>http://forums.steampowered.com/forums/showthread.php?t=1348478</ref>
 
*The model was submittted by WatchMaker| using the [[contribute]] page. He suggested the name 'Beat All'. <ref>http://forums.steampowered.com/forums/showthread.php?t=1348478</ref>
 
*The name "Southern Hospitality" is derived from the same phrase describing the warm and welcoming American South. It is an ironic statement considering the fact that it is a weapon causing excessive bleeding.
 
*The name "Southern Hospitality" is derived from the same phrase describing the warm and welcoming American South. It is an ironic statement considering the fact that it is a weapon causing excessive bleeding.
 +
*Hitting an enemy under the effect of any other particle based effect (IE. Jarate, Mad milk, fire) will only change the current particle on the enemy. Fire, however, will appear along with the blood particle.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 21:23, 26 November 2010

You're a looooooong way from France, boy.
The Engineer

The Southern Hospitality is an unlockable, community-made melee weapon used by the Engineer. It appears as a modified Pipe Wrench with a spiked knuckle guard and a sharp metal piece on the top.

Striking an opponent with this weapon causes them to bleed, allowing players to track fleeing Cloaked Spies. On the other hand, this weapon does not deliver random Critical hits, and players wielding it have a 20% fire vulnerability.

Switching from the Southern Hospitality to the Gunslinger or the Wrench will destroy all existing Buildings.

Damage

See also: Damage
  • Base: 65 (59 to 72 damage)
  • Mini-Crit: 88
  • Critical hit: 195
  • Damage Repaired per Hit: 105
  • Upgrade Amount per Hit: 25 (Corresponding loss in metal)
  • Metal Cost per Repairing Stroke: 1 + Damage / 5
  • Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
  • Bleeding Damage: 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8
  • Bleed Duration: 5

All times are in seconds. Times are approximate and determined by community testing

Blueprint

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png

Related Achievements

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Demonstration

Trivia

Radigan Conagher holding the Southern Hospitality.
  • The Southern Hospitality, as with the Frontier Justice, the Wrangler, and the Gunslinger, appears to have been designed by Radigan Conagher, the Engineer's ancestor. This is shown by a hidden link in the Engineer Update.
  • The model was submittted by WatchMaker| using the contribute page. He suggested the name 'Beat All'. [1]
  • The name "Southern Hospitality" is derived from the same phrase describing the warm and welcoming American South. It is an ironic statement considering the fact that it is a weapon causing excessive bleeding.
  • Hitting an enemy under the effect of any other particle based effect (IE. Jarate, Mad milk, fire) will only change the current particle on the enemy. Fire, however, will appear along with the blood particle.

Gallery

References

See also