Difference between revisions of "Flare Gun"

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(Damage and function times)
(Update history)
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== Update history ==
 
== Update history ==
 +
'''{{Patch name|10|21|20017}}''' ([[Jungle Inferno Update]])
 +
* Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds).
 +
* Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
 
{{Update history|
 
{{Update history|
 
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])

Revision as of 04:23, 21 October 2017

It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
Flare Gun publicity blurb

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a flared-end, single-shot, team-colored flare gun.

The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage, and be set on fire. The damage dealt is not subject to distance indexed, damage falloff, or ramp-up. Additionally, flares will deliver a critical hit on already burning targets. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface, or flare fired by the opposing team, with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite enemies if fired into water.

Taunting with the Flare Gun equipped will perform the Hadouken kill taunt.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Flare Gun Degreaser Reclaimed Metal Scorch Shot
Item icon Flare Gun.png + Item icon Degreaser.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

October 21, 20017 Patch (Jungle Inferno Update)

  • Flareguns now apply 7.5 seconds of afterburn (down from 10 seconds).
  • Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
June 19, 2008 Patch (Pyro Update)
  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (A Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now mini-crit on a burning enemy.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always crit burning targets, regardless of range.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Detonator.

August 23, 2011 Patch

  • Refined reload force for Flare Gun.

July 12, 2011

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attribute:
    • Added text to describe 100% critical hits on burning targets.

Unused content

  • The Flare Gun has a second reload sound effect in the GCF.

Trivia

  • The Flare Gun was first seen in Meet the Sniper and had not been revealed to the public at the time of the video's release.

Gallery

See also

External links