Difference between revisions of "Anti-Scout strategy"
m (Grammar, removed an incorrect detail.) |
(→Melee weapons) |
||
Line 125: | Line 125: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sandman}} | ||
| | | | ||
− | * Keep moving to avoid getting hit by the Sandman's [[stun]] ball. Shorter hits slow | + | * Keep moving to avoid getting hit by the Sandman's [[stun]] ball. Shorter hits slow you down, but long range balls will make you immobile for up to 7 seconds. |
* If you are struck by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout so that you can immediately retaliate once the effect wears off. | * If you are struck by the Sandman's baseball, retreat towards your teammates so that they can protect you. Keep your aim on the Scout so that you can immediately retaliate once the effect wears off. | ||
− | |||
* The Sandman reduces the Scout's health by 15, making retaliation against him slightly easier. | * The Sandman reduces the Scout's health by 15, making retaliation against him slightly easier. | ||
|- | |- | ||
Line 148: | Line 147: | ||
| | | | ||
* The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on [[fire]], you should always be trying to extinguish yourself, retreating from and repelling any Scout that tries to pick you off. | * The Sun-on-a-Stick does less base damage than the standard Bat. If you are set on [[fire]], you should always be trying to extinguish yourself, retreating from and repelling any Scout that tries to pick you off. | ||
+ | * The Sun-on-a-Stick grants a passive 25% resistance against fire damage. A burning Scout will most likely take it out to dish out damage. | ||
|- | |- | ||
|align="center" valign="center" style="padding:0.5em" | {{Table icon|Fan O'War}} | |align="center" valign="center" style="padding:0.5em" | {{Table icon|Fan O'War}} | ||
Line 156: | Line 156: | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Atomizer}} | ||
| | | | ||
− | * While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. | + | * While a Scout might never use the Atomizer in actual combat, the triple jump greatly increases his mobility. |
− | + | * The triple jump only works if the Scout has the Atomizer as it's active weapon. Use this information to predict the Scout's actions. | |
+ | * Beware of ambushes from Scouts who combine the Atomizer with other weapons that improve his mobility. | ||
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrap Assassin}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Wrap Assassin}} |
Revision as of 22:35, 22 October 2017
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
|
” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
---|---|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
---|---|
![]() Scattergun + reskins |
|
![]() Force-A-Nature + reskins |
|
![]() Shortstop |
|
![]() Soda Popper |
|
![]() Baby Face's Blaster |
|
|
Secondary weapons
Weapon | Anti-Scout strategy |
---|---|
![]() Pistol + reskins |
|
![]() Bonk! Atomic Punch + reskins |
|
![]() Crit-a-Cola |
|
![]() Mad Milk + reskins |
|
![]() Winger |
|
![]() Pretty Boy's Pocket Pistol |
|
![]() Flying Guillotine |
|
Melee weapons
Weapon | Anti-Scout strategy |
---|---|
![]() Bat + reskins |
|
![]() Sandman |
|
![]() Holy Mackerel + reskins |
|
![]() Candy Cane |
|
![]() Boston Basher + reskins |
|
![]() Sun-on-a-Stick |
|
![]() Fan O'War |
|
![]() Atomizer |
|
![]() Wrap Assassin |
|
See also
|