Difference between revisions of "Anti-Scout strategy"
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* Bonk! Atomic Punch helps a Scout get past dangerous areas, such as chokepoints or Sentry Gun nests. He can’t fight while under its effects, so impede his movement by body blocking him or using [[knock back]]. | * Bonk! Atomic Punch helps a Scout get past dangerous areas, such as chokepoints or Sentry Gun nests. He can’t fight while under its effects, so impede his movement by body blocking him or using [[knock back]]. | ||
+ | * Absorbing damage under the effect of Bonk! Atomic Punch will greatly slow down the Scout once the effect wears off. Use this to prevent any escape. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crit-a-Cola}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Crit-a-Cola}} | ||
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− | * | + | * Although the Scout will deal guaranteed mini-crits, he will be Marked-For-Death for 5 seconds every time he lands a hit. Use this to retaliate his attacks. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} + '''reskins ''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Mad Milk}} + '''reskins ''' | ||
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* The healing provided by Mad Milk will let an accurate Scout stay in a fight for a prolonged period of time. If you’re covered by it, prevent him from healing by dodging his attacks. | * The healing provided by Mad Milk will let an accurate Scout stay in a fight for a prolonged period of time. If you’re covered by it, prevent him from healing by dodging his attacks. | ||
+ | * Scout can use Mad Milk to extinguish fire, also reducing recharge time by 20%. Try to avoid using fire damage if possible. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Winger}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Winger}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Pretty Boy's Pocket Pistol}} | ||
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− | * The Pretty Boy's Pocket Pistol | + | * The Pretty Boy's Pocket Pistol fires faster and grants health-on-hit, but has a smaller clip size. |
− | * Look out for attacks from above, as this weapon makes the Scout immune to fall damage. | + | * Look out for attacks from above, as this weapon makes the Scout immune to fall damage when active. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flying Guillotine}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flying Guillotine}} | ||
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* The Flying Guillotine is ideal for picking off weakened targets but recharges very slowly; move erratically so that the Scout misses. | * The Flying Guillotine is ideal for picking off weakened targets but recharges very slowly; move erratically so that the Scout misses. | ||
+ | * Long-distance shots reduces the Guillotine's recharge time. Do your best to avoid getting hit. | ||
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Revision as of 22:47, 22 October 2017
“ | Never send a boy to fight a man's war.
Click to listen
— The Soldier
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” |
The Scout is a very fast, maneuverable class that packs a high amount of firepower at close range, making him extremely effective in one-on-one combat. He excels in open environments, where his speed and double jump allow him to easily maneuver around a map, close long distances, and ambush the most vulnerable enemies. He can use his mobility to completely avoid damage, more than making up for his lack of health. Depending on his loadout, a Scout can bring along weapons with additional utility that help him pick off individual targets with even more ease. If you can restrict a Scout's maneuverability or keep him at range, he becomes far less of a threat.
Contents
General
Attributes | Anti-Scout strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Scout weapons
Primary weapons
Weapon | Anti-Scout strategy |
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Scattergun + reskins |
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Force-A-Nature + reskins |
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Shortstop |
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Soda Popper |
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Baby Face's Blaster |
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Secondary weapons
Weapon | Anti-Scout strategy |
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Pistol + reskins |
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Bonk! Atomic Punch + reskins |
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Crit-a-Cola |
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Mad Milk + reskins |
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Winger |
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Pretty Boy's Pocket Pistol |
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Flying Guillotine |
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Melee weapons
Weapon | Anti-Scout strategy |
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Bat + reskins |
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Sandman |
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Holy Mackerel + reskins |
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Candy Cane |
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Boston Basher + reskins |
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Sun-on-a-Stick |
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Fan O'War |
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Atomizer |
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Wrap Assassin |
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See also
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