Difference between revisions of "Quickiebomb Launcher"
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* The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]]. | * The Quickiebomb Launcher cannot be used to destroy stickybombs from [[Sticky Jumper]]. | ||
* Stickybombs that automatically detonate after a ninth bomb is launched will not destroy enemy Stickybombs. | * Stickybombs that automatically detonate after a ninth bomb is launched will not destroy enemy Stickybombs. | ||
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* In [[Mannpower]] mode, the Quickiebomb Launcher is unaffected by the Precision power up. | * In [[Mannpower]] mode, the Quickiebomb Launcher is unaffected by the Precision power up. | ||
* It is possible for the Stickybomb explosion to go through certain walls and deal damage. | * It is possible for the Stickybomb explosion to go through certain walls and deal damage. |
Revision as of 23:28, 9 July 2018
“ | I don't think they saw that one comin'!
Click to listen
— The Demoman on fast stickybomb bombardment
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” |
The Quickiebomb Launcher is a community-created secondary weapon for the Demoman. It is a black, sleek stickybomb launcher with a wooden foregrip and stock, and a belt wrapped around the drum-shaped magazine. A piston-like wooden and metal charging handle sits above the base of the stock, directly attached to the back of the barrel.
The stickybombs fired by this weapon are spiked, with glowing team-colored sections. They are armed 0.2 seconds more quickly, making them detonatable after roughly half a second and optimizing them for quick in-combat detonations (or "airbursting"). Additionally, due to a 70% increase in charge rate, the charge meter is filled up after only roughly one second instead of four and the increase damage based on charge, up to 35%, allows for long-range "sticky sniping" at a much higher rate of fire and more damage. The stickybombs are also able to destroy enemy stickybombs, similar to the Scottish Resistance. However, the Quickiebomb Launcher has a 50% smaller clip size (loading only 4 bombs at a time), and its stickybombs deal 15% less damage when uncharged compared to the Stickybomb Launcher.
The Quickiebomb Launcher was contributed to the Steam Workshop under the name "The Kingmaker".
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 122 |
Base damage | 100% | 102 |
Maximum fall-off | 50% | 51 |
Critical | 6 ft: 153 3 ft: 222 Under: 302 | |
Mini-crit | 6 ft: 69 3 ft: 100 Under: 138 | |
Splash damage | ||
Minimum splash | 50% | 11.8 ft |
Damage reduction | 1% / 2.88 | |
Splash damage range | 6 ft: 40-77 3 ft: 51-105 Under: 100-104 | |
Self-damage | 38-97 | |
Function times | ||
Attack interval | 0.6 s | |
Reload (first) | 1.09 s | |
Reload (consecutive) | 0.67 s | |
Activation time | 0.5 s | |
Maximum charge time | 1.2 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Crafting
Blueprint
Reclaimed Metal | Reclaimed Metal | Tide Turner | Quickiebomb Launcher | |||
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Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Update history
- The Quickiebomb Launcher was added to the game.
- Fixed stickybombs not destroying enemy stickybombs.
- Fixed stickybombs fizzling faster than they should.
- Fixed the Quickiebomb Launcher using the wrong death notice icon.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Damage is now increased based on charge amount when the bomb is fired.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Fizzle time increased from 2 seconds to 4 seconds.
- [Undocumented] Updated all Stickybomb Launcher's reload sounds.
- [Undocumented] Updated the Quickiebomb Launcher's explosion sounds.
July 7, 2016 Patch (Meet Your Match Update)
- Changed attributes:
- Increased charge time reduction to -70% (from -50%)
- Increased damage bonus for (max) charged shots to +35% (from +25%)
- Increased clip size penalty to -50% (from -25%)
- Removed "Stickybombs fizzle 4 seconds after landing"
- Added Strange quality.
- Fixed stickybombs sometimes blocking explosive damage from other stickybombs.
Bugs
- The Quickiebomb Launcher cannot be used to destroy stickybombs from Sticky Jumper.
- Stickybombs that automatically detonate after a ninth bomb is launched will not destroy enemy Stickybombs.
- In Mannpower mode, the Quickiebomb Launcher is unaffected by the Precision power up.
- It is possible for the Stickybomb explosion to go through certain walls and deal damage.
Trivia
- The Quickiebomb Launcher was originally submitted as a part of an item set called the Dark Age of Demolition, alongside the Dark Age Defender and Glasgow Great Helm.
Gallery
See also
[expand]Weapons |
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