Difference between revisions of "Environmental death/zh-hans"
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在[[Egypt]]中被引入的'''环境火焰'''与[[Flame Thrower/zh-hans|火焰喷射器]]的火焰以及其他由玩家造成的火焰伤害并不一样,这并不会导致[[Fire/zh-hans|余焰]]效果。相反,环境火焰只会在玩家直直的站在环境危险区域. | 在[[Egypt]]中被引入的'''环境火焰'''与[[Flame Thrower/zh-hans|火焰喷射器]]的火焰以及其他由玩家造成的火焰伤害并不一样,这并不会导致[[Fire/zh-hans|余焰]]效果。相反,环境火焰只会在玩家直直的站在环境危险区域. | ||
− | + | 环境火焰无法点燃[[Sniper/zh-hans|狙击手]]的弓箭。 | |
− | ; | + | ; 出现了环境火焰的地图: |
* [[Egypt]] | * [[Egypt]] | ||
{{clr}} | {{clr}} | ||
− | === | + | === 火球 === |
− | [[File:Hellfire plume 01.PNG|300px|thumb|right|A "[[Environmental death#Fireball|Fireball]]" | + | [[File:Hellfire plume 01.PNG|300px|thumb|right|A "[[Environmental death#Fireball|Fireball]]"[[Hellfire]]飞出的火球.]] |
− | {{Kill notice|extend = yes|width = 25%|weapon = skull|victim = | + | {{Kill notice|extend = yes|width = 25%|weapon = skull|victim = 火焰}} |
− | ''' | + | '''火球'''在[[Hellfire]]中被引入,升起的[[Projectiles#Flame|火球]]将使触碰到的任何玩家[[fire/zh-hans|着火]]。 |
− | + | 玩家从火球受到的伤害大致相当于玩家职业的基础生命;由此,每个与火球完全接触的玩家将失去至少一半的生命值。每个职业(除了火焰兵)都会遭受短暂的余焰,即是是最轻微的接触。 | |
− | + | 火球不会点燃[[Sniper/zh-hans|狙击手]]的弓箭。 | |
− | + | 在[[Cauldron]]中引入了另一种火球,当控制点被占领时,火球可能从坩埚中喷出。这些火球雨会落在地图的大部分区域,这将会对没有注意到的玩家造成大量的伤害。但这些火球无法造成[[afterburn/zh-hans|余焰]]. | |
− | ; | + | ; 出现了火球的地图: |
* [[Cauldron]] | * [[Cauldron]] | ||
* [[Hellfire]] | * [[Hellfire]] |
Revision as of 12:14, 10 August 2019
“ | (尖叫)该死,这停不下来了。
点击试听 (英语)
— 侦察兵
|
” |
因地图环境因素而造成的死亡,通常被称作环境致死(env death),每张地图都有着许多不同类型的危险。这些危险可被用作武器或用来阻碍敌方团队,几乎所有地图上的危险都能为意识到他们的玩家提供战术上的优势。意识到这些危险不仅可以避免不必要的(还很令人尴尬的)的死亡,还可以用来引诱或将敌人推入来快速制敌。
立即死亡危险
以下危险将会无视玩家血量并直接造成死亡。他们同样会影响到处于特殊状态下的玩家,例如原子能饮料或超能冲锋 (除了这一项).
锯片
锯片是Sawmill上被正式引入的中立实体,并在之后大量的出现在自定义地图上,最显眼的是在Trainsawlaser。他们将会沿指定路线来回移动并杀死触碰到它的玩家。在外观上,在杀死玩家后血液会被永远的涂抹在上面,直到新的回合开始。
有一种新型的锯片飞锯,将会在Gravestone上出现。这种危险将会飞过锯木厂,当他们接近的时候会播放短暂的音效,并会立即杀死触碰到它的玩家,杀死玩家后血液同样会被抹上.
- 出现了锯片的地图:
火车
火车 一种可杀死站在轨道上的玩家的中立实体。火车的到达通常会伴随轨道两侧指示灯的闪烁和铃声的播放,当玩家足够靠近时便可听到。另外,火车在到达后会立刻发出轰鸣声,这通常被认作警告玩家离开铁轨的最后提示。火车的样貌呈现为EMD GP38-2,与其涂装相似的火车曾在南太平洋运营过一段时间。
值得注意的是触碰火车两侧并不会伤害玩家;事实上,玩家可以安全的站在其顶部。 这在Freight中非常明显,上述地图中的火车会牵引多个车厢。牵引的车厢有两种:与火车头大小尺寸一致的集装箱,或是允许玩家跳到上面的扁平推车.
其中有一样特殊的火车"Lil' Chew-Chew",他是专属于地图Frontier的弹头车。当他被三名及以上的蓝队队员护送时,他会"啃咬"并直接杀死挡在他前面的倒霉的家伙,不分敌友。
- 出现了火车的地图:
- Banana Bay
- Cactus Canyon
- Cauldron (Hidden in areas outside the map)
- District (as Subway trains)
- Freight
- Frontier (as rideable cart "Lil' Chew Chew")
- Mossrock
- Snowplow
- Well (Control Point)
- Well (Capture the Flag)
深坠
深坠是一种常见的环境危险,从悬崖滑下或跌入深坑都将导致深坠死亡。常见的深坠危险包括地图边缘的悬崖,某些推车轨道末端的弹坑,或是弹头车爆炸前或期间打开的弹坑,部分地图上也设置了较小的深坠陷阱。
与跌落伤害不同的是, 坠落伤害的计算由掉落到可游玩表面的高度距离而决定,而深坠无视掉落的高度距离和对特定物件的触碰,深坠都会直接杀死玩家。深坠会通过可在实体区域内快速造成伤害的trigger_hurt
实体来杀死玩家。
深坠中的死亡区域设置并不一定在可见的底部,死亡区域可以被设置在任何一个看不见的平面上,而玩家的尸体, 碎片,武器, 或掉落的弹药包都有可能继续下落。
一旦触碰到设置的死亡区域,即使玩家处于超能冲锋的特殊状态,也无法在深坠中存活。部分状态可以延缓或减缓掉落速度(例如,跳跃或降落伞包)但对深坠并没有办法造成影响,除非完全避开危险,否则只能起到延缓作用。
某些物品跌入深坠后的处理方法会改变,因为他们无法在深坠中被收集到。 假如情报被一名玩家带入深坠后将会被立即重置,同样Mann vs. Machine中的炸弹与澳金包以及特殊投递都会被重置。当积分落入深坠后会被立即收集。但是足球在落入深坠后将会保留在深坠中。
- 出现了深坠的地图:
- Asteroid
- Bigrock
- Brazil
- Cactus Canyon
- Cauldron
- Carnival of Carnage
- Coal Town
- Cursed Cove (In Davy Jones's Locker)
- DeGroot Keep
- Double Cross
- Doomsday
- Enclosure
- Frontier
- Ghost Fort
- Ghost Town
- Gorge Event
- Gravestone
- Hellstone
- Helltower
- Hightower
- Hydro (Power Plant vs. Radar Dish configuration)
- Lazarus
- Lumberyard
- Mann Manor
- Mercenary Park
- Monster Bash
- Mossrock
- Mountain Lab
- Nightfall (third stage only)
- Nucleus
- Offblast
- Pit of Death
- Rottenburg
- Sinshine
- Slasher
- Snowplow
- Snowycoast
- Steel
- Suijin
- Thunder Mountain (first and third stages)
- Upward
熔岩
熔岩只出现在较少的几张地图上,大多数都是万圣节主题.
地狱熔岩:除了有流动动画的熔岩,地狱熔岩与深坠几乎无法分辨。 不论差距如何。其死亡动画与深坠一致,但在少数地图上可能有差异。
地狱火熔岩:在非万圣节主题的Hellfire中,熔岩致死并不是一瞬间带走玩家的所有生命值,但的确会在很短的时间内杀死玩家,这使得有了使用抓钩脱离熔岩的渺茫机会。地狱火熔岩的动画包括了火球,玩家和死后的尸体同样会着火,并且,少数时候,击杀提示为余焰致死。
- 出现了熔岩的地图(不包括额外的万圣节深坠危险,例如Ghost Fort):
致命的水
某些地图中的一些水域不可触碰。击杀机制类似于深坠,死亡动画为尸体漂浮在水面上。
地下世界一些区域环绕着Stygian水域。
一些激流会直接杀死踏入或跳入的玩家。
- 出现了stygian的地图:
- 出现了激流的地图:
鳄鱼
第一个控制点附近的鳄鱼区域.]]
Mercenary Park中的鳄鱼是一片带有音效和动画的水域。
当在有鳄鱼的水域中,跳入会直接杀死玩家并产生碎片,包括被医生使用了超能冲锋的玩家
- 出现了鳄鱼的地图*:
- * 不包括出现了无法接近的鳄鱼道具的地图.
鳄鱼(2)
在水下可以找到一只鳄鱼的剪影。触碰鳄鱼的嘴将会直接杀死玩家。
- 出现了鳄鱼(2)的地图:
- Moonshine Event (在船屋的下面)
弹头车爆炸
当在任何推车模式或推车竞赛地图中的最后一回合(唯一的一回合),当弹头车被推入最终点后不久将会爆炸,这会导致附近区域所有玩家的死亡。某些地图,推入弹头车产生的爆炸将会产生一个坑; 落入坑中将会导致深坠死亡.
- 出现了弹头车爆炸的地图
- Badwater Basin
- Banana Bay
- Barnblitz
- Enclosure
- Frontier
- Gold Rush
- Gravestone
- Hellstone
- Helltower
- Hightower
- Hoodoo
- Nightfall
- Pipeline
- Snowycoast
- Thunder Mountain
- Upward
碾压
碾压会直接杀死被卡在两个表面之间的倒霉玩家。
DeGroot Keep的门在A和B控制点被占领后打开,并在未占领最后一个点的一定时间内关闭,如果玩家离门太近或站在下面,则会被压死
在Dustbowl的第三阶段,如果蓝队占领第一个点,重生点左侧通向第一个控制点的门将会关闭,并压死倒霉的玩家。
On Doomsday and Carnival of Carnage, the platform that raises the player up to the rocket hatch or ticket lock can crush the player if one is unlucky enough to be standing under it if the Australium or ticket carrier is knocked off, or after the rocket is launched or ticket is captured.
在Egypt中,所有门都会缓慢的开启或关闭,并有可能碾死玩家。另外,在第一部分时,从红队出生点到A点的路上有一房间,当蓝队占领第一个控制点后,玩家有可能被卡在两个门直接,被卡住不久后,该房间的天花板会缓缓落下并碾死所有被困住的玩家。
在Hightower或Helltower中,如果一支团队可以阻止另一队将推车占领到最高处时,该平台会落下并压死在下面的玩家。
在Carnival of Carnage中,如果有一个玩家走过红色按钮,巨型锤子将会从顶部落下,砸死不能及时离开的玩家。锤子同时会引起冲击,将玩家弹到空中,并有可能因摔落伤害而死亡。
在Mann vs. Machine中,坦克在拐弯时可以碾死被墙壁和物件卡在一起的玩家。
在Snowplow,用于损坏火车的设备可以砸死站在下面的玩家。
在Enclosure,1号大门会在B控制点被占领后碾死玩家。
- 出现碾压了的地图:
- Bigrock
- Carnival of Carnage
- Coaltown
- Coaltown Event
- Decoy
- DeGroot Keep
- Doomsday
- Dustbowl (third stage only)
- Egypt
- Enclosure (Gate 01)
- Helltower
- Hightower
- Mannworks
- Rottenburg
- Snowplow
熔炉
熔炉是在Foundry的特定危险,接近两只队伍的出生点。任何踏入的玩家都会被立即杀死同时着火。当玩家设法将敌人推入熔炉时会解锁Terminated, Too成就。
- 出现了熔炉的地图:
火箭尾焰
地图Doomsday的特色是火箭尾焰,当该回合的结束时,火箭的尾焰会将玩家推入终点的坑中。获胜团队的玩家也可以将敌人推入这个坑来获得Lift-offed成就。
地图Steel, 如果红队成功防守E点,上方的火箭将被发射,而且尾焰杀死尾部的所有人。
- 出现了火箭尾焰的地图:
磨床致死
磨床致死是在玩家踏入研磨机时发生的自然死亡。被这种方式杀死玩家会发出巨大的肉体爆裂声loud sounds。
在Mannhattan,这种死亡方式也适用于机器人,并将发出三种金属磨挂声unique death sounds。另外,曼哈顿研磨机旁边有一块不显眼的香蕉皮;踩到它将会发出滑动声sound effect并将玩家(或机器人)直接推入研磨机。
- 出现了磨床致死的地图:
- Enclosure (hidden under the plants in the "raptor" enclosure)
- Mannhattan
- Snowplow
激光
激光是Asteroid上特定的一种环境危险,他们将沿制定路线上下来回移动。当玩家触碰到时会迸溅出"火花"并直接杀死玩家。
激光是唯一一种可以在ÜberCharge影响下安全触碰的立即死亡危险.
- 出现了激光的地图:
霸王龙
霸王龙雷克斯是Enclosure第三部分特定的环境危险。当弹头车被推到霸王龙雷克斯的门前的一小段距离时就会引发弹头车爆炸。大约一秒后,霸王龙将门撞开,然后杀死并击飞所有去看霸王龙的人。霸王龙接着踏入房间,在硝烟和火焰中, 继续杀死靠近的玩家并咆哮。任何在羞辱期间跑到霸王龙面前的玩家都会被杀死并且击飞。
- 出现了霸王龙的地图
冒泡的坩埚
冒泡的坩埚是万圣节主题的环境危险。任何踏入冒泡的坩埚附近的玩家都会持续下降生命,如果掉入坩埚将会被立即杀死并且击飞。当冒泡的坩埚被用作推车模式的最终点时,冒泡的坩埚会有一个独特的弹头车爆炸效果。
在Cauldron,当喷出火球时站或跳入坩埚将会立即杀死玩家
- 出现了坩埚的地图:
摆斧
摆斧是在Monster Bash上被正式引入的中立环境危险。他们将按固定路线摆动并杀死任何触碰到他们的玩家。形象方面,当摆斧杀死一名玩家后将永远被抹上血液,直到新一局的游戏开始。
- 出现了摆斧的地图:
火坑
火坑是Cauldron上的万圣节环境危险。任何踏入的玩家都会被立即杀死
- 出现了火坑的地图:
非立即死亡危险
这些环境危险并不会立即杀死玩家,但也有可能导致环境死亡。
火焰
在Egypt中被引入的环境火焰与火焰喷射器的火焰以及其他由玩家造成的火焰伤害并不一样,这并不会导致余焰效果。相反,环境火焰只会在玩家直直的站在环境危险区域.
环境火焰无法点燃狙击手的弓箭。
- 出现了环境火焰的地图:
火球
火球在Hellfire中被引入,升起的火球将使触碰到的任何玩家着火。
玩家从火球受到的伤害大致相当于玩家职业的基础生命;由此,每个与火球完全接触的玩家将失去至少一半的生命值。每个职业(除了火焰兵)都会遭受短暂的余焰,即是是最轻微的接触。
火球不会点燃狙击手的弓箭。
在Cauldron中引入了另一种火球,当控制点被占领时,火球可能从坩埚中喷出。这些火球雨会落在地图的大部分区域,这将会对没有注意到的玩家造成大量的伤害。但这些火球无法造成余焰.
- 出现了火球的地图:
Drowning
Players under deep water (water in which the player is completely submerged) have a period of approximately 12 seconds before they begin to suffocate. Failure to rise above water will cause them to continually lose 5 health every second until they drown. Any health lost by suffocation will slowly regenerate at a rate of 10 health every 2 seconds as soon as a player reaches the surface. Going back underwater, however, will cease health regeneration until the player surfaces again.
- Maps with deep water
- 2Fort
- 2Fort Invasion
- Asteroid
- Badlands (Arena version)
- Badlands (King of the Hill version)
- Banana Bay
- Carnival of Carnage
- Doomsday
- Freight
- Lakeside
- Moonshine Event
- Nightfall (third stage only)
- Pipeline (third stage only)
- Powerhouse
- Ravine
- Sawmill
- Thunder Mountain (second stage only)
- Well
- Watergate
Health drain
Health drain is a steady or increasing rate of health loss experienced in one or more specific areas of particular maps. Basic examples are Underworld locations in certain Halloween maps. The effect is also experienced inside the flying saucer in Probed. The drain is a damage-over-time effect similar to the effects of bleeding or afterburn; but, it is neither triggered nor time-limited. Health drain occurs only when a player enters a specific area and continues only as long as the player does not leave the area or until the player is killed.
- Maps with Health drain
- Brimstone (Hell Island)
- Cauldron (Underworld)
- Eyeaduct (Underworld: Purgatory only)
- Gravestone (Underworld and Cauldron Edge)
- Hellstone (Hell)
- Monster Bash (Underworld)
- Moonshine Event (Underworld)
- Pit of Death (Underworld)
- Probed (Flying Saucer)
- Slasher (Underworld)
Steam
Steam, volcanic gas, or poison gas is a damage-over-time effect introduced on Brimstone. The time and area of effect are indicated by a rising cloud of vapor and fluid splashes (compare with Pumpkin bomb explosion splash). Players that enter the cloud suffer damage-over-time so long as they survive and remain in the cloud.
- Maps with steam
- Brimstone
- Gravestone (Non-Damaging)
Shake
Shake, tremor, or earthquake is a visible and audible cue effect that shakes a player's world view and aim. While the effect causes no direct damage, the effect can be somewhat disorienting and otherwise interferes with a player's ability to attack, defend, and navigate. The effect can serve as a warning of a monster or another effect. The world violently shakes for players as the Horseless Headless Horsemann chases them down. On Eyeaduct, shaking accompanies the spawning of MONOCULUS. Strong shaking is a map-wide cue of the Skeleton King on Helltower, while only very weak tremors warn of a Baby Skeleton spawning nearby. Earthquakes warn of the release of hellish steam on Brimstone.
- Maps with shaking
- Brimstone (Horsemann charging, Skeleton spawnings, Steam release cue)
- Carnival of Carnage (End of play)
- Doomsday (Rocket launch and crash after play)
- Gorge Event (Skeleton spawnings)
- Hellstone (Horsemann charging, Skeleton spawnings)
- Helltower (Map-wide Skeleton King cue)
- Pit of Death (Localized cue of the Underworld portal opening or closing)
Shrinking Water
Shrinking Water is a fast moving wall of water that closes in shrinking playable space. When entered the player starts to drown at a rapid rate if not acted apon quickly the player will soon drown.
- Maps With Shrinking water
Bosses/Event-specific Hazards
These environmental hazards are unique to Halloween and Invasion event maps.
Pumpkin bombs
Pumpkin bombs are special objects found on all Halloween maps except Monster Bash and MvM Ghost Town. On Cursed Cove, they are replaced by Explosive Barrels. Pumpkin bombs are rigged with explosives and detonators visible on their exteriors from certain angles. Additionally, their detonators will occasionally glow.
Once a Pumpkin bomb receives any amount of damage from any source, or is hit by a projectile which would not normally damage anything (for example, the Rocket Jumper's projectiles and Mad Milk), it will trigger an explosion, dealing heavy damage to all players near it. This does not cause instant death; any class with enough health or who is under the effects of invincibility can use these bombs for an explosive jump.
Pumpkin bombs should not be confused with Halloween pumpkins. A simple way to tell them apart is that Pumpkin bombs do not move, whereas Halloween Pumpkins will rotate similar to Health packs or Ammo crates. Pumpkin Bombs will always spawn in the same spots, while Halloween Pumpkins will drop where a player is killed.
Pumpkin bombs should also not be confused with Pumpkin MIRV, a magic spell.
- Maps with pumpkin bombs
- Brimstone
- Carnival of Carnage
- Cauldron
- Eyeaduct
- Gorge Event
- Ghost Fort
- Gravestone
- Harvest Event
- Hellstone
- Helltower
- Mann Manor
- Moonshine Event
- Pit of Death
- Sinshine
- Slasher
Alien Walkers
Alien Walkers are placed around the Invasion maps, which explode after being damaged, similar to the Pumpkin bomb.
- Maps with alien walkers
Explosive Barrels
Explosive Barrels appear in Cursed Cove. They explode when damaged, similar to the Pumpkin bombs and Alien Walkers. However, their damage is much greater, instantly killing anyone within range. Jumping from the explosion is only possible under the effects of Invulnerability.
Maps with Explosive Barrels
Horseless Headless Horsemann
The Horseless Headless Horsemann is an enemy boss that appears in Mann Manor and a few additional maps. As the undead form of Silas Mann, this character rises out of the currently contested control point after a pre-determined amount of time, and proceeds to hunt down and kill players on both teams. Due to his immense size and strength, the Horseless Headless Horsemann deals heavy damage to any player or building that he strikes. He continues his massacre until killed by a player (or players). All kills by the Horsemann count as environmental deaths and trigger the relevant achievements.
On Carnival of Carnage, the Horseless Headless Horsemann appears during the "Bumper Car Soccer" and "Falling Platforms" bumper car duels, wielding a gigantic blood-spattered Necro Smasher. While he can be killed as usual, he is unable to directly damage players, and can only knock players back with his swings in an attempt to send them into the map's Pitfalls.
- Maps that feature the Horseless Headless Horsemann
MONOCULUS
MONOCULUS is a boss that appears in Eyeaduct and a few additional maps, and takes the form of the RED Demoman's missing eye, haunted by the Bombinomicon. MONOCULUS spawns out of the contested control point after a pre-determined amount of time, which also instantly kills any players unfortunate enough to be standing on the point at the time. MONOCULUS spawns on other maps with different triggers. A spawned MONOCULUS proceeds to kill players on both teams using rocket-like eyeball projectiles, which are always critical hits and can kill any class (apart from the Soldier and the Heavy) with a direct hit. Such rockets can be reflected by a Pyro's compression blast. MONOCULUS continues attacking until it is killed or its time is up. Despite naming the killer as MONOCULUS, any death caused by MONOCULUS is classed as environmental.
The boss MONOCULUS should not be confused with "invokum monoculus", the magic spell.
- Maps that feature MONOCULUS
Underworld
The Underworld is part of the Halloween-themed map Eyeaduct and is usually only reachable through portals that are created when MONOCULUS teleports or is killed. If the player gets close enough to the portal before it closes, they are restored to full health and transported to one end of a chain of small islands in the Underworld. Players on the islands suffer a health drain similar to bleeding, afterburn, or drowning, which continues as long as they remain there. The damage inflicted per second on each player increases over time, making it impossible for a player to stay in the Underworld indefinitely. Waters of the Underworld are also hazardous, and will kill instantly on contact with a player. The health drain, hazardous waters, and explosion all have the same kill icon.
- Maps that feature the Underworld
Loot Island
Loot Island, while technically part of the Underworld, is slightly different in its hazards. While on Loot Island, players do not suffer the Underworld's constant damage effect, though they can still fall into the water. If players remain on Loot Island for too long, an explosion will engulf the island and instantly kill anyone caught in it.
- Maps that feature Loot Island
- Eyeaduct (Underworld)
- Ghost Fort (Skull Island)
- Helltower (Hell)
- Moonshine Event (Underworld)
Merasmus
Merasmus is a boss that appears in Ghost Fort and a few other maps. He is the former roommate of the RED Soldier on a vendetta since the Soldier ruined his home. On Ghost Fort, Merasmus spawns near the control point after a pre-determined amount of time. A spawned Merasmus kills players on both teams using a variety of spells and attacks. Merasmus continues rampaging until he is defeated or his time runs out. Despite naming the killer as Merasmus, any death caused by Merasmus is classed as environmental.
- Maps that feature Merasmus
Skeletons
Skeletons appear in Helltower. They are animated skeletons that can appear in varying circumstances. Green skeletons attack everyone and appear every second Witching Hour (stroke of 12 on the Helltower clock tower), while team-loyal ones can be summoned by Magic spells. They come in different sizes, from tiny ones, medium-sized skeletons which split into smaller ones when killed, to the huge and durable Skeleton King who is guaranteed to drop a rare magic spell upon death. Any death caused by neutral (green) Skeletons is classed as environmental.
- Maps that feature Skeletons
Related achievements
侦察兵
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爆破手
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医生
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Scarechievements
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Foundry achievements
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Astro-chievements
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Bereavements
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Merasmachievements
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