Difference between revisions of "Axtinguisher"
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The '''Axtinguisher''' is a [[melee]] weapon for the [[Pyro]]. A crudely constructed tool, it consists of a slightly rusted axe-head stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. | The '''Axtinguisher''' is a [[melee]] weapon for the [[Pyro]]. A crudely constructed tool, it consists of a slightly rusted axe-head stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. | ||
− | + | The weapon deals half the damage of the regular [[Fire Axe]] on non-burning players and never randomly [[Critical hit|Critically hits]]. The Axtinguisher may randomly roll for Critical hits with the animation swing and electricity sound-effect, but will not actually achieve a Critical hit with appropiate notification and increased damage. While attacking targets that are on [[fire]] however, it is guaranteed to Critically hit and does not suffer from reduced damage. When affected by a Crit boost, the Axtinguisher Crits like other weapons (dealing three times base damage), but still suffers the 50% damage penalty against non-burning opponents. The weapon has no discernable effect against buildings, functioning identical to the Fire Axe. | |
== Damage == | == Damage == |
Revision as of 05:28, 16 January 2011
“ | This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t.
— Axtinguisher publicity blurb
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” |
The Axtinguisher is a melee weapon for the Pyro. A crudely constructed tool, it consists of a slightly rusted axe-head stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end.
The weapon deals half the damage of the regular Fire Axe on non-burning players and never randomly Critically hits. The Axtinguisher may randomly roll for Critical hits with the animation swing and electricity sound-effect, but will not actually achieve a Critical hit with appropiate notification and increased damage. While attacking targets that are on fire however, it is guaranteed to Critically hit and does not suffer from reduced damage. When affected by a Crit boost, the Axtinguisher Crits like other weapons (dealing three times base damage), but still suffers the 50% damage penalty against non-burning opponents. The weapon has no discernable effect against buildings, functioning identical to the Fire Axe.
Contents
Damage
- Base:
- vs burning players and buildings: 65 (59-72 damage)
- vs non-burning players: 33 (23-43 damage)
- Mini-Crit: 44
- Critical hit:
- vs burning players: 195
- vs non-burning players: 98
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testers.
Demonstration
Related Achievements
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As a Crafting Ingredient
Axtinguisher | Reclaimed Metal | Powerjack | ||
+ | = |
Axtinguisher | Jarate | Scotsman's Skullcutter | ||
+ | = |
Axtinguisher | Scotsman's Skullcutter | Back Scratcher | ||
+ | = |
Trivia
- Pyros will catch fire briefly when they are damaged by a Flamethrower or are hit by the Flare Gun. Due to this, two or more Pyros can work together to axtinguish enemy Pyros. It is even possible to do this solo with the Degreaser's faster weapon switch time.
- In the censored version of Team Fortress 2, the Axtinguisher is not stained with blood.
Gallery
See also
External links
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