Difference between revisions of "Flare Gun"
Psychopath (talk | contribs) m |
Psychopath (talk | contribs) m (→Damage) |
||
Line 29: | Line 29: | ||
{{See also|Damage}} | {{See also|Damage}} | ||
* Base: 30 | * Base: 30 | ||
− | |||
− | |||
− | |||
* After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds. | * After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds. | ||
* [[Mini-Crit]]: 41 | * [[Mini-Crit]]: 41 | ||
* [[Critical hit]]: 90 | * [[Critical hit]]: 90 | ||
− | All damages are approximate and determined by community testing. | + | Distance from the target does not affect the Flare Gun's damage. All damages are approximate and determined by community testing. |
== Function times == | == Function times == |
Revision as of 07:38, 19 January 2011
“ | Fire is for cooking s'mores son, get a REAL GUN.
Click to listen
— The Soldier
|
” |
The Flare Gun is a secondary weapon for the Pyro. It appears as a snub-nosed, single-shot flare gun, team-colored appropriately.
The weapon fires low-damage flare projectiles with a shallow curve that drops down drastically at extreme long range. The flares set enemies on fire; are not subject to distance indexed damage falloff or rampup; and Mini-Crit or Critical hit on burning targets at close to medium or medium to longer range, respectively.
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare damages enemies if fired into water (though the enemy will not ignite).
A Pyro with the Flare Gun can ignite enemies out of range of their flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their buildings. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Contents
Damage
- Base: 30
- After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
- Mini-Crit: 41
- Critical hit: 90
Distance from the target does not affect the Flare Gun's damage. All damages are approximate and determined by community testing.
Function times
- Attack Interval: 2.02
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
|
|
Previous Changes
- Fixed Flare Gun trail particles on DX8.
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flaregun will now Mini-Crit on a burning enemy.
- Flares that hit a burning player at mid-to-long range will Crit.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- The Flare Gun and the actual flares are attached to each other. When the Pyro dies, both of them are shown on the ground.
- From a first person view the flare seems to fire from behind the Flare Gun, just like the Huntsman.
Trivia
- The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
Gallery
- Flare Gun 1st person RED.png
RED 1st person view.
- Flare Gun 1st person BLU.png
BLU 1st person view.
See also
External links
|