Difference between revisions of "Spy-cicle"
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| slot = melee | | slot = melee | ||
| contributed-by = {{Backpack Item Link|76561197992657939|609921349}} | | contributed-by = {{Backpack Item Link|76561197992657939|609921349}} | ||
− | | released = {{Patch name|12|15|2011}}<br | + | | released = {{Patch name|12|15|2011}}<br>([[Australian Christmas 2011]]) |
| availability = {{avail|drop|craft|purchase|crate36|crate54-strange|collectors}} | | availability = {{avail|drop|craft|purchase|crate36|crate54-strange|collectors}} | ||
| trade = yes | | trade = yes | ||
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| att-3-negative = Melts in fire, regenerates in 15 seconds and by picking up ammo | | att-3-negative = Melts in fire, regenerates in 15 seconds and by picking up ammo | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Heavy''' making a pun|Icy spy!|sound=Heavy cloakedspy02.wav}} | |
− | + | The '''Spy-cicle''' is a [[Steam Workshop|community-created]] [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a long, translucent, light blue [[w:Icicle|icicle]]. The weapon gives off [[Particle effects|mist]] in third-person view. | |
− | + | Whilst having the same damage and speed capabilities as the [[Knife]], victims turn into solid ice when [[backstab]]bed, similar to the golden statue effect from Australium-infused weapons. Enemies do not turn into ice statues if killed via a standard melee swing. | |
− | + | When backstabbed, a unique sound of ice freezing is produced, allowing alert players to notice the presence of the Spy. Unlike other Knives, enemies killed with a backstab from this weapon always perform their unique backstab death animation, causing them to freeze in a pose (unless they are killed in midair). | |
− | The Spy-cicle was [ | + | If the Spy is hit by fire with the weapon active, the Spy-cicle melts and instantly extinguishes the Spy, rendering him immune to any further fire for 1 second and afterburn for 10 seconds. The effect is fast enough that a [[cloak]]ed Spy remains undamaged even under point-blank Flamethrower fire, only taking damage from the first flame particle (it should be noted that fire immunity takes effect after the first fire particle does damage, not before). However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate. Picking up ammo speeds up the regeneration progress. As it melts, the Spy-cicle emits a [[Media:Icicle melt 01.wav|loud extinguishing sound]]. Further contact with flames during the one-second interval still produces the crackling sound that typically accompanies direct damage from the Pyro's Flamethrower, even if the Spy is invisible. The Spy also shouts a fire-related response after the Spy-cicle triggers. |
+ | |||
+ | The Spy-cicle was [https://steamcommunity.com/sharedfiles/filedetails/?id=4129 contributed] to the Steam Workshop. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | damagetype | + | | damagetype = Melee |
− | | rangetype | + | | rangetype = Melee |
| damage = yes | | damage = yes | ||
Line 52: | Line 53: | ||
| function times = yes | | function times = yes | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
− | | recharge | + | | recharge = {{tooltip|15 s|Only applies when melted by fire.}} / {{tooltip|Instantly|By visiting a Resupply cabinet or in Medieval Mode.}} |
}} | }} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | {{Blueprint | ||
| ingredient-1 = Reclaimed Metal | | ingredient-1 = Reclaimed Metal | ||
Line 88: | Line 89: | ||
== Related achievements == | == Related achievements == | ||
− | === {{Class link|Soldier}}=== | + | === {{Class link|Soldier}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|War Crime Spybunal}} | | 1 = {{Show achievement|Soldier|War Crime Spybunal}} | ||
}} | }} | ||
− | ==={{Class link|Sniper}}=== | + | === {{Class link|Sniper}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Consolation Prize}} | | 1 = {{Show achievement|Sniper|Consolation Prize}} | ||
Line 99: | Line 100: | ||
}} | }} | ||
− | ==={{Class link|Spy}}=== | + | === {{Class link|Spy}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|A Cut Above}} | | 1 = {{Show achievement|Spy|A Cut Above}} | ||
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== Update history == | == Update history == | ||
− | {{Update history|'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | + | {{Update history| |
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
* The Spy-cicle was added to the game. | * The Spy-cicle was added to the game. | ||
'''{{Patch name|12|21|2011}}''' | '''{{Patch name|12|21|2011}}''' | ||
* Added draw/melee swing/melee hit/crit forces for the Spy-cicle. | * Added draw/melee swing/melee hit/crit forces for the Spy-cicle. | ||
− | * The Spy-cicle is now droppable and craftable. | + | * The Spy-cicle is now [[Item drop system|droppable]] and [[Crafting|craftable]]. |
'''{{Patch name|12|23|2011}}''' | '''{{Patch name|12|23|2011}}''' | ||
* Fixed a Spy-cicle exploit. | * Fixed a Spy-cicle exploit. | ||
− | * {{ | + | * {{Undocumented}} The Spy-cicle now uses the [[Revolver]] taunt. |
'''{{Patch name|1|11|2012}}''' | '''{{Patch name|1|11|2012}}''' | ||
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'''{{Patch name|4|17|2012}}''' | '''{{Patch name|4|17|2012}}''' | ||
− | * {{ | + | * {{Undocumented}} The Spy-cicle no longer grants [[afterburn]] immunity. |
'''{{Patch name|4|18|2012}}''' | '''{{Patch name|4|18|2012}}''' | ||
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'''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | '''{{Patch name|12|20|2012}}''' ([[Mecha Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added Strange quality. |
'''{{Patch name|7|10|2013}}''' | '''{{Patch name|7|10|2013}}''' | ||
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'''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]]) | '''{{Patch name|10|29|2014}}''' ([[Scream Fortress 2014]]) | ||
− | * {{ | + | * {{Undocumented}} The Spy-cicle no longer provides fire resistance. |
'''{{Patch name|10|30|2014}}''' | '''{{Patch name|10|30|2014}}''' | ||
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== Notes == | == Notes == | ||
− | * In [[DeGroot Keep|Medieval Mode]] if a Spy is ignited with the Spy-cicle equipped it | + | * In [[DeGroot Keep|Medieval Mode]], if a Spy is ignited with the Spy-cicle equipped, it extinguishes flames and appears to enter cooldown, though it is still usable. |
** It is also possible for this to happen in [[Mannpower]] if the Spy has equipped the Knockout powerup. | ** It is also possible for this to happen in [[Mannpower]] if the Spy has equipped the Knockout powerup. | ||
*** In rare cases, the same situation can lead to the Spy having no weapon at all, resulting in him entering the [[Civilian]] pose. | *** In rare cases, the same situation can lead to the Spy having no weapon at all, resulting in him entering the [[Civilian]] pose. | ||
== Bugs == | == Bugs == | ||
− | * In some cases, the frost effect that is supposed to surround the Spy-cicle is found at the | + | * In some cases, the frost effect that is supposed to surround the Spy-cicle is found at the Spy's feet. |
− | * In [[Mann vs. Machine]], if a Spy has placed a Sapper on a robot and then has their Spy-cicle melted while the Sapper is on cooldown and was their previous weapon, the Spy-cicle | + | * In [[Mann vs. Machine]], if a Spy has placed a Sapper on a robot and then has their Spy-cicle melted while the Sapper is on cooldown and was their previous weapon, the Spy-cicle extinguishes the Spy and enters cooldown period, however, the Spy-cicle is still available for use. |
− | * While rare, there is a chance that while being disguised as an enemy Spy who is using the Spy-cicle, the Spy-cicle's frost effect can appear floating around where the Spy's hand is, even while completely cloaked. | + | * While rare, there is a chance that, while being disguised as an enemy Spy who is using the Spy-cicle, the Spy-cicle's frost effect can appear floating around where the Spy's hand is, even while completely cloaked. |
* During the inspect animation, with minimized viewmodels on, the Spy's other hand can be seen in the bottom left corner. | * During the inspect animation, with minimized viewmodels on, the Spy's other hand can be seen in the bottom left corner. | ||
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File:Festive spy-cicle 1st person BLU.png|BLU Festivized variant. | File:Festive spy-cicle 1st person BLU.png|BLU Festivized variant. | ||
File:Festive Spy-cicle ready to Backstab 1st person BLU.png|Ready to backstab BLU Festivized variant. | File:Festive Spy-cicle ready to Backstab 1st person BLU.png|Ready to backstab BLU Festivized variant. | ||
− | + | File:Scout Spy-cicle.png|Frozen [[Scout]]. | |
− | + | File:Soldier Spy-cicle.png|Frozen [[Soldier]]. | |
− | + | File:Pyro Spy-cicle.png|Frozen [[Pyro]]. | |
− | + | File:Demoman Spy-cicle.png|Frozen [[Demoman]]. | |
− | + | File:Heavy Spy-cicle.png|Frozen [[Heavy]]. | |
− | + | File:Engineer Spy-cicle.png|Frozen [[Engineer]]. | |
− | + | File:Medic Spy-cicle.png|Frozen [[Medic]]. | |
− | + | File:Sniper Spy-cicle.png|Frozen [[Sniper]]. | |
− | + | File:Spy Spy-cicle.png|Frozen [[Spy]]. | |
File:Spy-cicle mist blu.png|thumb|The cold mist visible on the Spy-cicle in third person, BLU. | File:Spy-cicle mist blu.png|thumb|The cold mist visible on the Spy-cicle in third person, BLU. | ||
File:Spyciclesmissmasstory.jpg|The Spy-cicle in [[A Smissmas Story]]. | File:Spyciclesmissmasstory.jpg|The Spy-cicle in [[A Smissmas Story]]. | ||
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* [[Fire Retardant Suit]] | * [[Fire Retardant Suit]] | ||
− | {{ | + | {{Australian Christmas 2011 Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Spy Nav}} | {{Spy Nav}} |
Revision as of 02:07, 22 June 2022
“ | Icy spy!
Click to listen
— The Heavy making a pun
|
” |
The Spy-cicle is a community-created melee weapon for the Spy. It is a long, translucent, light blue icicle. The weapon gives off mist in third-person view.
Whilst having the same damage and speed capabilities as the Knife, victims turn into solid ice when backstabbed, similar to the golden statue effect from Australium-infused weapons. Enemies do not turn into ice statues if killed via a standard melee swing.
When backstabbed, a unique sound of ice freezing is produced, allowing alert players to notice the presence of the Spy. Unlike other Knives, enemies killed with a backstab from this weapon always perform their unique backstab death animation, causing them to freeze in a pose (unless they are killed in midair).
If the Spy is hit by fire with the weapon active, the Spy-cicle melts and instantly extinguishes the Spy, rendering him immune to any further fire for 1 second and afterburn for 10 seconds. The effect is fast enough that a cloaked Spy remains undamaged even under point-blank Flamethrower fire, only taking damage from the first flame particle (it should be noted that fire immunity takes effect after the first fire particle does damage, not before). However, the melted icicle is rendered unusable in the process, taking 15 seconds to regenerate. Picking up ammo speeds up the regeneration progress. As it melts, the Spy-cicle emits a loud extinguishing sound. Further contact with flames during the one-second interval still produces the crackling sound that typically accompanies direct damage from the Pyro's Flamethrower, even if the Spy is invisible. The Spy also shouts a fire-related response after the Spy-cicle triggers.
The Spy-cicle was contributed to the Steam Workshop.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 40 |
Backstab | 600% | |
Critical | 120 | |
Mini-crit | 54 | |
Function times | ||
Attack interval | 0.8 s | |
Recharge time | 15 s / Instantly | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Your Eternal Reward | Spy-cicle | ||
+ | = |
Class Token - Spy | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Spy-cicle | Reclaimed Metal | Red-Tape Recorder | ||
x3 | + | = |
Strange variant
Related achievements
Soldier
|
Sniper
|
|
Spy
|
|
Update history
- The Spy-cicle was added to the game.
- Added draw/melee swing/melee hit/crit forces for the Spy-cicle.
- The Spy-cicle is now droppable and craftable.
- Fixed a Spy-cicle exploit.
- [Undocumented] The Spy-cicle now uses the Revolver taunt.
- Added crafting blueprint for the Spy-cicle.
- [Undocumented] The Spy-cicle no longer grants afterburn immunity.
- Fixed the Spy-cicle's fireproof attribute not working.
December 20, 2012 Patch (Mecha Update)
- [Undocumented] Added Strange quality.
- Fixed a bug that would cause the charge meter to not reset when the Spy was killed.
- Added Collector's quality.
October 29, 2014 Patch (Scream Fortress 2014)
- [Undocumented] The Spy-cicle no longer provides fire resistance.
- Fixed the Spycicle not giving the Spy fire resistance.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity.
- Removed silent killer attribute.
- Spy-cicle recharge timer can now be reduced by picking up ammo boxes.
- Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked.
December 17, 2015 Patch (Tough Break Update)
- Fixed the Spy-cicle not melting properly if the Spy is burned while stunned.
- Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
- Changed attribute:
- Fire immunity shield no longer appears when fire immunity is triggered.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
- Fixed the Spy-cicle not giving the Spy fire immunity.
Unused content
- There is a unique draw sound effect for this weapon that is unused.
Notes
- In Medieval Mode, if a Spy is ignited with the Spy-cicle equipped, it extinguishes flames and appears to enter cooldown, though it is still usable.
Bugs
- In some cases, the frost effect that is supposed to surround the Spy-cicle is found at the Spy's feet.
- In Mann vs. Machine, if a Spy has placed a Sapper on a robot and then has their Spy-cicle melted while the Sapper is on cooldown and was their previous weapon, the Spy-cicle extinguishes the Spy and enters cooldown period, however, the Spy-cicle is still available for use.
- While rare, there is a chance that, while being disguised as an enemy Spy who is using the Spy-cicle, the Spy-cicle's frost effect can appear floating around where the Spy's hand is, even while completely cloaked.
- During the inspect animation, with minimized viewmodels on, the Spy's other hand can be seen in the bottom left corner.
Trivia
- Fire damage resistance and the inability for the Spy to be ignited were both originally tested on variations of the Fire Retardant Suit.
- Once the fire immunity is activated, the user can survive a Hadouken without taking damage, but not if the Hadouken itself activates the fire immunity.
- The Spy-cicle was first teased on the first day of the Australian Christmas Update 2011, on the bottom left corner of the title image.
Gallery
RED first-person view.
BLU first-person view.
RED Festivized variant.
Frozen Scout.
Frozen Soldier.
Frozen Pyro.
Frozen Demoman.
Frozen Heavy.
Frozen Engineer.
Frozen Medic.
Frozen Sniper.
Frozen Spy.
- Spy-cicle mist blu.png
The cold mist visible on the Spy-cicle in third person, BLU.
The Spy-cicle in A Smissmas Story.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|