Difference between revisions of "Headshot"
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== Trivia == | == Trivia == | ||
− | * Killing a player with a headshot will sometimes cause a special death animation appropriate to that class (e.g. the [[Pyro]] does a backflip). This animation has a 25% chance of occurring. | + | * Killing a player with a headshot will sometimes cause a special death animation appropriate to that class (e.g. the [[Pyro]] does a backflip). This animation has a 25% chance of occurring. Same amount of chance as the [[Backstab]] |
* With the inclusion of the [[Item sets#The Sniper|Croc-O-Style Kit]], the [[Sniper]] is the only class that has the option of not being killed by headshots. Damage is still inflicted, but a Sniper with all four pieces of the Croc-O-Style Kit equipped cannot be killed by a headshot, instead it leaves the Sniper with only 1 health even when he is shot with another headshot. | * With the inclusion of the [[Item sets#The Sniper|Croc-O-Style Kit]], the [[Sniper]] is the only class that has the option of not being killed by headshots. Damage is still inflicted, but a Sniper with all four pieces of the Croc-O-Style Kit equipped cannot be killed by a headshot, instead it leaves the Sniper with only 1 health even when he is shot with another headshot. | ||
Revision as of 02:10, 22 January 2011
“ | Boom. Headshot.
Click to listen
— The Sniper
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” |
A headshot is a successful hit to the head with a scoped Sniper Rifle, Huntsman arrow or Ambassador bullet. When successful, they cause the attack to score a Critical hit. Snipers may do this by landing a headshot with the Sniper Rifle after scoping, though twenty-three milliseconds must pass after scoping for a headshot to be considered a Critical. Spies who make a headshot with the Ambassador can only score a Critical hit after an accuracy dropoff period after firing. Players earn 1.5 points for getting a headshot kill: one point for the kill plus half a point for the headshot itself. Scoring a headshot with a Huntsman arrow yields another half point in addition to the aforementioned bonus, resulting in 2 points per kill. A fully charged Sniper Rifle headshot results in an instant kill (even on a overhealed Heavy), unless a damage nullifying effect is active on the target.
Pyros with exceptional aim can score headshots by reflecting arrows with the compression blast.
It is extremely important to note while aiming for a headshot that the hitboxes of the classes are not perfectly aligned to their onscreen appearance, especially while performing certain animations, such as walking backwards or taunting. It is thus critical to adjust shots accordingly. It may be helpful to remember that the positions of the head hitboxes are centered on the axii of rotation (probably to prevent exploits).
Contents
Gallery
Associated kill icons
Update history
- Fixed headshots not always registering for crouched players.
Related Achievements
General
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Sniper
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Spy
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Trivia
- Killing a player with a headshot will sometimes cause a special death animation appropriate to that class (e.g. the Pyro does a backflip). This animation has a 25% chance of occurring. Same amount of chance as the Backstab
- With the inclusion of the Croc-O-Style Kit, the Sniper is the only class that has the option of not being killed by headshots. Damage is still inflicted, but a Sniper with all four pieces of the Croc-O-Style Kit equipped cannot be killed by a headshot, instead it leaves the Sniper with only 1 health even when he is shot with another headshot.
See also
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