Difference between revisions of "Wrench"
(→Lead & Trivia: It's no accident Valve made this wrench for Engineer. Their design exists nowhere except in antique collections, Development was too early for them to plan that it be his grandfather's ... Holy Cr*p!!! It ''is'' Radigan's Wrench!!!!) |
GrampaSwood (talk | contribs) m (Be careful where you source from, this is a fan-made poster and even says so in the description of the image.) |
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== Trivia == | == Trivia == | ||
− | * Even though the Wrench has a [[w:Monkey_wrench#Etymology_and_history|19th century design]], | + | * Even though the Wrench has a [[w:Monkey_wrench#Etymology_and_history|19th century design]], Engineer's grandfather Radigan Conagher had the [[:File:Engineercomic08.jpg|Wrench in his workshop in 1890.]] |
* Because [[damage]] dealt by Sentry Guns increases an Engineer's [[Critical hits|critical hit]] chance, an Engineer can earn a high critical rate without dealing much damage himself. This, combined with the critical rate on melee weapons ranging from 15% to 60%, leads to misconceptions about the Wrench's "unnaturally high" critical rate. | * Because [[damage]] dealt by Sentry Guns increases an Engineer's [[Critical hits|critical hit]] chance, an Engineer can earn a high critical rate without dealing much damage himself. This, combined with the critical rate on melee weapons ranging from 15% to 60%, leads to misconceptions about the Wrench's "unnaturally high" critical rate. | ||
Revision as of 07:02, 6 September 2022
“ | I'm gonna beat you like a rented mule, boy!
Click to listen
— The Engineer about to "repair" the Scout
|
” |
The Wrench, known officially as the Uhlman Build-Matic Wrench, is the default melee weapon for the Engineer. It is an antique monkey wrench.
The primary function of the Wrench is to upgrade and repair Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive with each additional Engineer striking the building with their Wrench during construction. The Wrench can also be used to remove a Spy's Sapper from a building.
Switching from this weapon to the Gunslinger destroys any existing Sentry Gun made by the player. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger’s Combat Mini-Sentry Gun to be destroyed.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 102 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | damage / 3 | |
Metal cost for reloading ammo | 1 / bullet, 40 / hit 2 / rocket salvo, 16 / hit | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
[expand]Strange variant information |
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Related achievements
Engineer
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Medic
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Update history
- Added swing animations.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] Added Strange variant.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Wrenchs can now be gifted.
- Fixed some cases where strange wrenches would fail to correctly count kills.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Wrench models to use the
c_models
system.
December 8, 2014 Patch (End of the Line Update)
- [Undocumented] Added a description to the Wrench.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
- Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
- On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
- Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
- [Undocumented] Fixed the Festive Wrench not showing the lights in client view.
July 25, 2019 Patch Summer 2019 Pack
- Fixed Medi-gun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.
August 21, 2020 Patch (Summer 2020 Pack)
- Fixed Australium Medigun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.
Bugs
- With flipped view-models enabled, this weapon's robot head, of all types, has its normals inverted, making it appear to be see through.
Trivia
- Even though the Wrench has a 19th century design, Engineer's grandfather Radigan Conagher had the Wrench in his workshop in 1890.
- Because damage dealt by Sentry Guns increases an Engineer's critical hit chance, an Engineer can earn a high critical rate without dealing much damage himself. This, combined with the critical rate on melee weapons ranging from 15% to 60%, leads to misconceptions about the Wrench's "unnaturally high" critical rate.
Gallery
RED Festive variant.
RED Festivized variant.
See also
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[expand]Weapons |
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