Difference between revisions of "Combat Mini-Sentry Gun"

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#REDIRECT [[Sentry Gun#Combat Mini-Sentry Gun]]
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[[File:Engineer Update MiniSentries.png|right|350px|The Combat Mini-Sentries as seen on the [[Engineer Update]] page.]]
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{{Quotation|'''The Engineer''' on his Combat Mini-Sentry Gun|I love that little gun!|sound=Engineer littlesentry03.wav}}
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The '''Combat Mini-Sentry Gun''' is a more combat-efficient version of the standard [[Sentry Gun]] and is a component of the Engineer's [[Gunslinger]] unlock. It is a smaller Level 1 Sentry Gun outfitted with a rotating light that [[Self-illumination|glows]] and is painted with a white checkered paint. Like the Sentry Gun, it can be hauled.
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{{Weapon Demonstration|weapon=combat mini-sentry gun|headerlevel=h3}}
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=== Advantages ===
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* Costs only 100 [[Metal]] to place (the normal Sentry costs 130 Metal). This allows an Engineer at a full 200 Metal to build both it and a [[Dispenser]] without needing additional Metal.
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* Constructs much faster than the original Sentry Gun. Hitting the Sentry makes it construct faster and, when deployed after hauling, it is armed in 1.5 seconds.
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* Cheap and disposable means of area denial.
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* Begins construction with 50 health. This makes the Mini-Sentry less vulnerable while under construction when compared to the default Sentry Gun, which begins construction with 1 health.
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* Fires 25% faster than a Level 1 Sentry Gun.
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* Can rotate 35% faster than the default Sentry Gun.
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* 75% the size of a regular Sentry Gun, making it harder to notice and hit.
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* More useful for [[Jumping#Sentry bullet jump|Sentry jumping]], as the firing rate and reduced damage combine to deal more knockback for an equivalent health loss.
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=== Disadvantages ===
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* Has only 100 health, compared to a Level 1 Sentry Gun's 150.
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* Cannot be upgraded. The owner and other Engineers can still refill its ammo and health.
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* Deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combined with the 25% faster firing rate, the damage per second is overall 38% lower (~50 DPS compared to the Level 1 Sentry Gun's ~80 DPS).
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* Bullets apply significantly less knockback force (800% knockback multiplier compared to a regular Sentry Gun's 1600% multiplier).
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* Drops zero Metal when destroyed.
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* Once a Sentry jump is executed, not exceptionally useful as part of a base in the new area.
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=== Disposable Mini-Sentry ===
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In [[Mann vs. Machine]], the Engineer can buy a Disposable Sentry that at first glance just looks like a normal Combat Mini-Sentry Gun, however there are a few differences:
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* Has a slower firing speed than a normal Mini-Sentry.
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* Cannot be repaired or have its ammo refilled.
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* Cannot be destroyed by the Engineer who made it - it can only be destroyed by an enemy [[robot]] or automatically destroyed when the wave ends or the Sentry runs out of ammo.
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* Cannot be wrangled, but still receives canteen buffs.
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* Is 66% the size of a normal sentry compared to the Combat Mini-Sentry's 75%.
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* Is not affected by the building health upgrade (always has 100 max health).
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** However, it is affected by the Sentry Firing Speed upgrade.
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{{Engineer Nav}}
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{{Engineer Update Nav}}
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{{stub}}

Revision as of 22:33, 29 April 2023

The Combat Mini-Sentries as seen on the Engineer Update page.
I love that little gun!
The Engineer on his Combat Mini-Sentry Gun

The Combat Mini-Sentry Gun is a more combat-efficient version of the standard Sentry Gun and is a component of the Engineer's Gunslinger unlock. It is a smaller Level 1 Sentry Gun outfitted with a rotating light that glows and is painted with a white checkered paint. Like the Sentry Gun, it can be hauled.

Demonstration

Advantages

  • Costs only 100 Metal to place (the normal Sentry costs 130 Metal). This allows an Engineer at a full 200 Metal to build both it and a Dispenser without needing additional Metal.
  • Constructs much faster than the original Sentry Gun. Hitting the Sentry makes it construct faster and, when deployed after hauling, it is armed in 1.5 seconds.
  • Cheap and disposable means of area denial.
  • Begins construction with 50 health. This makes the Mini-Sentry less vulnerable while under construction when compared to the default Sentry Gun, which begins construction with 1 health.
  • Fires 25% faster than a Level 1 Sentry Gun.
  • Can rotate 35% faster than the default Sentry Gun.
  • 75% the size of a regular Sentry Gun, making it harder to notice and hit.
  • More useful for Sentry jumping, as the firing rate and reduced damage combine to deal more knockback for an equivalent health loss.

Disadvantages

  • Has only 100 health, compared to a Level 1 Sentry Gun's 150.
  • Cannot be upgraded. The owner and other Engineers can still refill its ammo and health.
  • Deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combined with the 25% faster firing rate, the damage per second is overall 38% lower (~50 DPS compared to the Level 1 Sentry Gun's ~80 DPS).
  • Bullets apply significantly less knockback force (800% knockback multiplier compared to a regular Sentry Gun's 1600% multiplier).
  • Drops zero Metal when destroyed.
  • Once a Sentry jump is executed, not exceptionally useful as part of a base in the new area.

Disposable Mini-Sentry

In Mann vs. Machine, the Engineer can buy a Disposable Sentry that at first glance just looks like a normal Combat Mini-Sentry Gun, however there are a few differences:

  • Has a slower firing speed than a normal Mini-Sentry.
  • Cannot be repaired or have its ammo refilled.
  • Cannot be destroyed by the Engineer who made it - it can only be destroyed by an enemy robot or automatically destroyed when the wave ends or the Sentry runs out of ammo.
  • Cannot be wrangled, but still receives canteen buffs.
  • Is 66% the size of a normal sentry compared to the Combat Mini-Sentry's 75%.
  • Is not affected by the building health upgrade (always has 100 max health).
    • However, it is affected by the Sentry Firing Speed upgrade.