Difference between revisions of "Combat Mini-Sentry Gun"
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* Is not affected by the building health upgrade (always has 100 max health). | * Is not affected by the building health upgrade (always has 100 max health). | ||
** However, it is affected by the Sentry Firing Speed upgrade. | ** However, it is affected by the Sentry Firing Speed upgrade. | ||
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+ | == Tips == | ||
+ | * Pretty strong synergy with [[Frontier Justice]]. | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
{{Engineer Update Nav}} | {{Engineer Update Nav}} | ||
{{stub}} | {{stub}} |
Revision as of 22:50, 29 April 2023
“ | I love that little gun!
Click to listen
— The Engineer on his Combat Mini-Sentry Gun
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” |
The Combat Mini-Sentry Gun is a more combat-efficient version of the standard Sentry Gun and is a component of the Engineer's Gunslinger unlock. It is a smaller Level 1 Sentry Gun outfitted with a rotating light that glows and is painted with a white checkered paint. Like the Sentry Gun, it can be hauled.
Demonstration
Advantages
- Costs only 100 Metal to place (the normal Sentry costs 130 Metal). This allows an Engineer at a full 200 Metal to build both it and a Dispenser without needing additional Metal.
- Constructs much faster than the original Sentry Gun. Hitting the Sentry makes it construct faster and, when deployed after hauling, it is armed in 1.5 seconds.
- Cheap and disposable means of area denial.
- Begins construction with 50 health. This makes the Mini-Sentry less vulnerable while under construction when compared to the default Sentry Gun, which begins construction with 1 health.
- Fires 25% faster than a Level 1 Sentry Gun.
- Can rotate 35% faster than the default Sentry Gun.
- 75% the size of a regular Sentry Gun, making it harder to notice and hit.
- More useful for Sentry jumping, as the firing rate and reduced damage combine to deal more knockback for an equivalent health loss.
Disadvantages
- Has only 100 health, compared to a Level 1 Sentry Gun's 150.
- Cannot be upgraded. The owner and other Engineers can still refill its ammo and health.
- Deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combined with the 25% faster firing rate, the damage per second is overall 38% lower (~50 DPS compared to the Level 1 Sentry Gun's ~80 DPS).
- Bullets apply significantly less knockback force (800% knockback multiplier compared to a regular Sentry Gun's 1600% multiplier).
- Drops zero Metal when destroyed.
- Once a Sentry jump is executed, not exceptionally useful as part of a base in the new area.
Disposable Mini-Sentry
In Mann vs. Machine, the Engineer can buy a Disposable Sentry that at first glance just looks like a normal Combat Mini-Sentry Gun, however there are a few differences:
- Has a slower firing speed than a normal Mini-Sentry.
- Cannot be repaired or have its ammo refilled.
- Cannot be destroyed by the Engineer who made it - it can only be destroyed by an enemy robot or automatically destroyed when the wave ends or the Sentry runs out of ammo.
- Cannot be wrangled, but still receives canteen buffs.
- Is 66% the size of a normal sentry compared to the Combat Mini-Sentry's 75%.
- Is not affected by the building health upgrade (always has 100 max health).
- However, it is affected by the Sentry Firing Speed upgrade.
Tips
- Pretty strong synergy with Frontier Justice.
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