Difference between revisions of "Combat Mini-Sentry Gun"

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== Tips ==
 
== Tips ==
 
* Pretty strong synergy with [[Frontier Justice]].
 
* Pretty strong synergy with [[Frontier Justice]].
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 +
== Gallery ==
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<gallery>
 +
File:Sentry Gun Mini.gif|Combat Mini-Sentry Gun.
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</gallery>
  
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 
{{Engineer Update Nav}}
 
{{Engineer Update Nav}}
 
{{stub}}
 
{{stub}}

Revision as of 23:36, 29 April 2023

The Combat Mini-Sentries as seen on the Engineer Update page.
I love that little gun!
The Engineer on his Combat Mini-Sentry Gun

The Combat Mini-Sentry Gun, also known as mini, is a more combat-efficient version of the standard Sentry Gun and is a component of the Engineer's Gunslinger unlock. It is a smaller Level 1 Sentry Gun outfitted with a rotating light that glows and is painted with a white checkered paint. Like the Sentry Gun, it can be hauled.

Demonstration

Advantages

  • Costs only 100 Metal to place (the normal Sentry costs 130 Metal). This allows an Engineer at a full 200 Metal to build both it and a Dispenser without needing additional Metal.
  • Constructs much faster than the original Sentry Gun. Hitting the Sentry makes it construct faster and, when deployed after hauling, it is armed in 1.5 seconds.
  • Cheap and disposable means of area denial.
  • Begins construction with 50 health. This makes the Mini-Sentry less vulnerable while under construction when compared to the default Sentry Gun, which begins construction with 1 health.
  • Fires 25% faster than a Level 1 Sentry Gun.
  • Can rotate 35% faster than the default Sentry Gun.
  • 75% the size of a regular Sentry Gun, making it harder to notice and hit.
  • More useful for Sentry jumping, as the firing rate and reduced damage combine to deal more knockback for an equivalent health loss.

Disadvantages

  • Has only 100 health, compared to a Level 1 Sentry Gun's 150.
  • Cannot be upgraded. The owner and other Engineers can still refill its ammo and health.
  • Deals only 50% the damage per shot of the original Level 1 Sentry Gun. Combined with the 25% faster firing rate, the damage per second is overall 38% lower (~50 DPS compared to the Level 1 Sentry Gun's ~80 DPS).
  • Bullets apply significantly less knockback force (800% knockback multiplier compared to a regular Sentry Gun's 1600% multiplier).
  • Drops zero Metal when destroyed.
  • Once a Sentry jump is executed, not exceptionally useful as part of a base in the new area.

Disposable Mini-Sentry

In Mann vs. Machine, the Engineer can buy a Disposable Sentry that at first glance just looks like a normal Combat Mini-Sentry Gun, however there are a few differences:

  • Has a slower firing speed than a normal Mini-Sentry.
  • Cannot be repaired or have its ammo refilled.
  • Cannot be destroyed by the Engineer who made it - it can only be destroyed by an enemy robot or automatically destroyed when the wave ends or the Sentry runs out of ammo.
  • Cannot be wrangled, but still receives canteen buffs.
  • Is 66% the size of a normal sentry compared to the Combat Mini-Sentry's 75%.
  • Is not affected by the building health upgrade (always has 100 max health).
    • However, it is affected by the Sentry Firing Speed upgrade.

Sentry spots

Please describe if Wrangler makes sense in some locations and when.

Viaduct

The classic koth_viaduct. Not the variants!

Lakeside

Upward

Tips

Gallery