Difference between revisions of "Wrench"
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* Per the [http://cdn.steampowered.com/Manuals/440/SentryManual_web.pdf?t=1266553139 Sentry Instruction Manual], the Wrench's full name is the "Uhlman Build-Matic Wrench". | * Per the [http://cdn.steampowered.com/Manuals/440/SentryManual_web.pdf?t=1266553139 Sentry Instruction Manual], the Wrench's full name is the "Uhlman Build-Matic Wrench". | ||
* Because damage dealt by Sentry Guns increases the Engineer's [[Critical hits#Critical hit chance|Critical hit chance]], the Engineer can earn a high Crit rate without dealing much damage himself. This, combined with the 15% base Crit rate on melee weapons, leads to misconceptions about the Wrench's "unnaturally high" Crit rate. | * Because damage dealt by Sentry Guns increases the Engineer's [[Critical hits#Critical hit chance|Critical hit chance]], the Engineer can earn a high Crit rate without dealing much damage himself. This, combined with the 15% base Crit rate on melee weapons, leads to misconceptions about the Wrench's "unnaturally high" Crit rate. | ||
− | * The in-game model for the Wrench is based off the original {{w|Monkey wrench|monkey wrench}}, designed by Charles Moncky in the 19th century | + | * The in-game model for the Wrench is based off the original {{w|Monkey wrench|monkey wrench}}, designed by Charles Moncky in the 19th century. |
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> |
Revision as of 01:06, 8 February 2011
“ | I'm gonna beat you like a rented mule, boy!
Click to listen
— The Engineer
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” |
The Wrench is the default melee weapon of the Engineer.
The primary function of the weapon is the upgrade and repair of Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings will construct themselves, striking them with the Wrench will cause them to build twice as fast. This effect stacks with each additional Engineer striking the building with their Wrench during construction. It can also be used to remove the Spy's Electro Sappers from buildings.
The Wrench's Critical hit animation is a swing from right to left.
Switching from the Wrench to a different melee weapon will destroy all existing buildings.
Contents
Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
Engineer
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Update history
- Added new swing animations.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that sentry.
Trivia
- Per the Sentry Instruction Manual, the Wrench's full name is the "Uhlman Build-Matic Wrench".
- Because damage dealt by Sentry Guns increases the Engineer's Critical hit chance, the Engineer can earn a high Crit rate without dealing much damage himself. This, combined with the 15% base Crit rate on melee weapons, leads to misconceptions about the Wrench's "unnaturally high" Crit rate.
- The in-game model for the Wrench is based off the original Template:W, designed by Charles Moncky in the 19th century.
Gallery
See also