Difference between revisions of "Flare Gun"
m (See: critical hit capitalization discussion) |
|||
Line 22: | Line 22: | ||
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite, enemies if fired into water. | The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite, enemies if fired into water. | ||
− | The flares travel at approximately 1450 [[Hammer unit]]s per second and deal Critical hits on burning targets at a distance of 800 Hammer units | + | The flares travel at approximately 1450 [[Hammer unit]]s per second and deal Critical hits on burning targets at a distance of 800 Hammer units - a few inches shorter than [[2Fort]]'s bridge. |
A Pyro with the Flare Gun can ignite enemies out of range of their [[Pyro#Primary|flamethrower]], though this does require careful aim. It is particularly useful for distracting [[Sniper]]s from their scoping and [[Engineer]]s from their [[buildings]]. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range. | A Pyro with the Flare Gun can ignite enemies out of range of their [[Pyro#Primary|flamethrower]], though this does require careful aim. It is particularly useful for distracting [[Sniper]]s from their scoping and [[Engineer]]s from their [[buildings]]. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range. |
Revision as of 05:19, 10 February 2011
“ | Fire is for cooking s'mores son, get a REAL GUN.
Click to listen
— The Soldier
|
” |
The Flare Gun is a secondary weapon for the Pyro. It appears as a snub-nosed, single-shot flare gun, team-colored appropriately.
The weapon fires low-damage flare projectiles with a shallow curve that drops down drastically at extreme long range. The flares set enemies on fire; are not subject to distance indexed damage falloff or rampup; and Mini-Crit or critical hit on burning targets at close to medium or medium to longer range, respectively.
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite, enemies if fired into water.
The flares travel at approximately 1450 Hammer units per second and deal Critical hits on burning targets at a distance of 800 Hammer units - a few inches shorter than 2Fort's bridge.
A Pyro with the Flare Gun can ignite enemies out of range of their flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their buildings. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Contents
Damage
- Base: 30
- Mini-Crit: 41
- Critical hit: 90
- Base: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
- Mini-Crit: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
Distance from the target does not affect the Flare Gun's damage. All damages are approximate and determined by community testing.
Function times
- Attack Interval: 2.02
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Related Achievements
Pyro
|
|
Update history
- Fixed Flare Gun trail particles on DX8.
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now Mini-Crit on a burning enemy.
- Flares that hit a burning player at mid-to-long range will Crit.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and new LODs.
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first person view the flare seems to fire from behind the Flare Gun, just like the Huntsman.
Trivia
- The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
Gallery
- Flare Gun 1st person RED.png
RED first-person view.
- Flare Gun 1st person BLU.png
BLU first-person view.
See also
External links
|