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| {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}} | | {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}} |
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− | The '''Flare Gun''' is an unlockable [[secondary]] weapon for the [[Pyro]]. It is a flared-end, single-shot team colored {{botignore|flare gun}}. | + | The '''Flare Gun''' is an unlockable [[secondary]] weapon for the [[Pyro]]. It is a flared-end, single-shot team-colored {{botignore|flare gun}}. |
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| The weapon fires low-damage flare [[projectiles]] with a shallow curve that drop down drastically at extremely long range. The flares set enemies on [[fire]], are not subject to distance indexed damage falloff or rampup, and [[Critical hits|critical hit]] on burning targets. | | The weapon fires low-damage flare [[projectiles]] with a shallow curve that drop down drastically at extremely long range. The flares set enemies on [[fire]], are not subject to distance indexed damage falloff or rampup, and [[Critical hits|critical hit]] on burning targets. |
The Flare Gun is an unlockable secondary weapon for the Pyro. It is a flared-end, single-shot team-colored flare gun.
The weapon fires low-damage flare projectiles with a shallow curve that drop down drastically at extremely long range. The flares set enemies on fire, are not subject to distance indexed damage falloff or rampup, and critical hit on burning targets.
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite, enemies if fired into water.
The flares travel at approximately 1450 Hammer units per second and deal critical hits on burning targets regardless of range.
A Pyro with the Flare Gun can ignite enemies out of range of their Flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their buildings. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Damage and function times
Damage and function times
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Shot type
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Projectile
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Damage
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Base damage
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100%
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30
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Critical
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90
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Mini-crit
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41
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Afterburn
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3 / tick 60 total
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Afterburn (mini-crit)
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4 / tick 80 total
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Function times
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Attack interval
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2.02
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Afterburn duration
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10 s
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Values are approximate and determined by community testing.
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Demonstration
Crafting
Blueprint
Related Achievements
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Flamethrower Set five enemies on fire in 30 seconds.
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Semper Fry Kill 20 enemies while you are on fire.
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OMGWTFBBQ Kill an enemy with a taunt.
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Pyromancer Do 1 million points of total fire damage.
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Second Degree Burn Kill a burning enemy who was ignited by another Pyro.
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Weenie Roast Have 2 enemy Scouts on fire at the same time.
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Infernal Medicine Extinguish 100 burning teammates.
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Friendship is Golden Extinguish a burning teammate with your Jarate.
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Update history
June 19, 2008 Patch (The Pyro Update)
- The item was added to the game.
June 20, 2008 Patch
- Fixed Flare Gun trail particles on DX8.
August 19, 2008 Patch (A Heavy Update)
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
February 2, 2009 Patch
- Increased flare direct hit damage from 20 to 30.
February 23, 2010 Patch
- Fixed the Pyro not being able to deflect enemy flares.
June 8, 2009 Patch
May 19, 2010 Patch
- Flares that hit a burning player at mid-to-long range will crit.
April 29, 2010 Patch (119th Update)
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
February 3, 2011 Patch
- Updated model with optimizations and new LODs.
April 14, 2011 Patch (Hatless Update)
- Changed Flare Gun flares to always crit burning targets, regardless of range.
Bugs
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- From a first person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
- If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo. It's because the reloading animation isn't reload in its true meaning, but something like pump action.
- The afterburn from a Flare currently affects a Scout under the effects of Bonk! Atomic Punch.
Trivia
- The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
Gallery
Flare Gun concept design.
See also
External links
Pyro |
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| Weapons |
Primary | | | Secondary | | | Melee |
Fire Axe ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Axtinguisher ( Postal Pummeler) · Homewrecker ( Maul) · Powerjack · Back Scratcher · Sharpened Volcano Fragment · Third Degree · Lollichop · Neon Annihilator · Hot Hand | | | | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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