Difference between revisions of "Flare Gun"

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The '''Flare Gun''' is an unlockable [[secondary]] weapon for the [[Pyro]]. It is a flared-end, single-shot team-colored {{botignore|flare gun}}.  
 
The '''Flare Gun''' is an unlockable [[secondary]] weapon for the [[Pyro]]. It is a flared-end, single-shot team-colored {{botignore|flare gun}}.  
  
The weapon fires low-damage flare [[projectiles]] that travel at approximately 1450 [[Hammer unit]]s per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage and be set on [[fire]]. The damage dealt is not subject to distance indexed damage falloff or rampup. Additionally, flares will deliver a [[Critical hits|critical hit]] on already burning targets.
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The weapon fires low-damage flare [[projectiles]] that travel at approximately 1450 [[Hammer unit]]s per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage and be set on [[fire]]. The damage dealt is not subject to distance indexed damage falloff or rampup. Additionally, flares will deliver a [[Critical hits|critical hit]] on already burning targets. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.
  
 
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage but not ignite enemies if fired into water.
 
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage but not ignite enemies if fired into water.

Revision as of 08:11, 14 May 2011

Fire is for cooking s'mores son, get a REAL GUN.
The Soldier

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a flared-end, single-shot team-colored flare gun.

The weapon fires low-damage flare projectiles that travel at approximately 1450 Hammer units per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage and be set on fire. The damage dealt is not subject to distance indexed damage falloff or rampup. Additionally, flares will deliver a critical hit on already burning targets. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage but not ignite enemies if fired into water.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Function times
Attack interval 2.02
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Related Achievements

Achieved.png General

Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

June 19, 2008 Patch (The Pyro Update)

  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (A Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

June 8, 2009 Patch

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always crit burning targets, regardless of range.

Bugs

  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
  • From a first person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
  • If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo. It's because the reloading animation isn't reload in its true meaning, but something like pump action.
  • The afterburn from a Flare currently affects a Scout under the effects of Bonk! Atomic Punch.

Trivia

  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.

Gallery

See also

External links