Difference between revisions of "Axtinguisher"
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{{Quotation|Axtinguisher publicity blurb|This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t.}} | {{Quotation|Axtinguisher publicity blurb|This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t.}} | ||
− | The '''Axtinguisher''' is an unlockable [[Weapons# | + | The '''Axtinguisher''' is an unlockable [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a crudely constructed Fire Axe, consisting of a slightly rusted axe-head stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. |
The weapon deals half the damage of the stock [[Fire Axe]] on non-burning players and does not roll for random [[critical hits]]; it may do so with the animation swing and electricity sound-effect, but will not actually achieve a critical hit with appropriate notification and increased damage. While attacking targets that are on [[fire]], however, it is guaranteed to critically hit and does not suffer from reduced damage. When affected by a crit boost, the Axtinguisher crits like other weapons - dealing three times base damage - but still suffers the 50% damage penalty against non-burning opponents. The weapon has no discernible effects against buildings, functioning identical to the Fire Axe. | The weapon deals half the damage of the stock [[Fire Axe]] on non-burning players and does not roll for random [[critical hits]]; it may do so with the animation swing and electricity sound-effect, but will not actually achieve a critical hit with appropriate notification and increased damage. While attacking targets that are on [[fire]], however, it is guaranteed to critically hit and does not suffer from reduced damage. When affected by a crit boost, the Axtinguisher crits like other weapons - dealing three times base damage - but still suffers the 50% damage penalty against non-burning opponents. The weapon has no discernible effects against buildings, functioning identical to the Fire Axe. |
Revision as of 09:55, 11 June 2011
“ | This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t.
— Axtinguisher publicity blurb
|
” |
The Axtinguisher is an unlockable melee weapon for the Pyro. It is a crudely constructed Fire Axe, consisting of a slightly rusted axe-head stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end.
The weapon deals half the damage of the stock Fire Axe on non-burning players and does not roll for random critical hits; it may do so with the animation swing and electricity sound-effect, but will not actually achieve a critical hit with appropriate notification and increased damage. While attacking targets that are on fire, however, it is guaranteed to critically hit and does not suffer from reduced damage. When affected by a crit boost, the Axtinguisher crits like other weapons - dealing three times base damage - but still suffers the 50% damage penalty against non-burning opponents. The weapon has no discernible effects against buildings, functioning identical to the Fire Axe.
The Axtinguisher is automatically given to any player who obtains 22 Pyro achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | Burning: 65Non-burning: 33
|
Point blank | Burning: 59-72Non-burning: 23-43
| |
Critical | Burning: 195Non-burning: 98
| |
Mini-crit | 44 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Axtinguisher | Reclaimed Metal | Powerjack | ||
+ | = |
Axtinguisher | Jarate | Scotsman's Skullcutter | ||
+ | = |
Axtinguisher | Scotsman's Skullcutter | Back Scratcher | ||
+ | = |
Axtinguisher | Reclaimed Metal | Sharpened Volcano Fragment | ||
+ | x2 | = |
Related Achievements
Pyro
|
|
Update history
June 19, 2008 Patch (The Pyro Update)
- The Axtinguisher was added to the game.
May 20, 2010 Patch (Second Community Contribution Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Scotsman's Skullcutter.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Powerjack.
- [Undocumented] The weapon was added in the crafting blueprint for the Back Scratcher.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The weapon was added in the crafting blueprint for the Sharpened Volcano Fragment.
Trivia
- Pyros will catch fire briefly when they are damaged by a Flamethrower or are hit by the Flare Gun. Due to this, two or more Pyros can work together to "axtinguish" enemy Pyros. It is even possible to do this solo with the Degreaser's decreased weapon switch time.
- In the censored version of Team Fortress 2, the Axtinguisher and the Übersaw are not stained with blood, but otherwise remains unchanged.
Gallery
See also
External links
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