Difference between revisions of "Gunboats"
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− | + | {{Weapon infobox | |
− | + | | weapon-slot = [[Secondary]] | |
+ | | used-by = [[Soldier]] | ||
+ | | level-and-type = Level 10 Boots | ||
+ | | weapon-image = Gunboats.png | ||
+ | | ammo-loaded = N/A | ||
+ | | ammo-carried = N/A | ||
+ | | display-loadout-stats = yes | ||
+ | | backpack-image = gunboats | ||
+ | | positive-attributes = -60% blast damage from rocket jumps | ||
+ | | availability = Craft | ||
+ | }} | ||
+ | {{Quotation|Gunboats publicity blurb|What is the science behind these miracles of technology? Magic, probably.}} | ||
The '''Gunboats''' are a pair of leather boots with metal plates attached to the soles, and they are an unlockable item for the [[Soldier]]. The Gunboats are equipped in the secondary slot and when in use, they reduce the amount of self-damage that is received from [[Rocket Jump]]ing. This damage reduction does not apply to rockets that injure other enemies, unless the damage is dealt by the splash radius of a rocket jump. The Gunboats will function as long as they are equipped, and as such do not need to be drawn like other weapons. | The '''Gunboats''' are a pair of leather boots with metal plates attached to the soles, and they are an unlockable item for the [[Soldier]]. The Gunboats are equipped in the secondary slot and when in use, they reduce the amount of self-damage that is received from [[Rocket Jump]]ing. This damage reduction does not apply to rockets that injure other enemies, unless the damage is dealt by the splash radius of a rocket jump. The Gunboats will function as long as they are equipped, and as such do not need to be drawn like other weapons. | ||
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==Blueprint== | ==Blueprint== | ||
− | + | {{recipe| | |
+ | number=2| | ||
+ | ingredient1img=Backpack razorback| | ||
+ | ingredient1name=Razorback| | ||
+ | ingredient2img=Backpack_chargin targe| | ||
+ | ingredient2name=Chargin' Targe| | ||
+ | resultimg=Backpack gunboats| | ||
+ | resultname=Gunboats| | ||
+ | }} | ||
==Trivia== | ==Trivia== | ||
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*[http://www.teamfortress.com/war/victory/ WAR! Update Victory Day - The Gunboats] | *[http://www.teamfortress.com/war/victory/ WAR! Update Victory Day - The Gunboats] | ||
− | + | {{Allweapons Nav}} | |
<br/> | <br/> | ||
− | + | {{Soldier Nav}} | |
− | + | {{Languages}} |
Revision as of 22:25, 6 August 2010
“ | What is the science behind these miracles of technology? Magic, probably.
— Gunboats publicity blurb
|
” |
The Gunboats are a pair of leather boots with metal plates attached to the soles, and they are an unlockable item for the Soldier. The Gunboats are equipped in the secondary slot and when in use, they reduce the amount of self-damage that is received from Rocket Jumping. This damage reduction does not apply to rockets that injure other enemies, unless the damage is dealt by the splash radius of a rocket jump. The Gunboats will function as long as they are equipped, and as such do not need to be drawn like other weapons.
Damage
- While this item is equipped, the user takes 60% less explosive damage from their own rocket jumps. However, they do not provide any fall damage reduction.
Blueprint
Trivia
- The Gunboats were designed to be useable by both the Soldier and the Demoman so that regardless of the winner of the Soldier-Demoman War, only one item needed to be created.
- The Gunboats cannot be obtained via achievements, as the Soldier, (like all other classes) has only 3 achievement milestones. The only way the Gunboats can be acquired is by the Item drop system or Crafting.
- Before the January 13, 2010 Patch, if you had the Gunboats equipped, you could perform the Equalizer's taunt and survive the explosion. The explosion would send you skywards; potentially even high enough to unlock the "Where Eagles Dare" achievement.
- Prior to the Engineer update, the Gunboats blocked 75% of rocket damage.
See also
External links
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