Difference between revisions of "Anti-Medic strategy"

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(OK, think I added the reskins 'n' stuff to the designated spots on here.)
m (tidied formatting / syntax, corrected headers, added nav, rm categories, other fixes)
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[[Image:MedicHumiliation.png|right|130px|Velcome to the 've lose vonce again'-fest.]]
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[[File:MedicHumiliation.png|right|130px|Velcome to the 've lose vonce again'-fest.]]
 
{{Quotation|'''The Sniper'''|Sorry there nurse, I mistook ya for an actual threat!|sound=Sniper_DominationMedic05.wav}}
 
{{Quotation|'''The Sniper'''|Sorry there nurse, I mistook ya for an actual threat!|sound=Sniper_DominationMedic05.wav}}
  
The [[Medic]] moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy [[ÜberCharge]]s, which grant invulnerability, 100% critical chance or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.
+
The '''[[Medic]]''' moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy [[ÜberCharge]]s, which grant invulnerability, 100% critical chance or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.
  
==General==
+
== General ==
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
! class="header" colspan="1" width="200"| Attributes
 
! class="header" colspan="1" width="200"| Attributes
 
! class="header" colspan="1" width="800"| Anti-Medic strategy
 
! class="header" colspan="1" width="800"| Anti-Medic strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Medic_badge_RED.png|40px]] [[Classes|Role]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Medic_badge_RED.png|40px]] '''[[Classes|Role]]'''
 
|
 
|
*The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
+
* The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
*Medics isolated from their teams or Medic buddies are much more easily killed.
+
* Medics isolated from their teams or Medic buddies are much more easily killed.
*Medics should be the preferred target when attacking a Medic combo. The healing partner will be minimally affected by most damage until the Medic is dead.
+
* Medics should be the preferred target when attacking a Medic combo. The healing partner will be minimally affected by most damage until the Medic is dead.
*The healing connection a Medic has to his partner can be broken using [[Knockback]].
+
* The healing connection a Medic has to his partner can be broken using [[Knockback]].
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_medic.png|40px]] [[Health]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_medic.png|40px]] '''[[Health]]'''
 
|
 
|
*The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low.
+
* The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_scout.png|40px]] [[Speed]]
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| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_scout.png|40px]] '''[[Speed]]'''
 
|
 
|
*The Medic has the second highest base speed of all classes, so he will be harder to pursue and hit. Pay attention to this, and try to take him down using splash damage.
+
* The Medic has the second highest base speed of all classes, so he will be harder to pursue and hit. Pay attention to this, and try to take him down using splash damage.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |[[Image:Leaderboard_class_soldier.png|40px]] [[Weapons|Power]]
+
| align="center" valign="center" style="padding:0.5em" |[[File:Leaderboard_class_soldier.png|40px]] '''[[Weapons|Power]]'''
 
|
 
|
*The Medic is quite weak when trying to defend himself. Most classes should be able to take out an unassisted Medic with little trouble.
+
* The Medic is quite weak when trying to defend himself. Most classes should be able to take out an unassisted Medic with little trouble.
 +
|-
 
|}
 
|}
  
==Weapon Specific==
+
== Weapon-specific ==
  
 
A list of useful tidbits about the Medic's tools, and how to counter them.
 
A list of useful tidbits about the Medic's tools, and how to counter them.
  
===Primary Weapons===
+
=== Primary weapons ===
* Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
+
* Needles fired from [[Syringe Gun]]s are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
 
* Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging easy.
 
* Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging easy.
 
* Needles are particularly designed for dispatching attackers who are trying to catch the Medic while he's retreating than a direct combat weapon. Ambushing the Medic or using long-range weapons will work better than just rushing at him, thinking he's an easy kill.
 
* Needles are particularly designed for dispatching attackers who are trying to catch the Medic while he's retreating than a direct combat weapon. Ambushing the Medic or using long-range weapons will work better than just rushing at him, thinking he's an easy kill.
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! class="header" colspan="1" width="800"| Anti-Medic strategy
 
! class="header" colspan="1" width="800"| Anti-Medic strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Syringe Gun}}
 
|
 
|
*When you are facing Medics with the Syringe Gun, note that he will regain much more health when being left alone. Attacking these kind of Medics head-on would be a safer choice than by letting him wreak havoc with his Medi Gun.
+
* When you are facing Medics with the Syringe Gun, note that he will regain much more health when being left alone. Attacking these kind of Medics head-on would be a safer choice than by letting him wreak havoc with his Medi Gun.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Blutsauger}}
 
|
 
|
*The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
+
* The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
*The Blutsauger decreases the Medic's regeneration rate, making him more susceptable to afterburn and bleed.
+
* The Blutsauger decreases the Medic's regeneration rate, making him more susceptable to afterburn and bleed.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Crusader's Crossbow}}
 
|
 
|
*The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
+
* The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
*The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
+
* The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
*The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
+
* The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Overdose}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Overdose}}
 
|
 
|
*The Overdose deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.
+
* The Overdose deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.
*When facing a Medic with an Overdose it would better to attack these kind of Medics head-on.
+
* When facing a Medic with an Overdose it would better to attack these kind of Medics head-on.
 +
|-
 
|}
 
|}
  
===Melee Weapons===
+
=== Melee weapons ===
  
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
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! class="header" colspan="1" width="800"| Anti-Medic strategy
 
! class="header" colspan="1" width="800"| Anti-Medic strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}} {{Icon weapon|weapon=Saxxy|icon-size=100x100px}} {{Icon weapon|weapon=Conscientious Objector|icon-size=100x100px}}
+
! align="center" valign="center" style="padding:0.5em" | {{icon item|Bonesaw|100px}} {{icon item|Saxxy|100px}} {{icon item|Conscientious Objector|100px}}
<br />'''[[Bonesaw]]'''/'''[[Saxxy]]'''/'''[[Conscientious Objector]]'''
+
<br />'''[[Bonesaw]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]'''
 
|
 
|
*The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage.
+
* The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Übersaw}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Übersaw}}
 
|
 
|
*Meleeing a Medic with the Übersaw should be a last resort, as any hit he lands on you gives him 25% of his ÜberCharge. Hit him from outside melee range to remove this advantage.
+
* Meleeing a Medic with the Übersaw should be a last resort, as any hit he lands on you gives him 25% of his ÜberCharge. Hit him from outside melee range to remove this advantage.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Vita-Saw}}
 
|
 
|
*A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw.
+
* A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Amputator}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Amputator}}
 
|
 
|
*A Medic with this weapon out may be preparing to taunt heal his team. Wait until he taunts before attacking to make the job easier.
+
* A Medic with this weapon out may be preparing to taunt heal his team. Wait until he taunts before attacking to make the job easier.
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}}
+
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Solemn Vow}}
 
|
 
|
*A Medic with the Solemn Vow can see you and your teammates health, making it easier for him to pick off weakened targets. Stay away from him when you're on low health.
+
* A Medic with the Solemn Vow can see you and your teammates health, making it easier for him to pick off weakened targets. Stay away from him when you're on low health.
 +
|-
 
|}
 
|}
  
==Item Set Effects==
+
== Item set effects ==
 
+
{{main|Item sets}}
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
 
{| class="wikitable grid" cellpadding="0" cellspacing="0"
! class="header" colspan="1" width="200"| Set
+
! class="header" colspan="1" width="200" | Set
! class="header" colspan="1" width="800"| Anti-Medic strategy
+
! class="header" colspan="1" width="800" | Anti-Medic strategy
 
|-
 
|-
| class="small" align="center" valign="center" style="padding:0.5em" |
+
| align="center" valign="center" style="padding:0.5em" |
 
{{item icon|Crusader's Crossbow|100px}}
 
{{item icon|Crusader's Crossbow|100px}}
 
{{item icon|Amputator|100px}}
 
{{item icon|Amputator|100px}}
 
+
<br />'''[[Item sets#Medic|The Medieval Medic]]'''
<br>'''[[Item sets#Medic|The Medieval Medic]]'''
 
 
|
 
|
*The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
+
* The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
*Don't expect to finish the Medic off with [[burning]] or [[bleeding]] effects; the additional regeneration will typically keep him alive long enough to survive it.
+
* Don't expect to finish the Medic off with [[burning]] or [[bleeding]] effects; the additional regeneration will typically keep him alive long enough to survive it.
 +
|-
 
|}
 
|}
  
==[[ÜberCharge]]==
+
== [[ÜberCharge]] ==
 +
 
 +
{{icon item|Medi Gun|100px}}
 +
{{icon item|Kritzkrieg|100px}}
 +
{{icon item|Quick-Fix|100px}}
 +
{{icon item|Festive Medi Gun|100px}}
  
{{Icon weapon|weapon=Medi Gun|icon-size=100x100px}}
+
See separate sections on:
{{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}
+
* [[ÜberCharge strategy#Defense against ÜberCharge|Defense against ÜberCharge]];
{{Icon weapon|weapon=Quick-Fix|icon-size=100x100px}}
+
* [[ÜberCharge strategy#Defending against Kritzkrieg|Defense against Kritzkrieg]]; and
{{Icon weapon|weapon=Festive Medi Gun|icon-size=100x100px}}
+
* [[ÜberCharge strategy#Defense against Quick-Fix|Defense against Quick-Fix]].
* See: [[ÜberCharge strategy#Defense Against ÜberCharge|Defense Against ÜberCharge]], [[ÜberCharge strategy#Defending Against Kritzkrieg|Defending Against Kritzkrieg]], [[ÜberCharge strategy#Defense Against Quick-Fix|Defense Against Quick-Fix]]
 
  
 
== See also ==
 
== See also ==
*[[Team strategy]]
+
* [[Team strategy]]
  
 
{{Class strategy}}
 
{{Class strategy}}
 
+
{{Medic Nav}}
[[Category:Strategy]]
 
[[Category:Medic]]
 
 
[[Category:Community strategy]]
 
[[Category:Community strategy]]

Revision as of 21:30, 19 December 2011

Velcome to the 've lose vonce again'-fest.

The Medic moves quickly and has a decent amount of health, but is poor at self-defense, requiring the protection of his healing partner and teammates to survive. Medics are the highest priority target on the battlefield due to their ability to heal teammates and deploy ÜberCharges, which grant invulnerability, 100% critical chance or a powerful healing buff for eight seconds. Due to their limited armament, most Medics will flee if they don't have any teammates around for protection. While a low threat by himself, the Medic's ability to overheal his teammates presents a substantial threat to an isolated player and skilled Medics are capable of holding their own if the conditions are right. Nevertheless, it is generally a good idea to kill Medics at any cost, including your own life, as their loss will affect their team far more than your death will affect your team.

General

Attributes Anti-Medic strategy
Medic emblem RED.png Role
  • The Medic should always be top priority when considering whom to kill. A team without their Medic is at a severe disadvantage.
  • Medics isolated from their teams or Medic buddies are much more easily killed.
  • Medics should be the preferred target when attacking a Medic combo. The healing partner will be minimally affected by most damage until the Medic is dead.
  • The healing connection a Medic has to his partner can be broken using Knockback.
Leaderboard class medic.png Health
  • The longer the Medic is out of combat, the faster his health regenerates. Consistent damage can keep his health regeneration rate low.
Leaderboard class scout.png Speed
  • The Medic has the second highest base speed of all classes, so he will be harder to pursue and hit. Pay attention to this, and try to take him down using splash damage.
Leaderboard class soldier.png Power
  • The Medic is quite weak when trying to defend himself. Most classes should be able to take out an unassisted Medic with little trouble.

Weapon-specific

A list of useful tidbits about the Medic's tools, and how to counter them.

Primary weapons

  • Needles fired from Syringe Guns are individually weak, but can quickly stack up for huge amounts of damage. Try to avoid as many as possible.
  • Needles fired from Syringe Guns are slow to travel and arc significantly. Keeping your distance can make dodging easy.
  • Needles are particularly designed for dispatching attackers who are trying to catch the Medic while he's retreating than a direct combat weapon. Ambushing the Medic or using long-range weapons will work better than just rushing at him, thinking he's an easy kill.


Weapon Anti-Medic strategy
Syringe Gun
Syringe Gun
  • When you are facing Medics with the Syringe Gun, note that he will regain much more health when being left alone. Attacking these kind of Medics head-on would be a safer choice than by letting him wreak havoc with his Medi Gun.
Blutsauger
Blutsauger
  • The Blutsauger allows a Medic to replenish health; avoiding the Blutsauger's needles is just as important as dealing damage to the Medic wielding them.
  • The Blutsauger decreases the Medic's regeneration rate, making him more susceptable to afterburn and bleed.
Crusader's Crossbow
Crusader's Crossbow
  • The Crusader's Crossbow deals damage based on how far away the target is. Closing the distance will make it deal less damage.
  • The Crusader's Crossbow has a slow firing rate. Take advantage of this by countering between shots.
  • The bolts fired from this crossbow heal the Medic's allies, and a long-range hit can fully heal most classes. Consider taking a shot if it means denying another enemy a quick heal.
Overdose
Overdose
  • The Overdose deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.
  • When facing a Medic with an Overdose it would better to attack these kind of Medics head-on.

Melee weapons

Weapon Anti-Medic strategy
Bonesaw Saxxy Conscientious Objector


Bonesaw / Saxxy / Conscientious Objector

  • The Medic's above-average movement speed allows him to chase retreating foes with his Bonesaw. Using Knockback or Stun effects may help you eliminate the Medic without taking much damage.
Übersaw
Ubersaw
  • Meleeing a Medic with the Übersaw should be a last resort, as any hit he lands on you gives him 25% of his ÜberCharge. Hit him from outside melee range to remove this advantage.
Vita-Saw
Vita-Saw
  • A Medic using the Vita-Saw may be able to obtain an Übercharge more quickly after dying, but has less health than a Medic without the Vita-Saw. Attack the Medic as you would if he had the Bonesaw.
Amputator
Amputator
  • A Medic with this weapon out may be preparing to taunt heal his team. Wait until he taunts before attacking to make the job easier.
Solemn Vow
Solemn Vow
  • A Medic with the Solemn Vow can see you and your teammates health, making it easier for him to pick off weakened targets. Stay away from him when you're on low health.

Item set effects

Main article: Item sets
Set Anti-Medic strategy

Crusader's Crossbow Amputator
The Medieval Medic

  • The Medic's extra health regeneration allows him to recover from attacks quickly; try to take out an injured Medic before he can recuperate.
  • Don't expect to finish the Medic off with burning or bleeding effects; the additional regeneration will typically keep him alive long enough to survive it.

ÜberCharge

Medi Gun Kritzkrieg Quick-Fix Festive Medi Gun

See separate sections on:

See also