Difference between revisions of "Anti-Soldier strategy"
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=== Secondary weapons === | === Secondary weapons === | ||
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+ | ==== Armaments ==== | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200" | Weapon | ! class="header" colspan="1" width="200" | Weapon | ||
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* A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage. | * A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage. | ||
− | * Like with the Gunboats, he is deprived of a secondary weapon. Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Manthreads' stomp damage. | + | * Like with the Gunboats, he is deprived of a secondary weapon. |
+ | *Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Manthreads' stomp damage. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}} | ||
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==== Banners ==== | ==== Banners ==== | ||
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+ | A Soldier's banners can provide a temporary area-of-effect buff to nearby allies once he was fulfilled certain criteria in combat. Because the Soldier's teammates must remain close to him, weapons with splash damage are effective for fighting a wave of buffed enemies. Killing the Soldier will end the effect immediately; if possible, aim for him first. Additionally, a Soldier using a banner lacks a secondary weapon, making him less effective in direct combat; if taken down quickly rather than in prolonged combat, he won't be able to activate his chosen banner. | ||
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Buff Banner}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Buff Banner}} | ||
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− | * | + | *After dealing a significant amount of damage, the Buff Banner allows a Soldier and his allies to deal mini-crits; it's best to fight from behind cover while he and his allies are buffed. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Battalion's Backup}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Battalion's Backup}} | ||
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− | * | + | *After taking a significant amount of damage, the Battalion's Backup allows a Soldier and his allies to take reduced damage and ignore critical hits. |
− | * | + | *If he manages to activate the buff, target the Soldier first so that you can once again deal full damage to his teammates. |
+ | *The Soldier will need to heal multiple times in order to live long enough to activate the buff, so deny his source of healing outright. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Concheror}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Concheror}} | ||
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− | * | + | *After dealing or recieving a signficant amount of damage, the Concheror allows a Soldier and his allies to heal upon dealing damage. |
− | * | + | *Your team should concentrate fire on single targets to prevent them from regaining any lost health. |
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Revision as of 23:00, 22 December 2011
“ | Oi, lend us yer shovel, so I can dig yer grave!
Click to listen
— The Sniper
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” |
The Soldier is a well-rounded, bulky class that is capable of both taking and dealing a decent amount of damage. While slow on foot, the Soldier is known for his trademark ability to rocket jump, which allows him to quickly maneuver around a map. He is most effective at close range or on high ground, where he can use the powerful splash damage from his rockets to reliably dispatch foes. The Soldier has a number of different loadout options that, according to the situation, allow him to increase his offensive or defensive capabilities as well as buff teammates, making him extremely versatile. Although lacking many exploitable weaknesses, the Soldier is not the master of any one trade; for example, the Scout is faster while the Demoman and Heavy can deal more damage.
Contents
General
Attributes | Anti-Soldier strategy |
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Weapons
Primary weapons
Weapon | Anti-Soldier strategy |
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![]() ![]() ![]() Rocket Launcher / Original / Festive Rocket Launcher |
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![]() Direct Hit |
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![]() Black Box |
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![]() Rocket Jumper |
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![]() Liberty Launcher |
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![]() Cow Mangler 5000 |
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Secondary weapons
Armaments
Weapon | Anti-Soldier strategy |
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![]() Shotgun |
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![]() Gunboats |
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![]() Reserve Shooter |
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![]() Mantreads |
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![]() Righteous Bison |
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Banners
A Soldier's banners can provide a temporary area-of-effect buff to nearby allies once he was fulfilled certain criteria in combat. Because the Soldier's teammates must remain close to him, weapons with splash damage are effective for fighting a wave of buffed enemies. Killing the Soldier will end the effect immediately; if possible, aim for him first. Additionally, a Soldier using a banner lacks a secondary weapon, making him less effective in direct combat; if taken down quickly rather than in prolonged combat, he won't be able to activate his chosen banner.
Weapon | Anti-Soldier strategy |
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![]() Buff Banner |
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![]() Battalion's Backup |
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![]() Concheror |
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Melee weapons
Weapon | Anti-Soldier strategy |
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![]() Equalizer |
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![]() Pain Train |
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![]() Half-Zatoichi |
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![]() Market Gardener |
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![]() Disciplinary Action |
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Item set effects
Set | Anti-Soldier strategy |
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See also
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