Difference between revisions of "Anti-Soldier strategy"
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Rocket Jumper}} | ||
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− | * Although there is no practical use for the Rocket Jumper | + | * Although there is no practical use for the Rocket Jumper, a Soldier might use it to quickly maneuver around the map to secure important positions. The Rocket Jumper deals no damage, so you shouldn’t have any trouble against a Soldier wielding it. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Liberty Launcher}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Gunboats}} | ||
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− | * A Soldier with the Gunboats will often use the reduced self-damage from rocket jumping to reach high ground without suffering too much damage. Without his Shotgun, he is less effective in direct combat. However, the height advantage offered by rocket jumps | + | * A Soldier with the Gunboats will often use the reduced self-damage from rocket jumping to reach high ground without suffering too much damage. Without his Shotgun, he is less effective in direct combat. However, the height advantage offered by rocket jumps and the lessened self-damage offered by the Gunboats will allow him to rain rockets on you with ease. Either take the high ground yourself or take him out quickly. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Reserve Shooter}} | ||
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* A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage. | * A Soldier using the Mantreads will receive considerably less [[knock back]] from most damaging sources, allowing him to more easily maintain a high ground advantage. | ||
* Like with the Gunboats, he is deprived of a secondary weapon. | * Like with the Gunboats, he is deprived of a secondary weapon. | ||
− | *Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the | + | *Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to utilize the Mantreads' stomp damage. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Righteous Bison}} | ||
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<br />'''[[Shovel]]''' / '''[[Frying Pan]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' | <br />'''[[Shovel]]''' / '''[[Frying Pan]]''' / '''[[Saxxy]]''' / '''[[Conscientious Objector]]''' | ||
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− | * | + | * You should be able to outmaneuver a Soldier using the standard Shovel, as his low movement speed puts him at a slight disadvantage in melee combat. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Equalizer}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Equalizer}} | ||
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− | * | + | * The Equalizer grants the Soldier increased damage and movement speed as his health gets lower; he will typically use the speed boost as a last resort to escape or fight enemies. When the Equalizer is his active weapon, note his movement speed to gauge his health and determine whether he can be picked off. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Pain Train}} | ||
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− | * | + | * A Soldier that is using the Pain Train captures objectives more quickly but has an increased vulnerability to bullets. Be wary of a Soldier that may use rocket jumps to bypass your team and secure objectives. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Half-Zatoichi}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Half-Zatoichi}} | ||
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− | * A Soldier who | + | * A Soldier who has drawn the Half-Zatoichi cannot switch weapons until he obtained a kill with it. Combined with his slow movement speed, he is helpless if you stay outside of his melee range. If he does manage to kill a nearby teammate, he will regain all of his health, so it may be preferable to retreat if you are injured. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Market Gardener}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Market Gardener}} | ||
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− | * | + | *Keep an eye out for any airborne Soldier; aside from firing rockets at you, he might try to use the Market Gardener to land a guaranteed melee critical hit. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Disciplinary Action}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Disciplinary Action}} | ||
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− | * | + | * An enemy Soldier that is using the Disciplinary Action will likely use the speed boost to bring along teammates. Although it is a relatively weak melee weapon, it has an extended attack range. |
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<br />[[Item sets#Soldier|'''The Tank Buster''']] | <br />[[Item sets#Soldier|'''The Tank Buster''']] | ||
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− | * A Soldier using the Tank Buster set | + | * A Soldier that is using the Tank Buster item set takes less damage from [[Sentry Gun]]s. However, his Black Box can only hold three rockets and the Batallion's Backup leaves him without a sidearm, meaning that he alone cannot take out a Sentry Gun that is under constant repair. If he attempts to lead the charge into a Sentry Gun nest, either have your team focus him or his more damaging teammates so quickly eliminate important threats. |
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Revision as of 00:36, 30 December 2011
“ | Oi, lend us yer shovel, so I can dig yer grave!
Click to listen
— The Sniper
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” |
The Soldier is a well-rounded, bulky class that is capable of both taking and dealing a decent amount of damage. While slow on foot, the Soldier is known for his trademark ability to rocket jump, which allows him to quickly maneuver around a map. He is most effective at close range or on high ground, where he can use the powerful splash damage from his rockets to reliably dispatch foes. The Soldier has a number of different loadout options that, according to the situation, allow him to increase his offensive or defensive capabilities as well as buff teammates, making him extremely versatile. Although lacking many exploitable weaknesses, the Soldier is not the master of any one trade; for example, the Scout is faster while the Demoman and Heavy can deal more damage.
Contents
General
Attributes | Anti-Soldier strategy |
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Weapons
Primary weapons
Weapon | Anti-Soldier strategy |
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![]() ![]() ![]() Rocket Launcher / Original / Festive Rocket Launcher |
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![]() Direct Hit |
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![]() Black Box |
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![]() Rocket Jumper |
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![]() Liberty Launcher |
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![]() Cow Mangler 5000 |
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Secondary weapons
Armaments
Weapon | Anti-Soldier strategy |
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![]() Shotgun |
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![]() Gunboats |
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![]() Reserve Shooter |
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![]() Mantreads |
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![]() Righteous Bison |
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Banners
A Soldier's banners can provide a temporary area-of-effect buff to nearby allies once he was fulfilled certain criteria in combat. Because the Soldier's teammates must remain close to him, weapons with splash damage are effective for fighting a wave of buffed enemies. Killing the Soldier will end the effect immediately; if possible, aim for him first. Additionally, a Soldier using a banner lacks a secondary weapon, making him less effective in direct combat; if taken down quickly rather than in prolonged combat, he won't be able to activate his chosen banner.
Weapon | Anti-Soldier strategy |
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![]() Buff Banner |
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![]() Battalion's Backup |
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![]() Concheror |
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Melee weapons
Weapon | Anti-Soldier strategy |
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![]() Equalizer |
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![]() Pain Train |
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![]() Half-Zatoichi |
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![]() Market Gardener |
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![]() Disciplinary Action |
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Item set effects
Set | Anti-Soldier strategy |
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See also
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