Grappling Hook

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Revision as of 03:48, 20 March 2015 by WilldCat (talk | contribs) (Bugs)
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Hey, I can see my base from here!
The Scout using the Grappling Hook

The Grappling Hook is a default action item for all classes. It can be used to move yourself from one location to the next in the Mannpower game mode. Additionally, it negates fall damage after use, and deals 1 point of damage, or 2 points if the hit is a headshot. Spies can also use the grapple hook when disguised or invisible.

Update history

December 22, 2014 Patch (Smissmas 2014)
  • The Grappling Hook was added to the game.

December 23, 2014 Patch

  • Fixed disguised Spies using the incorrect grapple color.
  • Fixed the grapple still being connected to players after they die and respawn.
  • Fixed players being able to get out of map boundaries using the Grappling Hook.
  • When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu.

January 7, 2015 Patch

  • Fixed not always being able to equip the grappling hook.
  • Fixed switching to the grappling hook from a weapon that prevents switching.
  • Fixed the grappling hook attaching to players that are dead or no longer exist.

January 9, 2015 Patch

  • Fixed the grappling hook using the wrong icon in the HUD weapon selection menu.

January 27, 2015 Patch

  • Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch.

February 18, 2015 Patch

  • Added a delay of 0.2 seconds between releasing and firing the grappling hook again.

March 12, 2015 Patch

  • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed")
  • Added support for hooking into enemy players
    • Release the fire button once the hook has hit an enemy player to draw yourself to them
    • Hooked victims will bleed for 2 health per second
    • Unhook at any time by switching back to the grapple, or firing it again away from your victim
    • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second
    • Sound cue added when hooked by an enemy's grapple
  • Added new Grapple weapon sounds and grapple projectile
  • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance")
  • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds
  • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage")
  • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy

Bugs

  • Switching weapons after use will increase weapon switch speed massively.
  • Name & Description Tags have no effect when used on a Grappling Hook.
  • The player can repair friendly buildings with the Grappling Hook if they have the Rescue Ranger equipped.
    • That is caused by the Rescue Ranger's "Fires a Special bolt that repairs friendly buildings" ability being listed as an on-wearer attribute.
  • Using the action key to use the grappling hook can lead to the weapon selection failing and possibly the primary fire getting stuck on. If this happens, the player can go into the console and type in -attack to fix it.
  • If two players grapple each other in mid air they will float.
  • Sometimes with Heavy, after firing the Primary for an extended period of time and switching to the Grappling Hook, the player isn't able to switch directly to their Melee weapon.

Trivia

  • The model for this weapon currently uses the Flame Thrower texture.

Gallery