Backstab/es
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— The Spy to the Scout
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La Puñalada (Backstab en inglés), es un ataque con el knife/es del Spy o Su eterna recompensa que produce la muerte de un único disparo. Un Spy puede apuñalar a un enemigo, siempre y cuando el enemigo está lo suficientemente cerca de ser golpeado con un ataque cuerpo a cuerpo, y mientras el Spy está dentro de un rango de 180 ° de la espalda del enemigo. Los Backstabs hacen daño igual al 600% de salud actual del objetivo. Para indicar que un Spy se encuentra dentro del rango requerido para realizar una backstab, el cuchillo se cambiará de posición, con la punta hacia abajo. El cuchillo se mantendrá en esta posición hasta que el objetivo ya no está al alcance, o el Spy intenta una backstab atacando.
Un Backstab se puede realizar mientras está disfrazado, a pesar de que su disfraz desaparecerá en el momento de ataque, independientemente de si este hace contacto con el enemigo o no. Un backstab no pueden matar los objetivos que han activado el Dead Ringer o con los Scouts con el Bonk! Atómica Punch o jugadores que se están con ÜberCharge. El arma secundaria desbloqueable del Sniper, el [[Razorback/es|Caparazumbador], impide una Puñalada por la espalda y aturde al infractor Spy momentáneamente. Esta arma hace menos susceptibles a francotiradores de puñaladas y obliga a los espías a utilizar otros métodos de ataque.
Puñaladas por la espalda con Tu Eterna Recompensa no hace al enemigo gritar, y su cuerpo se ocultará. A continuación, se disfrazá de ese enemigo casi al instante.
Matar a un jugador de una puñalada a veces causa la muerte en una animación especial para esa clase. Esta animación tiene un 25% de probabilidades de ocurrir.
Índice
Técnicas de Puñalamiento
- Stab-and-Sap: Stab a (turtling) Engineer, before switching to your Electro Sapper and sapping the Engineer’s Sentry Gun; this must be done fast enough that the Sentry Gun doesn't have time to turn around and kill you. An experienced Spy may track the Sentry Gun's turning direction and move against it after he stabs (as it will follow him, this will buy him more time); using Your Eternal Reward can be useful in this approach, as you instantly disguise upon stabbing, preventing the Sentry Gun from retaliating.
- Sap-and-Stab: Sap an Engineer's unattended building as bait, hide, then stab him when he returns to remove the Electro Sapper.
- Stairstab: Stand at the top of a set of stairs, facing down at an enemy approaching you. Run forward and jump, turning in mid-air to stab them in the back. This technique can be difficult to master, but it is also difficult to protect against, as the enemy has to turn almost completely around to avoid it.
- Spinstab: While an enemy is running towards you, let them run past you before spinning and stabbing their retreating back. This is one of the only reliable methods of backstabbing Scouts.
- The Matador Stab: This is an advanced Spy technique. The technique involves luring an enemy to a corner, then you immediately back out and stab the enemy as he turns in the way you did. Note that this will only work once or twice on an enemy, will not work against Heavies and is best used on pursuits with Pyros.
- The Headstab: Sometimes Engineers will place their Sentry Gun and Dispenser in a fashion that allows the Engineer to have his back to a corner, making him seemingly protected from backstabs. It is possible to jump on this Engineer's head and move your aim around his back until you get the "ready to backstab" animation from your knife, allowing you to score a backstab while standing on his head.
- The Ninja-stab (or leaping stab): this is a similar to a stairstab, but instead it focuses on striking enemies from the least awaited angle (usually from ground above the opponent - bridges and similar above main paths on several maps are ideal for this purpose) and is best used with either Cloak and Dagger or Dead Ringer. Cloak on a bridge/high place (or hide if you're using Dead Ringer) and as the enemy passes beneath the spot jump after them and stab them in the back. Doing the stab itself is easier with the Cloak and Dagger, but getting away is easier with the Dead Ringer (especially against multiple opponents). Attempting to ninja-stab the same opponent at the exact same spot twice is always a bad idea (doing it again elsewhere is more secure, though he might be paranoid) - this tactic may also be used as a distraction, just do a ninja-stab somewhere, go somewhere else and change tactics. The result is quite often that your opponent will extensively Spy-check the area he got backstabbed in.
- Coverstab: This backstab technique is mainly for Spies using Your Eternal Reward. When confronted with a turtling Engineer, uncloak behind the enemy's Dispenser so as to not be seen by the sentry and backstab the Engineer before the sentry can turn towards you. You will instantly take the disguise of your prey, which will in turn keep the sentry from killing you if your fast enough or remain hidden for the backstab. Because if the sentry has time to lock on you, it will still fires at you after auto-disguising.
Issues
Due to an in-game glitch, a stab that has appeared to have occurred from the front can sometimes be rendered as a backstab. Known more commonly as a facestab, these kills are now mostly the result of lag compensation by the game engine itself. Prior to many game patches, facestabs were more common due to bugs in the way the game detects a backstab.
Another community-coined term, is the failstab, which refers to a backstab which should have succeeded but instead did only normal Knife damage, despite the backstab animation playing fully and the Knife connecting. These stabs are almost always linked to the latency conditions between the server and the player.
Servers with the command tf_weapon_criticals 0
enabled have reported issues with the backstab animation that normally plays when the player is in a prime position for a backstab, not playing at all.
Related Achievements
Soldier
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Sniper
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Spy
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Curiosidades
- Originally the Spy's backstab animation was just over a second long and manifested as the current animation but slowed down. This was changed to the current, sped up version used today in the interests of balance.
- The 180° range is notoriously unreliable. This is likely due to occasional mismatches between the model and the hitboxes. These glitched attacks are known as Facestabs.
- If you're playing on a No-Crit Server, the Backstab Animation will not show on a successful backstab - instead, it will just be a normal attack, but has an effect of a backstab.