Talk:Item quality
Contents
- 1 Added Phong on self-made's?
- 2 Create this page?
- 3 Unusual effects
- 4 Unusual Hats Gallery
- 5 Random leveled weapons?
- 6 Can we get the effect's code numbers back?
- 7 Unusual Amount.
- 8 Rare/Common/Normal Weapons
- 9 Standard Items section
- 10 "Failure" Crafting Two Unusuals...
- 11 Gallery? In my Unusuals?
- 12 Unusual Hat Possibilities
- 13 "Normal" items is incorrect
- 14 What about not used types?
- 15 Crafting an Unusual hat
- 16 Hatless/Headsplitter can't be unusual?
- 17 "Unique Items"
- 18 List of Vintage Hats
- 19 WTH with vintage status
Added Phong on self-made's?
Can anyone confirm it as being false or correct, that self-made items also got extra phong? Or does that only apply to community vanilla unlocks? Benvil 19:20, 6 December 2010 (UTC)
- The community phongboost is only rigged up in the VMTs for a selection of the stock weapons. So no Self-Made will possess this effect unless the creator knew of the effect and rigged it up pre-contribute. ~~ Ath 19:42, 6 December 2010 (UTC)
Create this page?
With info about Vintage and Unusual etc? – Smashman (talk) 23:35, 1 October 2010 (UTC)
- Support: Never heard of Unusual, though. -The Neotank ( | Talk) 23:37, 1 October 2010 (UTC)
- Support I say yes. There are quite a few different types now of rarity. Normal, common, uncommon/rare, community, valve, vintage, "Mann Co crate purple rare", and "Mann Co crate ultra rare". A handy style table would be lovely. Infi^ 23:58, 1 October 2010 (UTC)
There are alot of players wanting to get rid of their rare hats now, possibly due to having traded alot to apprehend them for themselves, be on the lookout if you want to get them yourselves.--The preceding unsigned comment was added by FPSAndy (talk) • contribs)
Unusual effects
Reminder to self, create table with the different effects possible. ([1]) --Firestorm 23:41, 2 October 2010 (UTC)
- There's a currently unused particle effect "Circling Skull". I just thought I'd like to point that out (nanosheep_inc) 12:29, 22 October 2010 (UTC)
Unusual Hats Gallery
As you can probably tell, we don't have many images and the images are poor quality. If anyone who has an Unusual hat could send me a link to a high-quality picture of their Unusual hat, they will be immortalized on the Wiki! (It's awesome, honest).
Before sending me a picture, be sure to check the page to make sure a better image isn't already on there.
For effects that only surround the hat, a head-and-shoulders picture on a blank background would be best. Taunts are fine as long as they don't obscure the effect.
For effects that surround the player, a full-body picture at a slightly downward angle of the class is best. Again, taunts are fine, but please make sure the effect is visible in front and slightly to the side, to show that it circles the class.
Send me the link either here, on my userpage or by sending me a steam message --Firestorm 20:34, 5 October 2010 (UTC)
- I'll take a screencap of my Unusual hat. :) -- En Ex (talk) 07:02, 8 October 2010 (UTC)
- Do you think we could be ambitious enough to document every possible unusual hat combination and post its image here? (nanosheep_inc) 14:21, 21 October 2010 (UTC)
Random leveled weapons?
Perhaps a note about random leveled weapons. eg Period when they dropped, what they are etc... --Riz 14:41, 12 October 2010 (UTC)
- While they are rare, they don't have a unique item quality. The information on randomly leveled items can be found here. -- Pilk (talk) 14:43, 12 October 2010 (UTC)
Can we get the effect's code numbers back?
When looking at someone's backpack on tf2items or other backpack examiners all you see is the number of the effect, not any sort of descriptor. I used to come here to find what the effect actually was, but suddenly it's just a number, not the actual code. (also, why does it start at 6?)--The preceding unsigned comment was added by FPSAndy (talk) • contribs)
- When I look on TF2Items, TF2B or OPTF2 I see the effect's name, not a number. And the article does list the effects and their numbers, so I'm not sure what your comment is about.-RJ 13:06, 18 October 2010 (UTC)
Unusual Amount.
There are 63 Possible hats at the moment that can have Unusual Effects. Hatless and Ol' Snaggletooth are not 'Unusual Able'. There are also 14 effects currently in the game. I've corrected the number accordingly. 6*14=882 Spar13 22:24, 18 October 2010 (UTC)
- Can we get a list of which hats are 'Unusual Able'? AileTheAlien 26:00, 24 October 2010 (UTC)
Rare/Common/Normal Weapons
There are variants of developers weapons with rarity like "Rare", "Common" and "Normal" - should they be added here too? Should the Developer weapons page be merged with this page? BarnabasHale 11:08, 20 October 2010 (UTC)
Standard Items section
This section in regards to the quality + use of nametags is technically incorrect. The Items now viewable as part of the name-tag system are already assigned unique quality and are discrete items with their own definition indicies, aka "upgradable" weapons. "Standard" items (retaining their original quality) are still not present in backpacks. Should this distinction be made, or would it be considered too technical for the purview of the article? Ath 22:15, 24 October 2010 (UTC)
- No, I agree completely and didn't notice this before. Thanks. -- Lagg 12:01, 30 October 2010 (UTC)
"Failure" Crafting Two Unusuals...
I think it should state that any two unusuals crafted together yeild a Normal hat not an Unusual vice-versa with an unusual batters as its used with two bonks. Gamecrazy009 09:15, 31 October 2010 (UTC)
Gallery? In my Unusuals?
Should we keep adding Pictures of other unusuals not listed? or just the effects, ive got two friends with Bonk Helm Confetti and pananma energy :l Gamecrazy009 21:51, 2 November 2010 (UTC)
- We have a picture of every effect. Don't think we need 896 pictures of every hat with every effect :P Moussekateer 22:05, 2 November 2010 (UTC)
Unusual Hat Possibilities
So I thought it would be easier to keep track of which hats are 'unusual-able' and which are not in a table like this. Obtained means yes they can be found, unobtained means no they can't. From what I understand no unusual promo/misc/hatless hats can be found. The Horrific Headsplitter and Cadaver's Cranium I am not 100% sure about, but I see no reason logically why they can't be. As you can see, I believe there are currently 66 'unusual-able' hats. Moussekateer 19:22, 3 November 2010 (UTC)
- Impressive :D, but isnt the Texas Slim Unusual as well? ive seen someone with sunshine effect (lol) Gamecrazy009 21:49, 4 November 2010 (UTC)
- I don't know I haven't seen an unusual hatless in game and I keep reading that they can't exist. I'd love to see some evidence otherwise. Moussekateer 23:42, 4 November 2010 (UTC)
Trust me, they do not exist, I've been in the unusual trading game for a long time and I've never seen one in a trade window. There is a glitch that allows the effect to float over a players head without the hat, which may have lead to some of the confusion, but I can 100% guarantee there is no unusual hatless in the game. Just did a search on TF2TP for any unusual hatless and got nothing as well. I'll edit the article if necessary TheScoot 05:26, 31 December 2010 (UTC)
- Don't worry about it, that was a long time ago. We have a table here now. —Moussekateer·talk 05:28, 31 December 2010 (UTC)
"Normal" items is incorrect
As we've seen ingame, in the backpack, "normal" items are called "stock" items. Given that that is a fact, should we change that bit of article to reflect this? TomReeds 01:12, 14 November 2010 (UTC)
- I see your point but the first line of the 'Normal' section states 'Normal items are also called 'stock' items.' Moussekateer 01:15, 14 November 2010 (UTC)
- Calling them Normal is correct and this will not be changed. Internally the quality for normal/stock items is localized to "Normal", you simply don't see it in game. See http://optf2.com/item/from_schema/1 -- Lagg 01:20, 14 November 2010 (UTC)
What about not used types?
Sorry for my english, but what about "Rare" and "Common" rarity? (http://www.tf2items.com/id/jlesamiz?time=1256873790 ). Will it mention in article? Darmarok 09:22, 14 November 2010 (UTC)
- This page is about qualities, and I believe what you are referring to as Common and Rare are already described under different names. -- Lagg 09:27, 14 November 2010 (UTC)
- Actually, Common and Rare were separate from Unique and Unusual and all that. Though they never seem to end up outside of Valve employees or the like. Usually had absurd stats, much like the Valve quality weapons, when they were first spotted. --Vaught 09:33, 14 November 2010 (UTC)
- I'm aware of that, but they are no longer in any of the localization files or the schema because they've been replaced by the normal and Valve qualities. There's no reason to document them if they no longer exist. -- Lagg 09:43, 14 November 2010 (UTC)
- For history, maybe? Darmarok 10:04, 14 November 2010 (UTC)
- They're removed now? Shame, would've been nice to have a syringe gun that shot pee darts. Anyway, if anything, it's trivia material, though I'm unsure if others would agree on that.--Vaught 10:07, 14 November 2010 (UTC)
- Attributes aren't necessarily related to quality, but yes it might be trivia material however I am rather protective of this page so it may be best to wait for more input before adding a trivia section. -- Lagg 10:11, 14 November 2010 (UTC)
- We don't know what the future may hold, these qualities could easily be reused for other purposes at a later date. Better to leave them out until such time as they actually have use in-game if you ask me. Ath 11:20, 14 November 2010 (UTC)
- If they are used for other purposes they won't have the same meaning they had before they were removed. So there's no reason to document them in either case. Keep in mind that the identifier for them being present in the schema doesn't mean that they're going to be used again. -- Lagg 19:40, 14 November 2010 (UTC)
- We don't know what the future may hold, these qualities could easily be reused for other purposes at a later date. Better to leave them out until such time as they actually have use in-game if you ask me. Ath 11:20, 14 November 2010 (UTC)
- Attributes aren't necessarily related to quality, but yes it might be trivia material however I am rather protective of this page so it may be best to wait for more input before adding a trivia section. -- Lagg 10:11, 14 November 2010 (UTC)
- They're removed now? Shame, would've been nice to have a syringe gun that shot pee darts. Anyway, if anything, it's trivia material, though I'm unsure if others would agree on that.--Vaught 10:07, 14 November 2010 (UTC)
- For history, maybe? Darmarok 10:04, 14 November 2010 (UTC)
- I'm aware of that, but they are no longer in any of the localization files or the schema because they've been replaced by the normal and Valve qualities. There's no reason to document them if they no longer exist. -- Lagg 09:43, 14 November 2010 (UTC)
- Actually, Common and Rare were separate from Unique and Unusual and all that. Though they never seem to end up outside of Valve employees or the like. Usually had absurd stats, much like the Valve quality weapons, when they were first spotted. --Vaught 09:33, 14 November 2010 (UTC)
Hatless/Headsplitter can't be unusual?
I know I've seen an unusual Hatless Sniper, so I don't think this is true. There really wouldn't be a reason these 4 hats wouldn't be able to be unusual. Balladofwindfishes
"Unique Items"
I'm not really grasping the whole, "Unique" thing. Are they ever called that in the game or the game files? It seems misleading because there is nothing unique about the unlocks, but unlocks would also be a misleading title because not all items are "unlocked". Any thoughts? TheScoot 05:22, 31 December 2010 (UTC)
- It's in the game files, and it's been that way since I believe the classless updated. <3 TheMedik 05:30, 31 December 2010 (UTC)
- They're called Unique in the listing of different qualities in both items_game and GetSchema to differentiate them from "Normal" items. On a more speculative level, the unlocks are probably referred to as Unique as Valve were at some point planning variable-stat varients of Normal weapons - thus making the unlockables Unique amongst the rest. ~ Ath (talk) 16:05, 31 December 2010 (UTC)
- So they're only called that behind the scenes and never in the game? Then I think we should change it, since "ingame" names should be preferred and also because unique is a straight up false description of what they are. Though I have to admit I can't come up with a good one. Unlock would be better, but still not correct. --CruelCow (talk) 16:15, 31 December 2010 (UTC)
- We won't be changing this. They are unique because each one has it's own ID. It's as simple as that. -- Lagg 16:48, 31 December 2010 (UTC)
- So they're only called that behind the scenes and never in the game? Then I think we should change it, since "ingame" names should be preferred and also because unique is a straight up false description of what they are. Though I have to admit I can't come up with a good one. Unlock would be better, but still not correct. --CruelCow (talk) 16:15, 31 December 2010 (UTC)
- They're called Unique in the listing of different qualities in both items_game and GetSchema to differentiate them from "Normal" items. On a more speculative level, the unlocks are probably referred to as Unique as Valve were at some point planning variable-stat varients of Normal weapons - thus making the unlockables Unique amongst the rest. ~ Ath (talk) 16:05, 31 December 2010 (UTC)
List of Vintage Hats
We need a list of hats labeled as Vintage because I'm having trouble finding out how many there are in the game and what else do I have left do get. --The preceding unsigned comment was added by DennoCoil (talk) • (contribs)
- Most of the hats that existed before the mannconomy update became Vintage. I think it would be a bit redundant, especially considering some promotional items became Vintage due to a bug. -- Lagg 01:36, 5 January 2011 (UTC)
WTH with vintage status
http://www.tf2items.com/id/SSaaMM_ Vintage Lid and Max. How is it possible? Darmarok 06:44, 7 January 2011 (UTC)
- Easily. Any quality can be assigned to any item. In this case, the items in question will have been returned to the owner after it being scammed or deleted. ~ Ath (talk) 19:13, 7 January 2011 (UTC)
- How it can be assigned? --The preceding unsigned comment was added by Darmarok (talk) • (contribs)
- Look in items_game.txt for the item_quality field. Anything shown in the qualities block can be assigned to it, for example you can change item_quality to "unique" on the headtaker and it would appear as a unique item (yellow text) in game. Please remember to sign your talk page lines with ~~~~. -- Lagg 12:21, 8 January 2011 (UTC)
- How it can be assigned? --The preceding unsigned comment was added by Darmarok (talk) • (contribs)