Reserve Shooter
Revision as of 00:51, 23 June 2011 by Burgerkern (talk | contribs)
![]() | “Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | And that is how you do it, men!
Click to listen
— The Soldier showing proper airshot technique
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” |
The Reserve Shooter is a Shotgun for the Soldier. It will be released in Über Update.
At the cost of having only three shells per clip, the weapon allows the Soldier to switch between weapons 15% faster. Damage delivered by the Reserve Shooter to airborne targets will be mini-crits, provided the weapon has been selected in the past 3 seconds.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 86-90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
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