Circular Circlesaw
“ | Oh, they're goin' ta have to glue you back together...in hell!
Click to listen
— The Demoman on getting derezzed
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The Circular Circlesaw is a promotional melee weapon equippable by all classes other than the Engineer and the Spy. It is a black circular disc with a slight gap on the opposite end to which it is held. The disc has a solid team-colored neon accent on its inner circles.
Enemies killed by the Circlesaw suffer a distinctive death by deresolution: enemies transform to team-colored pieces which fall to the ground (similar to the Phlogistinator).
This item is awarded in Genuine quality to players who preorder Ricochet 2 on Steam before April 14, 2012.
Contents
Damage and function times
Damage and function times | ||
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Damage | ||
Base damage | 100% | 21 |
Point blank | 18-24 | |
Critical | 63 | |
Mini-crit | 24-32 | |
Function times | ||
Attack interval | 0.375 s | |
Values are approximate and determined by community testing. |
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 39 |
Point blank | 35-43 | |
Critical | 117 | |
Mini-crit | 45-61 | |
Function times | ||
Attack interval | 0.6 s | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Pyro
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Demoman
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Medic
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Sniper
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Update history
- Added a promotional item for Ricochet 2
Unused content
- There is an unused style for this weapon where the ring is solid.
Bugs
- Players killed with the Circular Circlesaw while on fire will not derez on death; instead it leaves a regular burning corpse behind.
- This weapon will not glow when crit boosted.
- If a Spy has both the Dead Ringer activated and the Spy-Cicle out, the Spy-Cicle will melt when the Spy is struck with this weapon, despite it not dealing any fire damage.
- The item will always appear RED, even on BLU team.
Gallery
BLU Scout first-person view
RED Soldier first-person view
RED Pyro first-person view
BLU Pyro first-person view
RED Demoman first-person view
RED Heavy first-person view
RED Medic first-person view
RED Sniper first-person view
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