Wrench
Template:Targeted Template:Weapon infobox
“ | I'm gonna beat you like a rented mule, boy!
Click to listen
— The Engineer on alternate uses for a wrench.
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The Wrench is the default melee weapon of the Engineer.
The primary function of the weapon is the upgrade and repair of Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings construct themselves, striking them with the Wrench will cause them to build twice as fast. This effect stacks with each additional Engineer striking the building with their Wrench during construction. It can also be used to remove the Spy's Electro Sappers from buildings.
The Wrench's Critical hit animation is a swing from right to left. Equipping the Gunslinger or the Southern Hospitality when you have the Wrench currently equipped will destroy all of your existing buildings.
Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Related Achievements
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Trivia
- Per the Sentry Instruction Manual the Wrench's full name is "Uhlman Build-Matic Wrench".
- Because damage dealt by Sentry Guns increases the Engineer's Critical hit chance, the Engineer can earn a high Crit rate without dealing much damage himself. This, combined with the 15% base Crit rate on melee weapons, leads to misconceptions about the Wrench's "unnaturally high" Crit rate.
- The in-game model for the Wrench is based off the original monkey wrench, designed by Charles Moncky in the 19th century, not the Stillson and crescent wrenches associated with the phrase today.
Gallery
- Wrench 1st person cropped.png
1st person view.
See also