Jungle Inferno Update/ko
“ | 쥬라기 공원이 우리에게 한 가지 가르쳐 준다면, 삶을 방법을 찾는 것 입니다. 쥬라기 공원이 우리에게 두 가지를 가르쳐 준다면, 삶은 찾는 한 방법이며, '쥬라기 공원'을 업데이트로 도용하는 것이 좋다는 것입니다. Valve의 법률 팀이 우리에게 한 가지 가르쳐 주었다면 그것은 쥬라기 공원이 우리에게 가르쳐 준 두번째 사실을 말하지 않았다는 것에 대해 우리에게 비명하는 겁니다.
우리에거 비명을 지르는 사람들이 우리에게 한 가지를 가르쳐 주었다면 시끄러운 소음으로 인해 우리는 백스페이스 키가 어디에 있는지 잊어버렸다는 겁니다. 그래서 우리는 단지 앞을 내다 보며 테마파크에서 탈출하는 치명적인 동물들에 대한 우리의 전적인 업데이트를 발표하게되어 기쁩니다. Because life finds a way, which is the only thing we — 팀포2 공식 웹사이트
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Jungle Inferno Update는 Team Fortress 2에 대한 2017년 10월 16일부터 4일 동안 진행되고 1일을 더 지연해 2017년 10월 21일에 공개된 major update입니다. 5개의 새로운 무기, 5개의 새로운 커뮤니티 맵, 1개의 새로운 Valve 맵, 7개의 새로운 도발, 1개의 새로운 특수 도발, 40개 이상의 새로운 장식 아이템, 파이로 병과뿐만 아니라 기존 무기에 대한 많은 재조정 등이 소개되었습니다. 또한 ConTracker와 계약 시스템에 대한 정밀 검사를 도입하고 무기 스킨 대신에 War Paint를 도입했습니다.
목차
영상
공지 사항
Jungle Inferno Update 페이지는 공식적으로 TF2 Official Blog의 게시물에 발표 된대로 2017년 10월 16일에 시작되었습니다. "Welcome to... Mercenary Park!"
업데이트 진행
Jungle Inferno Update는 4일간의 업데이트를 통해 출시되었습니다.
- 1일차는 7개의 새로운 도발, 6개의 새로운 맵 및 짧은 SFM 예고편이 포함되었습니다.
- 2일차는 War Paints와 무료 계약과 유료 계약을 맺을 수 있는 새로운 계약 PDA가 소개되었습니다, 무료 계약은 새로운 무기를 주고 유료 계약은 몇 가지 새로운 장식 아이템을 보여주는 이미지와 함께 blood money와 War Paints를 줍니다.
- 3일차는 새로운 무기인 Dragon's Fury (화염 방사기/주무기), Thermal Thruster (제트팩/가스 블라스트라는 특수 도발을 가진 보조무기), Gas Passer (불이 붙는 방사능 가스 구름/보조무기)와 Hot Hand (속도 증가 장갑/근접 무기)를 보여줬습니다.
- 4일차는 마지막 날이었고, 하루 일과가 끝난 날과 1일의 개봉일을 포함한 블로그 포스트를 동반한 마지막 날이었습니다.
1일차
Jungle Inferno Update는 새로운 Valve 맵과 5개의 커뮤니티가 제작한 맵과 2개의 새로운 Valve 도발 및 5개의 새로운 커뮤니티 제작 도발을 공개했습니다.
맵
Name | Picture | Game mode | File name |
---|---|---|---|
Banana Bay | Payload Race |
plr_bananabay
| |
Brazil | King of the Hill |
koth_brazil
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Enclosure | Payload |
pl_enclosure_final
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Lazarus | King of the Hill |
koth_lazarus
| |
Mercenary Park | 160px | Attack/Defend |
cp_mercenarypark
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Mossrock | Attack/Defend |
cp_mossrock
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도발
Pyro |
Headcase | |
Heavy |
러시아식 완력 경쟁 | |
내레 인민의 팔힘을 보여주갔어 | ||
Engineer |
밴조 연주 겨루기 | |
착착 뛰는 착암기 | ||
All classes |
예티 주먹 | |
예티 강타 |
2일차
2일차에는 캠페인 무기 획득 및 무기 상자를 대체 할 Jungle Inferno Campaign 및 War Paint가 공개되었습니다. 2개의 새로운 장식 아이템 상자와 새로운 캠페인 시스템이 추가되었습니다. 이 캠페인에는 36개의 신규 계약이 포함되어 있으며 협동으로도 완료 할 수 있습니다. 계약 완료는 캠페인 관련 항목 또는 "Blood Money"를 얻습니다. 이 항목을 사용하여 War Paints 및 상자를 구입할 수 있습니다.
캠페인
The Jungle Inferno Campaign requires the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA has also been introduced, which allows customized contract progression and the Mercenary Park Gift Shop. Friendly Fire is a new feature accompanied by the campaign and the party system, which allows players to play with/against their friends and help each other in completing contracts if the two players are in a party.
Cosmetics
Sets
Heavy |
Monster Mash-Up Pack |
Kathman-Hairdo | |
히말라야 털옷 | |||
흉측한 설상 바지 |
Tools
Abominable Cosmetic Case | |
Unleash the Beast Cosmetic Case | |
Jungle Inferno Campaign Pass | |
Jungle Inferno ConTracker |
Day 3
Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the flamethrower.
Weapons
Pyro |
용의 격노 | |
가스 패서 | ||
화끈한 손 | ||
가열 가속기 | ||
Heavy |
2인자의 바나나 |
Tweaked Classes
Class | Changes |
---|---|
파이로 |
Changed: Airblast hit detection for both players and projectiles is now a consistent cone |
Changed: Airblast strength increased | |
Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control | |
Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction | |
Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force | |
Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
파이로 |
화염 방사기 + Variants |
Changed: Better visual sync, more consistent (no visuals/damage mismatch) |
Changed: New particle effects |
Day 4
Day 4 released the patch notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons, multiple bug fixes and changes to the matchmaking system. It also introduced the first-person inspection mechanic to all weapons.
Tweaked Classes
Class | Changes |
---|---|
헤비 |
Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. |
Changed: Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. | |
엔지니어 |
Added: Doubled the amount of metal applied (per wrench hit) when upgrading buildings during the "Setup" period |
Tweaked Weapons
Class | Weapon | Changes | |
---|---|---|---|
스카웃 |
봉크! 원자맛 음료 |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. | |
Note: The slow effect lasts 5 seconds | |||
훅가콜라 |
Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack) | ||
Removed: Marked-For-Death when effect expires | |||
Removed: +10% damage taken pernalty | |||
Removed: +25% move speed bonus | |||
계집애같은 사내의 소형 권총 |
Added: -25% clip size (9 shots) | ||
Changed: +15% firing speed (from 25% slower firing speed) | |||
Changed: Up to +7 hp per hit (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
혈적자 |
Added: Long range hits reduce rechange (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
샌드맨 |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15) | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
인수분해 |
Added: Melee attacks done while airbone mini-crit | ||
Added: 50% deploy time penalty | |||
Changed: Reduce damage penalty vs players to -15% (from -20%) | |||
Changed: Triple-jump is now only possible while the bat is deployed | |||
Removed: Self-inflicted damage when triple jump | |||
Removed: Attack speed penalty | |||
솔저 |
소도륙 5000 |
Added: Granted/earned Crits will converted to Mini-Crits instead | |
Removed: Cannot be Crit boosted | |||
인간딛개 |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
정의의 들소 |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number on times they can hit the same target(s) | |||
Changed: Projectile velocity increased to 1200 (from 840) | |||
Changed: Deals 20 damage per tick (down from 45) | |||
데모맨 |
클레이브 모어 |
Note: This weapon has been reverted to its previous design | |
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kill | |||
헤비 |
G.R.U. |
빵으로 물기 |
Added: Max health is drained while item is active (-10/sec), and regenerated while holstered |
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: Marked-For-Death effect while active | |||
Removed: 25% damage pernalty | |||
강철 주먹 |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
퇴거 통보 |
Added: Max health is drained while item is active (-5/sec), and regenerated while holstered | ||
Note: Health will regenerate only the amount drained while active - minus any damage taken during that time | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: 20% damage vulnerability | |||
엔지니어 |
구조대원 |
Changed: Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio) | |
메딕 |
십자군의 쇠뇌 |
Changed: Ubercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat | |
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds | |||
비타톱 |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
스나이퍼 |
레이저백 |
Added: Shield regenerated after 30 seconds | |
Added: -100% overheal penalty | |||
다윈산 차단막 |
Added: Afterburn immunity | ||
Added: +50% fire resist | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
스파이 |
외교대사 |
Changed: Headshot damage is now subjected to distance falloff effects | |
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
영원한 안식 |
왕가 부족의 찌르개 |
Added: Non-kill disguises require (and consume) a full cloak meter | |
Added: Increased cloak drain rate by 33% | |||
Removed: "Cannot disguise" penalty | |||
데드 링어 |
Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter | ||
Removed: No cloak meter from ammo boxes when invisible | |||
Removed: -35% cloak meter from ammo boxes | |||
솔저 파이로 |
부사수 |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
솔저 데모맨 |
고지 도약기 |
Added: Reduced amount of air control while deployed by 50% | |
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
솔저 파이로 헤비 엔지니어 |
공황 공격 |
Added: 50% more pellets | |
Added: 30% less damage | |||
Added: Fires a wide, fixed shot pattern (regardless of server settings) | |||
Changed: 50% faster switch speed (previously deployed 50% faster) | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (previously, weapon spread increased as health decreased) | |||
Removed: 50% faster reload time | |||
Removed: Fire rate increases as health decreases | |||
Removed: Hold fire to load up to 4 shells |
Update Delay
On the expected day for the update's release, Day 4, a blog post gave notice of a delay of one day for the update in order for the TF team to do additional stress testing.
Trivia
- The last update that followed a four-day-long system of daily content previews was the Über Update back in 2011.
- This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
- Several new weapons were teased in the days prior to their reveal:
- At the bottom of the Day 1 Update Page, there is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
- On the Day 2 Update Page, in the pile of weapons shown that War Paint can be applied to, there is a Dragon's Fury in the background. Also, in the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury and the Heavy is holding the Second Banana.
- At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
- At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.
Gallery
Day 1. Maps and taunts.
Day 2. Campaign Pass and cosmetics.
Day 4. Final Patch-notes.
External links
- Welcome to... Mercenary Park!
- Jungle Inferno Update Day 1
- Hit the Campaign Trail!
- Update Day 2
- Hot Stuff!
- Update Day 3
- We're Almost Live!
- Update Day 4
- Jungle Inferno is Live!
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