Bodygroup
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.
Bodygroups do not alter hitboxes; they are merely a cosmetic feature.
Contents
Bodygroups
Player models
Weapons
List of weapons with bodygroup | |||||
---|---|---|---|---|---|
Class | Slot | Weapon | Group name | Use | |
Secondary | Shell | The projectile | |||
Flare Gun | Detonator | ||||
Scorch Shot | |||||
Primary | Reload | The projectile | |||
Grenade Launcher | Loch-n-Load | ||||
Loose Cannon | Iron Bomber | ||||
Secondary | Bite | To add a bite mark | |||
Sandvich | Dalokohs Bar | ||||
Buffalo Steak Sandvich | Robo-Sandvich | ||||
Secondary | Hose | To remove the hose on death | |||
Medi Gun | Kritzkrieg | ||||
Quick-Fix | Vaccinator | ||||
Primary | Arrow | The projectile | |||
Huntsman | Fortified Compound | ||||
Note |
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Update history
- [Undocumented] Added hand bodygroup to the Heavy model.
May 21, 2009 Patch (Sniper vs. Spy Update)
- [Undocumented] Added arrow bodygroup to the Sniper model.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added headset bodygroup to the Scout model.
- [Undocumented] Added medal bodygroup to the Soldier model.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added right arm bodygroup to the Engineer model.
- [Undocumented] Added grenade bodygroup to the Soldier model.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added bullet bodygroup to the Sniper model.
- [Undocumented] Added head and grenade bodygroups to the Pyro model.
- [Undocumented] Added shoes and socks bodygroup to the Scout model.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] Added hose bodygroup to the Medi Gun model.
- [Undocumented] Added dogtag bodygroup to the Scout model.
- [Undocumented] Added leg bodygroup to the Demoman model.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
August 18, 2011 Patch (Manno-Technology Bundle)
- [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
- [Undocumented] Added backpack bodygroup to the Pyro.
- Fixed body groups not hiding correctly on ragdolls.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.
- [Undocumented] Fixed the Spooky Shoes not hiding the socks and shoes bodygroup.
- [Undocumented] Fixed the Coffin Kit hiding the backpack bodygroup.
- [Undocumented] Corrected bodygroups for Snow Sleeves.
- Updated the bodygroup settings for Screamin' Eagle, North Polar Fleece, Bomber's Bucket Hat, Fur-lined Fighter, Insulated Inventor and Snow Stompers.
- Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
- Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped.
- Fixed weapon attachments casting shadows at the wrong time.
Unused content
- The Pyromancer's Mask has a bodygroup that features an alternative set of horns.
Bugs
- Items that turn off specific bodygroups will not cast a shadow.
- Occasionally, bodygroups will disappear, leaving empty space on the model.
- Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.
External links
- $bodygroup on the Valve Developer Community – technical explanation of
$bodygroup