Flare Gun
“ | It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
— Flare Gun publicity blurb
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The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.
The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second (roughly 38 m/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver critical hits on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
Taunting with the Flare Gun equipped results in the Hadouken kill taunt.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Flare Gun | Degreaser | Reclaimed Metal | Scorch Shot | |||
+ | + | = |
Strange variant
[expand]Strange variant information |
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Related achievements
Pyro
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Update history
- The Flare Gun was added to the game.
- original stats
- crits For mid to long range shots on burning players
- 10 sec after burn
- mini-crits on close range burning players
- Fixed Flare Gun trail particles on DX8.
August 19, 2008 Patch (Heavy Update)
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now mini-crit on a burning enemy.
- Fixed the Pyro not being able to deflect enemy flares.
- Flares that hit a burning player at mid-to-long range will crit.
April 29, 2010 Patch (119th Update)
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and LODs.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
April 14, 2011 Patch (Hatless Update)
- Changed Flare Gun flares to always crit burning targets, regardless of range.
- [Undocumented] This weapon was added to the crafting blueprint for the Detonator.
- Refined reload force for Flare Gun.
July 12, 2011
- [Item schema update] Added Strange quality.
- Added Collector's quality.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attribute:
- Added text to describe 100% critical hits on burning targets.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed Attributes:
- Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
- Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
Bugs
- The Flare Gun can cause self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the Detonator and Scorch Shot.[1]
- If the user dies because of this, the Detonator's kill icon is used.
- The Festive Flare Gun does not appear when inspecting it from the backpack menu.
Unused content
- The Flare Gun has a second reload sound effect in the VPK.
Trivia
- The Flare Gun was first seen in Meet the Sniper, and had not been revealed to the public at the time of the video's release.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festive variant.
See also
External links
References
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[expand]Weapons |
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