Detonator
“ | The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
— Detonator publicity blurb
|
” |
The Detonator is a community-made secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and spiral paint designs on the chamber.
This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, mini-crit damage will be inflicted and the target's afterburn duration will be reset.
The weapon's main trait, however, is it's eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players. Flares will also explode upon contact with the world; this has a smaller radius than a manually detonated flare. The knock back from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping, however, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of this technique. In addition, manual flare detonations will destroy enemy sticky bombs.
Taunting with the Detonator equipped allows the Pyro to perform a deadly Hadouken.
The Detonator was previously tested in Team Fortress 2 Beta.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Base damage | 100% | 30 Flare detonation: 10-20 Flare explosion: 56 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Splash damage | ||
Minimum splash | 50% | ? |
Self-damage | 39-68 | |
Self damage (rocket jump) | 39-68 | |
Function times | ||
Attack interval | 2 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Detonator | Manmelter | ||
+ | = |
Related achievements
General
|
|
Soldier
|
Pyro
|
|
Heavy
|
Engineer
|
Medic
|
|
Sniper
|
Spy
|
Update history
- The Detonator was added to the main game.
- [Undocumented] Self blast damage increased to +25%
- [Undocumented] Maximum flare jump height greatly reduced
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
- Refined reload force for the Detonator
- Optimized the Detonator's materials to improve performance
December 15, 2011 Patch (Australian Christmas 2011)
- [Undocumented] Jumps made with the Detonator are now higher
- Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets
- [Undocumented] This item was added to the crafting blueprint for the Manmelter.
Bugs
- Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
- From a first-person view, the flare seems to fire from behind the Detonator, much like the Flare Gun.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
- When dropped on death, the Detonator's flare shows as part of the model.
- The right side of the kill icon is cut off in-game.
- Being affected by the Detonation explosion (even by self damage) will remove the visual effects of Jarate and Bleeding from the user's screen.
Gallery
The Detonator hidden page in the Uber Update.
See also
|