Axtinguisher
“ | This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t.
— Axtinguisher publicity blurb
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The Axtinguisher is an unlockable melee weapon for the Pyro class. It is a crudely constructed Fire Axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end.
The weapon deals half the damage of the stock Fire Axe on non-burning players and does not roll for random critical hits; it may do so with the animation swing and electricity sound-effect, but will not actually achieve a critical hit with appropriate notification and increased damage. While attacking targets that are on fire, however, it is guaranteed to critically hit and does not suffer from reduced damage. When affected by a crit boost, the Axtinguisher crits like other weapons - dealing three times base damage - but still suffers the 50% damage penalty against non-burning opponents. If the target is on fire, but critical hits are prevented due to the Battalion's Backup, the Axtinguisher will deal the base damage of the Fire Axe, minus the damage reduction granted by the banner. The weapon has no discernible effects against buildings, functioning identically to the Fire Axe.
The Axtinguisher is automatically given to any player who obtains 22 Pyro achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage | ||
Base damage | 100% | Burning: 65Non-burning: 33
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Point blank | Burning: 55-75Non-burning: 28-37
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Critical | Burning: 195Non-burning: 98
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Mini-crit | 38-50 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Axtinguisher | Reclaimed Metal | Powerjack | ||
+ | = |
Axtinguisher | Jarate | Scotsman's Skullcutter | ||
+ | = |
Axtinguisher | Scotsman's Skullcutter | Back Scratcher | ||
+ | = |
Axtinguisher | Reclaimed Metal | Sharpened Volcano Fragment | ||
+ | x2 | = |
Reclaimed Metal | Axtinguisher | Powerjack | Third Degree | |||
+ | + | = |
Strange variant
[expand]Strange variant information |
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Related achievements
Pyro
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Update history
- The Axtinguisher was added to the game.
May 20, 2010 Patch (Second Community Contribution Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Scotsman's Skullcutter.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Powerjack.
- [Undocumented] The weapon was added in the crafting blueprint for the Back Scratcher.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The weapon was added in the crafting blueprint for the Sharpened Volcano Fragment.
- [Undocumented] Added Strange quality.
- [Undocumented] This item was added in the crafting blueprint for the Third Degree.
December 20, 2012 Patch (Mecha Update)
- Added Festive variant.
- Fixed the Festive Axtinguisher sometimes floating in the world after death.
Bugs
- The Festive variant does not glow when crits boosted.
- The ribbons on the festive variant will occasionally deform.
Trivia
- Pyros will catch fire briefly when they are damaged by the Flamethrower or are hit by the Flare Gun; due to this, two or more Pyros can work together to obtain Axtinguisher crits on enemy Pyros.
- In the censored version of Team Fortress 2, the Axtinguisher and Übersaw are not stained with blood, but otherwise remain unchanged.
Gallery
RED Festive variant first person
See also
External links
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[expand]Weapons |
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