Flare Gun
“ | It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
— Flare Gun publicity blurb
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The Flare Gun is an unlockable secondary weapon for the Pyro. It is a flared-end, single-shot team-colored flare gun.
The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage and be set on fire. The damage dealt is not subject to distance indexed damage falloff or rampup. Additionally, flares will deliver a critical hit on already burning targets. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage but not ignite enemies if fired into water.
Taunting with the Flare Gun equipped will perform the Hadouken kill taunt.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Flare Gun | Degreaser | Reclaimed Metal | Scorch Shot | |||
+ | + | = |
Strange variant
[expand]Strange variant information |
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Related achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
- The Flare Gun was added to the game.
- Fixed Flare Gun trail particles on DX8.
August 19, 2008 Patch (A Heavy Update)
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now mini-crit on a burning enemy.
- Fixed the Pyro not being able to deflect enemy flares.
- Flares that hit a burning player at mid-to-long range will crit.
April 29, 2010 Patch (119th Update)
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and LODs.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
April 14, 2011 Patch (Hatless Update)
- Changed Flare Gun flares to always crit burning targets, regardless of range.
- [Undocumented] This weapon was added to the crafting blueprint for the Detonator.
- Refined reload force for Flare Gun.
July 12, 2011
- [Item schema update] Added Strange quality.
- Added Collector's quality.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
Unused content
- The Flare Gun has a second reload sound effect in the GCF.
Trivia
- The Flare Gun was first seen in Meet the Sniper and had not been revealed to the public at the time of the video's release.
Gallery
RED first-person view.
BLU first-person view.
RED Festive variant.
See also
External links
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[expand]Weapons |
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