Backstab/es

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Spy 
Killicon backstab.png
 Victim
Surprise.
«
So, your deadly skill is jogging? Mine is murdering people.
The Spy to the Scout
»

El Backstab es un ataque con el knife/es del Spy o Su eterna recompensa que produce la muerte de un único disparo. Un espía puede apuñalar a un enemigo, siempre y cuando el enemigo está lo suficientemente cerca de ser golpeado con un ataque cuerpo a cuerpo, y mientras el espía está dentro de un rango de 180 ° de la espalda del enemigo. Los Backstabs hacen daño igual al 600% de salud actual del objetivo. Para indicar que un espía se encuentra dentro del rango requerido para realizar una backstab, el cuchillo se cambiará de posición, con la punta hacia abajo. El cuchillo se mantendrá en esta posición hasta que el objetivo ya no está al alcance, o el espía intenta una backstab atacando.

A backstab can be performed while you are disguised, although your disguise will be removed upon attacking, regardless of whether the attack connects with the enemy or not. A backstab cannot kill targets who have the Dead Ringer activated, Scouts using the Bonk! Atomic Punch or players who are being ÜberCharged. The Sniper's unlockable Secondary weapon, the Razorback, prevents one backstab per life and stuns the offending Spy momentarily. This weapon makes Snipers less susceptible to backstabs, and forces Spies to use other methods of attack.

Backstabbing with Your Eternal Reward does not cause the enemy to scream, and the body will be hidden. You will then disguise as that enemy almost instantly.

Killing a player with a backstab will sometimes cause a special death animation for that class. This animation has a 25% chance of occurring.

Backstabbing Techniques

  • Stab-and-Sap: Stab a (turtling) Engineer, before switching to your Electro Sapper and sapping the Engineer’s Sentry Gun; this must be done fast enough that the Sentry Gun doesn't have time to turn around and kill you. An experienced Spy may track the Sentry Gun's turning direction and move against it after he stabs (as it will follow him, this will buy him more time); using Your Eternal Reward can be useful in this approach, as you instantly disguise upon stabbing, preventing the Sentry Gun from retaliating.
  • Sap-and-Stab: Sap an Engineer's unattended building as bait, hide, then stab him when he returns to remove the Electro Sapper.
  • Stairstab: Stand at the top of a set of stairs, facing down at an enemy approaching you. Run forward and jump, turning in mid-air to stab them in the back. This technique can be difficult to master, but it is also difficult to protect against, as the enemy has to turn almost completely around to avoid it.
  • Spinstab: While an enemy is running towards you, let them run past you before spinning and stabbing their retreating back. This is one of the only reliable methods of backstabbing Scouts.
  • The Matador Stab: This is an advanced Spy technique. The technique involves luring an enemy to a corner, then you immediately back out and stab the enemy as he turns in the way you did. Note that this will only work once or twice on an enemy, will not work against Heavies and is best used on pursuits with Pyros.
  • The Headstab: Sometimes Engineers will place their Sentry Gun and Dispenser in a fashion that allows the Engineer to have his back to a corner, making him seemingly protected from backstabs. It is possible to jump on this Engineer's head and move your aim around his back until you get the "ready to backstab" animation from your knife, allowing you to score a backstab while standing on his head.
  • The Ninja-stab (or leaping stab): this is a similar to a stairstab, but instead it focuses on striking enemies from the least awaited angle (usually from ground above the opponent - bridges and similar above main paths on several maps are ideal for this purpose) and is best used with either Cloak and Dagger or Dead Ringer. Cloak on a bridge/high place (or hide if you're using Dead Ringer) and as the enemy passes beneath the spot jump after them and stab them in the back. Doing the stab itself is easier with the Cloak and Dagger, but getting away is easier with the Dead Ringer (especially against multiple opponents). Attempting to ninja-stab the same opponent at the exact same spot twice is always a bad idea (doing it again elsewhere is more secure, though he might be paranoid) - this tactic may also be used as a distraction, just do a ninja-stab somewhere, go somewhere else and change tactics. The result is quite often that your opponent will extensively Spy-check the area he got backstabbed in.
  • Coverstab: This backstab technique is mainly for Spies using Your Eternal Reward. When confronted with a turtling Engineer, uncloak behind the enemy's Dispenser so as to not be seen by the sentry and backstab the Engineer before the sentry can turn towards you. You will instantly take the disguise of your prey, which will in turn keep the sentry from killing you if your fast enough or remain hidden for the backstab. Because if the sentry has time to lock on you, it will still fires at you after auto-disguising.

Issues

Véase también: Lag compensation

Due to an in-game glitch, a stab that has appeared to have occurred from the front can sometimes be rendered as a backstab. Known more commonly as a facestab, these kills are now mostly the result of lag compensation by the game engine itself. Prior to many game patches, facestabs were more common due to bugs in the way the game detects a backstab.

Another community-coined term, is the failstab, which refers to a backstab which should have succeeded but instead did only normal Knife damage, despite the backstab animation playing fully and the Knife connecting. These stabs are almost always linked to the latency conditions between the server and the player.

Servers with the command tf_weapon_criticals 0 enabled have reported issues with the backstab animation that normally plays when the player is in a prime position for a backstab, not playing at all.

Related Achievements

Soldier

Tribunal de guerra sucia
Tribunal de guerra sucia
Mata a un Spy que acabe de apuñalar por la espalda a un compañero.


Sniper

Tratamiento de choque
Tratamiento de choque
Mata a un espía cuyo intento de puñalada se vio bloqueado por tu Caparazumbador.


Premio de consolación
Premio de consolación
Se víctima de 50 puñaladas por la espalda.


Spy

El espía que te traicionó
El espía que te traicionó
Apuñala por la espalda a tus amigos de la Comunidad Steam 10 veces.


Contraespionaje
Contraespionaje
Apuñala por la espalda a un Spy disfrazado.


Dr. Nooooo
Dr. Nooooo
Apuñala por la espalda a un Medic que esté listo para activar una supercarga.


Objetivo prioritario
Objetivo prioritario
Apuñala a un enemigo que esté dominando a 3 o más de tus compañeros de equipo.


¿Seguro que es seguro?
¿Seguro que es seguro?
Apuñala por la espalda a 50 enemigos que están capturando puntos de control.


Goldzaper
Goldzaper
Vuela con un zapador una construcción enemiga y apuñala al Engineer que la construyó en menos de 5 segundos.


Superspy
Superspy
Apuñala por la espalda a 1000 enemigos.


Triple agente
Triple agente
Apuñala por la espalda a 3 Sniper en una misma vida.
El Spy que surgió del frío
El Spy que surgió del frío
Consigue una muerte por venganza con una puñalada.


Un tajo nunca es suficiente
Un tajo nunca es suficiente
Mata a un Sniper después de que tu puñalada rompa su Caparazumbador.


¿Te he dicho que era un Spy?
¿Te he dicho que era un Spy?
Apuñala por la espalda a un Medic que te ha curado hace menos de 5 segundos.


Robo de identidad
Robo de identidad
Apuñala por la espalda al enemigo del que estés disfrazado.


Cortando el rollo
Cortando el rollo
Apuñala por la espalda a un enemigo y al Medic que lo cura en menos de 10 segundos.


Venganza desde el infierno
Venganza desde el infierno
Apuñala a un enemigo que antes de regenerarse cambie a la clase Pyro.


El hombre de los juguetes rotos
El hombre de los juguetes rotos
Apuñala a un Engineer y vuela con zapadores 3 de sus construcciones en 10 segundos.


Sólo se agoniza tres veces
Sólo se agoniza tres veces
Apuñala a 3 enemigos por la espalda en 10 segundos.

Trivia

  • Originally the Spy's backstab animation was just over a second long and manifested as the current animation but slowed down. This was changed to the current, sped up version used today in the interests of balance.
  • The 180° range is notoriously unreliable. This is likely due to occasional mismatches between the model and the hitboxes. These glitched attacks are known as Facestabs.
  • If you're playing on a No-Crit Server, the Backstab Animation will not show on a successful backstab - instead, it will just be a normal attack, but has an effect of a backstab.

External links