Detonator
“ | The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
— Detonator publicity blurb
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The Detonator is a community-created secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. Tape appears to be holding the gun together.
This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. The flare, when compared with the Flare Gun, deals 25% less damage and will only deal mini-crit damage against lit opponents (through either direct contact or explosion). This also reset the enemy's afterburn duration.
The weapon's main trait, however, is its eponymous detonation ability. Pressing alt-fire will cause all flares in flight to explode, creating a small blast radius which damages and ignites nearby enemy players. This explosion will additionally destroy enemy stickybombs in its radius. Enemies killed directly by the explosion (not by afterburn or a direct hit) will be gibbed. Flares will also cause a spark and a loud "bang" upon contact with the world, but this spark is purely aesthetic and does not cause any damage or knockback. However, the world impact explosion can be used to flare jump in a manner similar to rocket or sticky jumping, and grants more distance than one done by the Scorch Shot. Flares used for Detonator jumping deal 50% more damage to self, limiting the frequent usage of this technique without a supply of health.
Taunting with the Detonator equipped will perform the Hadouken kill taunt.
The Detonator was previously tested in Team Fortress 2 Beta.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 23 Flare detonation: 11-25 Flare explosion: 33-38 |
Critical | 68 | |
Mini-crit | 30 | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Splash damage | ||
Minimum splash | 50% | 6.88 ft |
Self-damage | 23-44 | |
Self damage (rocket jump) | 23-44 | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reclaimed Metal | Detonator | Manmelter | ||
+ | = |
Strange variant
[expand]Strange variant information |
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Related achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
- The Detonator was added to the main game.
- [Undocumented] Self blast damage increased to +25%.
- [Undocumented] Maximum flare jump height greatly reduced.
- Added/Refined recoil/draw/crit/reload forces for the Detonator.
- Refined reload force for the Detonator.
- Optimized the Detonator's materials to improve performance.
December 15, 2011 Patch (Australian Christmas 2011)
- [Undocumented] Jumps made with the Detonator are now higher.
- Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.
- [Undocumented] The Detonator was added to the crafting blueprint for the Manmelter.
- [Undocumented] Added Strange quality.
- Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
- [Undocumented] Added Collector's quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Added text to describe 100% Mini-Crits on burning targets.
- Slightly increased blast jump height when doing a Detonator jump.
- Increased blast radius from 92Hu to 110Hu.
- Detonated explosions now also Mini-Crit burning targets.
- Increased damage penalty to -25%.
- Increased self-damage penalty from +25% to +50%.
Bugs
- Being affected by the Detonation explosion (even by self damage) will remove the visual effects of Jarate and Bleeding from the user's screen.
- When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
- Firing the Detonator underwater will not fire any flares or waste any ammo, but will immediately play the sound of a flare impacting a surface with no effect.
Trivia
- The Detonator's distinctive tiger-stripe paint job is a nod to the customized similarly-painted version of M79 "Thumper" grenade launcher featured in Apocalypse Now, the 1979 American epic war film set during the Vietnam War.
- In the Team Fortress 2 Beta, the jump height for the Detonator was much higher than it is now. The jump height was reduced greatly when it was added to the game, although it was eventually improved by two separate in-game patches.
Gallery
The Detonator hidden page in the Über Update.
See also
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[expand]Weapons |
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