Flare Gun
“ | Fire is for cooking s'mores son, get a REAL GUN.
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— The Soldier
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The Flare Gun is an unlockable secondary weapon for the Pyro. It appears as a standard issue single shot flare shooter, displayed in the player's team color.
Firing only one flare at a time, this weapon is able to inflict fire damage on distant targets. As a projectile, each shot travels in a straight line for a relatively long range at a speed of approximately 1450 Hammer Units per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface with a hissing noise. Unlike other projectiles, the Flare Gun is one of the few weapons not subject to distance indexed damage falloff or ramp up. While the Flare Gun cannot be fired whilst the player is underwater, it will still damage enemies if fired into water (though the enemy will not ignite).
A Pyro with the Flare Gun can ignite enemies out of range of the Flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their Sentry Guns. Should a flare come into contact with any opponent already on fire, the flare will deal Mini-Crit damage. After traveling a distance of 800 units or greater distance (a few inches shorter than 2Fort's bridge) and impacting a burning opponent, the shot will deal a Critical hit. An experienced player can therefore finish off fleeing opponents or set enemies alight quickly with a flare.
A fired flare can be reflected by an enemy Pyro.
Contents
Damage
- Base: 30
- Max Ramp Up: 100% (30 damage)
- Max Fall Off: 100% (30 damage)
- All Ranges: 30
- After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
- Mini-Crit: 41
- Critical hit: 90
Function times
- Attack Interval: 2.02
Projectile Speed
- 1450 Hammer Units per second / 90.625 feet per second / 61.79 MPH / 99.44 KPH (see also Speed).
Effects
- Ignites enemies on hit (see also Afterburn).
- Mini-Crits ignited enemies within 800 Hammer Units (50 feet).
- Critical hits ignited enemies at 800 Hammer Units or further away.
Demonstration
Related Achievements
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Previous Changes
- Fixed Flare Gun trail particles on DX8.
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare Direct Hit damage from 20 to 30.
- Flaregun will now Mini-Crit on a burning enemy.
- Flares that hit a burning player at mid-to-long range will Crit.
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
Bugs
- The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
- If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
- The Flare Gun and the actual flares are attached to each other. When the Pyro dies, both of them are shown on the ground.
- If you switch to the Degreaser right after having shot a flare, the Degreaser won't be able to shoot flames until the reload time of the Flare Gun has expired.
Trivia
- The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.
Gallery
- Flare Gun 1st person RED.png
RED 1st person view.
- Flare Gun 1st person BLU.png
BLU 1st person view.
See also
External links
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