Frontier Justice

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For the achievement of the same name, please see Engineer achievements.
That'll cut'cha back down to size.
The Engineer

The Frontier Justice is an unlockable primary weapon for the Engineer. It is a large pump-action coach gun-style Shotgun with ornate engravings on the stock above the firing mechanism, to which a cylindrical battery device with an antenna is attached.

This weapon cannot randomly deal Critical hits and has half the shell capacity of the regular Shotgun. It does, however, have the ability to deal Revenge Crits. For every kill acquired by the Engineer's Sentry Gun, two Revenge Crits are stored. A single Revenge Crit is stored upon the Sentry Gun assisting in a kill. Spies feigning death with the Dead Ringer do not count towards the Revenge Crit count. Upon the machine's destruction, the Frontier Justice is granted with all of the Revenge Crits to use as actual critical attacks. This applies even if the Engineer destroys his own Sentry Gun with the PDA. The Frontier Justice is only able to store up to 35 of these Crits at one time which is the maximum ammo a player can have (3+32). If the Engineer has not respawned when his Sentry Gun is destroyed, no Revenge Crits will be given to the Engineer.

Like the other Shotguns, the first shell will fire at least one pellet straight down the crosshair before 'bullet spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Should the player taunt with the weapon, the Engineer will perform the Dischord taunt kill.

Damage

See also: Damage
  • Base: 6 per pellet
  • Max Ramp Up: 150% (9 damage per pellet)
  • Max Fall Off: 50% (3 damage per pellet)
  • Pellet Count: 10
  • Point Blank: 80-90
    • DPS (damage per second): 133-150
  • Medium Range: 10-30
    • DPS (damage per second): 17-50
  • Long Range: 3-10
    • DPS (damage per second): 5-17
  • Mini-Crit: 8.1 per pellet
  • Critical hit: 18 per pellet

Medium range is defined as the length from the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.625
  • Reload Base: 1.0
  • Additional Reload: 0.5

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.


Revengineering
Revengineering
Use a revenge crit to kill the enemy player that destroyed your sentry gun.
Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.


Unforgiven
Unforgiven
Kill 3 enemies with revenge crits without dying.

Previous Changes

July 9, 2010 Patch

  • The amount of revenge Crits a player can have at one time is now capped at 35.

September 30, 2010 Patch

  • Now works correctly with critical boosts.

November 19, 2010 Patch

  • Fixed a Frontier Justice exploit that let Engineers have infinite Crits for their current life/round.

Bugs

  • Revenge Crits are kept after switching to the regular Shotgun, effectively giving all of the Engineer's weapons Critical hit chances until the player respawns.
  • During Humiliation, the Crit particle effect will disappear after a single shot is fired.

Trivia

Radigan Conagher holding the Frontier Justice.

Gallery

See also