The Medic is the main source of healing for his team and deploys game-changing ÜberCharges. Thus, he is almost always the highest priority target. While he moves somewhat quickly and has a decent amount of health, his poor combat weaponry means he relies on the protection of his team to survive. The Medic's unique ability to overheal teammates means that a team without an active Medic is at a severe disadvantage, as the bonus health and constant healing guarantees that his team will outlast the other in a long battle. A Medic who manages to stay alive long enough to build an ÜberCharge can then grant invulnerability, 100% critical chance, resistance to a selected damage type, or a powerful healing buff and immunity to knockback for eight seconds. As such, it is generally a good idea to kill the enemy Medic at any cost, even if it means sacrificing your own life.
General
Role
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- Killing the Medic should be top priority when fighting multiple enemies so that the enemy team cannot recover from injuries.
- The Medic is typically found behind his teammates, but can be ambushed and defeated when on his own.
- The healing connection between a Medic and his patient can be broken using Knockback.
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Health
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- The Medic has a moderate health pool and natural health regeneration. Combined with his speed, he can flee if his teammates die.
- The longer the Medic is out of combat, the faster his health regenerates. Consistent damage will keep his health regeneration rate low.
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Speed
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- The Medic has the second highest base speed of all classes, making him agile in firefights.
- If he flees, you'll have to use alternate movement options such as explosive jumps or a take a shorter path to chase him down.
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Power
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- The Medic's weapons deal only fair damage at close range and are ineffective further out.
- Most classes should be able to take out an unassisted Medic with little trouble.
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Weapon-specific
Primary weapons
- Needles fired from Syringe Guns are individually weak, but can quickly add up for huge damage. Don't underestimate the Medic and blindly rush towards him.
- Needles fired from Syringe Guns travel slowly; zig-zagging lets you avoid most of the syringes.
Syringe Gun
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- A Medic will often use his Syringe Gun when there are no teammates to protect him.
- A Medic with the Syringe Gun out is likely retreating. Take care not to chase him into too many enemies.
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Blutsauger
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- The Blutsauger's syringes restore health to the Medic on-hit; avoiding the needles is just as important as dealing damage to the Medic firing them.
- The Blutsauger decreases the Medic's regeneration rate, making him more susceptible to afterburn and bleed.
- The Blutsauger uses the same sound as the Syringe Gun, making them hard to distinguish from one another. Know what you are dealing with before attacking the Medic.
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Crusader's Crossbow + reskins
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- The Crusader's Crossbow deals more damage the further away a target is. Close the distance to reduce the damage a bolt will deal.
- The Crusader's Crossbow has a slow firing rate, giving you many opportunities to retaliate.
- Bolts from the Crusader's Crossbow can also heal the Medic's teammates. Long range shots heal up to 150 health but are difficult to aim; keep up pressure on the Medic and his faraway healing target so each shot misses.
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Overdose
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- A Medic with the Overdose can be harder to catch up to, especially if he's had time to build up his ÜberCharge. Pursuing this Medic may not be worth the risk of leaving your post or running into enemy forces.
- A Medic using the Overdose is slightly easier to attack when he is separated from his team, as the weapon does 15% less damage than the default Syringe Gun.
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Melee weapons
See also
Medic |
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| Weapons |
Primary | | | Secondary | | | Melee |
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