User:Darkman 4/test
Darkman 4 | |
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Basic Information | |
Type: | Offensive |
Health: | 90 (140 when buffed to the max by a Medic |
Armor: | 100 |
Armor type: | Medium |
Speed: | Fast |
The Medic is a class in qwtf and tfc. he is very fast, can conc jump and has powerful weapons, making him ideal for capturing the enemy's flag.
Contents
basic strategies
strategies go here. maybe make a separate page for them
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Bioweapon | 32 | Base: 85-105 Crit: 180 | |||
Unlock |
Single Shotgun | 8 | 75 | Base: 95-100 Crit: 175 | |
Super Shotgun | 16 | 75 | Base: 85-105 Crit: 180 | ||
Unlock |
Super Nailgun | 150 | Base: 95-100 Crit: 175 |
Grenades
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Normal Grenade | 4 | Base: 85-105 Crit: 180 | |||
Unlock |
Concussion Grenade | 3 | Base: 95-100 Crit: 175 |
(maybe a dif box showing the class' grenades instead of having them merged into the main one? i dunno)
differences from quake team fortress to team fortress classic
list class differences here. i think the title for this section is too long. anybody got any better ideas?
trivia
crap
gallery
show dif incarnations of class like how the hl wiki would
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[[Category:Medic (Classic)]]