Southern Hospitality
“ | Take it like a man, shorty.
Click to listen
— The Engineer on accepting physical trauma
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The Southern Hospitality is an unlockable, community-made melee weapon used by the Engineer. Striking an opponent with it will cause them to bleed. This weapon will not deal out random crits. When wielding this weapon, you have a 20% fire vulnerability.
Damage
- Base: 65 (59 to 72 damage)
- Mini-Crit: 88
- Critical Hit: 195
- Damage Repaired per Hit: 105
- Upgrade Amount per Hit: 25 (Corresponding loss in metal)
- Metal Cost per Repairing Stroke: 1 + Damage / 5
- Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
- Bleeding Damage: 3-5 damage per tick, 8.5 damage per second for 5 seconds (42.5 damage total)
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
- Bleed Duration: 5
All times are in seconds. Times are approximate and determined by community testing.
Blueprint
Trivia
- Radigan Conagher seems to have invented this weapon[1].
- The model was committed by WatchMaker| using the contribute page. He suggested the name 'Beat All'. [2]
- The name "Southern Hospitality" is derived from the same phrase describing the warm and welcoming American South and the popular drink, Southern Comfort. Hospitality is a synonym for Comfort.
- The Southern Hospitality is one of two weapons that requires a Scrap metal to craft, the other being the Pain train
- Unlike the Wrench and Golden Wrench, which are old fasioned Monkey Wrenches, the Southern Hospitality appears to be a pipe wrench with a sharpened metal triangle protractor attached to the top and a trench knife hand guard.
- Due to it's hand gaurd, some people have nicknamed this the "Trench Wrench"
References
See also
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