Reserve Shooter
Revision as of 01:46, 23 June 2011 by Fyahweather (talk | contribs)
“Ok guys, bad news: we lost that last one.” This article documents unreleased content. It may contain speculation, broken links, or errors. |
“ | And that is how you do it, men!
Click to listen
— The Soldier showing proper airshot technique
|
” |
The Reserve Shooter is a Shotgun for the Soldier. It will be released in Über Update.
At the cost of having only three shells per clip, this weapon increases the speed in which the Soldier switches through weapons by 15%. This weapon will also deal mini-crits to airborne targets for 3 seconds after switching to it from another weapon.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 86-90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Trivia
- A reserve shooter is someone who provides backup for the front lines should any error occur.
|