Difference between revisions of "Flare Gun"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Bucket (Talk) (2976903))
(Tag: Undo)
m (Changed GCF to VPK since the former is now depreciated.)
Line 178: Line 178:
  
 
== Unused content ==
 
== Unused content ==
* The Flare Gun has a second reload sound effect in the GCF.
+
* The Flare Gun has a second reload sound effect in the VPK.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 19:49, 26 June 2021

This article is about the Pyro's secondary weapon. For other flare guns, see Flare Gun (disambiguation).
It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
Flare Gun publicity blurb

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.

The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare will take minor damage and be set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares will deliver a critical hit on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.

Taunting with the Flare Gun equipped will perform the Hadouken kill taunt.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Flare Gun Degreaser Reclaimed Metal Scorch Shot
Item icon Flare Gun.png + Item icon Degreaser.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (A Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now mini-crit on a burning enemy.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always crit burning targets, regardless of range.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Detonator.

August 23, 2011 Patch

  • Refined reload force for Flare Gun.

July 12, 2011

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attribute:
    • Added text to describe 100% critical hits on burning targets.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed Attributes:
    • Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
    • Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.

Bugs

  • The Flare Gun can self-damage the user if shot at a wall at extremely close proximity, under a specific angle. It deals up to 25 damage. The small explosion produced can be utilized to clear small gaps, similarly to the Detonator or Scorch Shot.[1]
    • If the user dies because of this, the kill icon will be that of the Detonator.

Unused content

  • The Flare Gun has a second reload sound effect in the VPK.

Trivia

  • The Flare Gun was first seen in Meet the Sniper and had not been revealed to the public at the time of the video's release.

Gallery

See also

External links

References