Difference between revisions of "Graveyard/zh-hans"
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== {{common string|Locations}} == | == {{common string|Locations}} == | ||
− | * ''' | + | * '''出生点''':双方出生点都有只有一个出口,在出门后可以选择往前直走到中央建筑去,也可以选择向左进入一栋小型塔状建筑,其内有通往中央建筑上层的楼梯。 |
− | * ''' | + | * '''中央建筑''':火葬场(控制点)位于中央建筑中间,中央建筑的布局为对称型。中央建筑有双层结构且有多个出入口。其主要出入口为控制点开启时一起开启的车库门。在一层还有两个侧路入口分别位于两侧,可由此进入控制点的侧方。在二层双方也各有两个入口,一个从出生点内左转通过一座小桥进入,一个从房顶进入。 |
− | * ''' | + | * '''高山侧''': [[BLU/zh-hans|蓝队]]出生点左侧([[RED/zh-hans|红队]]的右侧)的区域,环绕着中央建筑。 |
− | * ''' | + | * '''悬崖侧''':高山侧对面。位于深渊上方的原木上。悬崖旁有两座小屋。在此处战斗比较危险因为只要掉下悬崖就注定死亡。 |
<gallery widths=150px heights=80px> | <gallery widths=150px heights=80px> | ||
− | File:Graveyard Control Point.jpeg| | + | File:Graveyard Control Point.jpeg|控制点 |
− | File:Graveyard Cliff.jpeg| | + | File:Graveyard Cliff.jpeg|悬崖侧 |
− | File:Graveyard_Morgue.jpeg| | + | File:Graveyard_Morgue.jpeg|出生点停尸房 |
− | File:Graveyard_Spawn.jpeg| | + | File:Graveyard_Spawn.jpeg|红队出生点 |
− | File:Downed_Player.jpg| | + | File:Downed_Player.jpg|补给器鬼魂(红队) |
</gallery> | </gallery> | ||
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== {{common string|Update history}} == | == {{common string|Update history}} == | ||
{{Update history| | {{Update history| | ||
− | '''{{Patch name|10|5|2021}}''' | + | '''{{Patch name|10|5|2021}}''' ({{update link|Scream Fortress 2021}}) |
− | * | + | * Graveyard被添加到游戏中。 |
'''{{Patch name|10|14|2021}}''' | '''{{Patch name|10|14|2021}}''' | ||
Line 81: | Line 81: | ||
* Removed the Observer | * Removed the Observer | ||
− | '''{{Patch name|10|9|2023}} #1''' | + | '''{{Patch name|10|9|2023}} #1''' ({{update link|Scream Fortress 2023}}) |
* Updated {{code|arena_lumberyard_event}} to fix problems with the materials | * Updated {{code|arena_lumberyard_event}} to fix problems with the materials | ||
}} | }} |
Revision as of 04:11, 20 November 2023
![]() | 此页面正在被翻译成简体中文。 如果您能熟练地运用简体中文,请在讨论页上留言或与为此页面贡献的作者讨论(通过浏览页面历史)。 |
地图Graveyard还拥有其它版本,其中包括Lumberyard。
Graveyard | |
---|---|
![]() | |
基本信息 | |
地图变种: | Lumberyard |
开发者: | 未知 |
地图资料 | |
环境: | 万圣节 |
设定: | 夜晚 |
危害: | 深渊,南瓜炸弹,骷髅, 脱缰的无头骑士 |
地图照片 | |
地图俯视图 | |
地图邮票 | |
![]() | |
支持者排行榜 |
“ | 欢迎来到Graveyard,Lumberyard的全新恐怖翻版!在你死亡时你的灵魂会离开你的尸体变成鬼魂,恐吓你的对手和治疗你的队友!透过墙壁追踪你的队友,然后时刻待在他们身边给予他们1级补给器的恢复效果!你们会选择扎堆治疗你们队伍的大佬,还是在其他玩家处于危急时刻时伸出援手?
— Graveyard宣传语
|
” |
Graveyard是一张社区制作的竞技场地图于尖叫要塞 2021中被添加到游戏中。该地图为一张万圣节风的竞技场地图,在地图中双方玩家在争夺查内尔教堂内新建的火葬场。
与Lumberyard相同,该地图的目标是击杀敌方全部玩家或在控制点开启后占领中央控制点。但是与一般的竞技场地图不同的是,在玩家死亡时会变成一个小型补给器状鬼魂而非进入观察者模式。在成为鬼魂后玩家可以治疗附近的队友并补充他们的弹药,恢复效果与一个1级补给器相同。鬼魂可以自由飞行并且会在使用主要开火键和语音时触发“Boo”的声音。
游戏胜利的条件是通过占领控制点或击杀敌方全部玩家获得累计4回合的胜利。每局游戏开始有25%的概率会生成一只骷髅王。在开局50秒后也会生成一个稀有魔咒。开局1分10秒后控制点会开启。如果在此之后双方在一分钟内未分出胜负则会生成一只脱缰的无头骑士。如果在此之后双方不知为何还未分出胜负则会陷入僵局。 Graveyard是被投稿到Steam创意工坊的作品。
位置
- 出生点:双方出生点都有只有一个出口,在出门后可以选择往前直走到中央建筑去,也可以选择向左进入一栋小型塔状建筑,其内有通往中央建筑上层的楼梯。
- 中央建筑:火葬场(控制点)位于中央建筑中间,中央建筑的布局为对称型。中央建筑有双层结构且有多个出入口。其主要出入口为控制点开启时一起开启的车库门。在一层还有两个侧路入口分别位于两侧,可由此进入控制点的侧方。在二层双方也各有两个入口,一个从出生点内左转通过一座小桥进入,一个从房顶进入。
- 高山侧: 蓝队出生点左侧(红队的右侧)的区域,环绕着中央建筑。
- 悬崖侧:高山侧对面。位于深渊上方的原木上。悬崖旁有两座小屋。在此处战斗比较危险因为只要掉下悬崖就注定死亡。
战术
![]() | “孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:The purpose is to provide advice not covered elsewhere but specific only to the particular map. |
更新历史
2021年10月5日补丁 (尖叫要塞 2021)
- Graveyard被添加到游戏中。
- Fixed missing beacon particle to signify rare spell spawn locations.
- Fixed an issue with custom HUDs interfering with the map's own HUD.
- Fixed middle doors shutting themselves when blocked by a player.
- Fixed various props z-fighting inside of walls.
- Fixed instances of the announcer lines playing over the Merasmus' announcer lines.
- Fixed an issue that caused players to remain in third-person at the beginning of a new round.
- Fixed spells dropped by the skeleton king persisting between rounds.
- Fixed pumpkin bombs generated from spells persisting between rounds.
- Fixed server lag caused by dynamic props.
- Reworked various VO to use new soundscript entries.
- Merasmus will now react to player deaths with varying degrees of sarcasm.
- Pumpkin bombs will now all refresh simultaneously at the start of every round.
- Added a "No entry" sign to the middle doors.
- Smoothed surfaces around the map to ease flying around as a ghost.
- Increased sound of the ghost Dispenser to improve healing feedback.
- Extended the warmup periods by 5 seconds (now 15 seconds).
- Nature & Wildlife preservation measures.
- Removed the Observer.
- Fixed a missing material in RED spawn
- Changed the ghost particles in the 3d skybox
- The team-colored ghosts that appear on round win now last longer and are more plentiful
- The constant, purple-colored ghosts are now less abundant
- Added various clipping improvements around the map
- Added smoke to the chimneys
- Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls
- Removed the Observer
2023年10月9日补丁 #1 (尖叫要塞 2023)
- Updated
arena_lumberyard_event
to fix problems with the materials
细枝末节
- A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within Team Fortress 2.
- If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the Thriller taunt, MONOCULUS, and a couple of Skeletons doing the Conga and Kazotsky Kick become observable on the out-of-bounds arch bridge for the rest of the game.[1]
- Internally, Graveyard is actually a Player Destruction map, with careful usage of map entities to recreate Arena.[2]
画廊
参考内容
- ↑ Video example.
- ↑ Steam Workshop page, noted under Technical Notes.
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