Wutville/zh-hans
< Wutville
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Wutville | |
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基本信息 | |
种类: | 推车 |
文件名: | pl_wutville_event
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发布时间: | 2020年12月3日补丁 (圣诞节 2020) |
开发者: | Andrew "Rogue13" Risch |
地图资料 | |
环境: | 圣诞 |
设定: | 夜晚, 城镇 |
危害: | Pitfall/深渊, 炸弹车爆炸 |
是否支持人机: | 是 |
地图物品 | |
医疗包: | ×10 • ×6 • ×2 |
弹药盒: | ×1 • ×13 • ×2 |
地图照片 | |
地图俯视图 | |
地图邮票 | |
支持者排行榜 |
“ | 老尼克手底下有数十名顽皮的孩子奥地利圣诞节的神秘规则被抓去强迫工作。
(... )但是,孩子们利用了尼克缺乏注意力和容易陶醉的的缺点。 所以他们制定了一个计划,并雇用了蓝队,承诺会给蓝队花哨的帽子。 孩子们要求蓝队将火车推入老尼克的深渊,以分散老尼克在他们自己安全离开时的注意力。 — Wutville 宣传词
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Wutville 是一张由社区制作的单阶段,圣诞主题的推车 地图,在圣诞更新中被加入.蓝队需要护送载有炸弹的RÜDY火车, 该火车类似于来自Frontier的Lil'Chew-Chew,是一台红鼻式铁路火车,护送该台火车穿过四个检查点,即为老尼克的供顽皮孩童所工作的监狱. 预设计时为60秒.
Wutville被contributed贡献到 创意工坊里.
目录
位置
注:如果你无法找到下方列出的位置,你可以向下滚动到辅助俯瞰图板块,以查看它们在地图上所标记的确切位置。
检查点A
- RÜDY 火车从具有两个平台的车站开始; 比较长的平台必须跳过去,比较小的平台则有一个小亭子。 这个小型平台包含一个中型弹药盒和一个医疗包,并可通往蓝队的备用补给位置和补给室。
- 蓝队重生室:蓝队的其他备用补给位置很高,且只有一个出口可以离开重生室。 当离开重生室时,可能会沿着弯曲的坡道向下,或者越过篱笆穿过中型的医疗包和大型弹药盒。 不过无论哪种方式,都必须越过大而开阔的空地才能抵达RÜDY火车的位置。
- 拱门:一个高高越过推车轨道的拱门。 两支队伍都可以从任何一方到达拱门,不过蓝队更为容易。 为了使红队到达右侧(若从红队的角度来看),他们必须在一些桶和围栏附近蹲下。 这边有中型弹药盒和医疗包。
- 广场:就在拱门的后面,同时在左边(以蓝队的角度来看)是一棵圣诞树,周围有足够的空间,还有一个中型弹药箱和一个小型补血包。一堵高大的墙为蓝队提供保护。在铁道的另一侧,一个斜坡将玩家带到红色重生器出口上方的有利位置,以及通往小巷的建筑物,刚好经过第一个检查点。
- 红队第一重生室 与 检查点A: 红队的第一个重生室是一个隐藏在角落里的小房间,有一个大前院和两个中型弹药箱和医疗包,每侧一个,从门口可以清楚地看到检查站A。
检查点B
- 检查点B: 在经过检查点A后不久,RÜDY火车需要在转弯后进入有着检查站 B 的建筑物。 总共有四个通道; 两个火车通道和两个圆形门道。
- 巷子:巷子位于检查站 B 外部的一条小路附近,该巷子可通向多条提供侧翼路线的隧道; 第一个隧道将通往检查点 B 的入口直接连接到红队第二重生室,第二个隧道会返回到检查站 A ,向右的隧道也将蓝队带到红队第二重生室,最后一个隧道经过红队第二重生室和检查站 B 后的火车轨道。
- Second RED spawn: A small room right next to Checkpoint C. Turning right takes RED to the Alleyway and the tunnel that leads to the entrance to Checkpoint B; turning left takes RED to the exit of the Checkpoint B building and one of its round doorways.
Checkpoint C
- Checkpoint C: After RÜDY leaves the building with Checkpoint B, it must make a right turn and follow an upward and mostly straight path to reach point C. BLU's only flank option is to go around RED's second spawn.
Checkpoint D
- The Wooden Path: A wooden platform that goes around a building and isn't much higher than the cart's path.
- The Side Path: A fenced flank that takes BLU directly to a hole above the pit where they must throw RÜDY, with a vantage point over both RED spawns.
- RED Turbine Spawn: One of RED's last resupply rooms, right next to Checkpoint D and with a turbine right outside it.
- Side RED Spawn: Another small resupply room. As soon as RED leaves and turns left, they see the final checkpoint.
- Checkpoint D: The final goal for BLU, it is a pit with a narrow entrance and an open ceiling.
Helpful overview
1.RÜDY's station 2.Arch 3.Plaza 4.Alleyway 5.Side path 6.Wooden path
Blue/red diagonal lines: First Blu/Red spawn Blue/red double diagonal lines: Second Blu/Red spawn Blue/red double diagonal lines w/ a circle: Third Blu/Red spawn
Yellow circle: First checkpoint Green circle: Second checkpoint Orange circle: Third checkpoint White circle:Final checkpoint
Strategy
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
Update history
- Added Wutville to the game.
- The Smissmas trees are now properly colliding with mercs and ordinance(sic)
- The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans
- Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
- Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
- The train tunnels will no longer allow for early escape
- [未记载] Removed Poopy Joe mural located within the alternate BLU rollout.
- [未记载] Fixed fade distance issues with props on Wutville.
- Fixed a few static_prop models being used to stand on high up in the map
Bugs
- It is possible to go outside of the map's bounds via rocket jumping as the Soldier, stickybomb jumping as the Demoman, and sentry jumping as the Engineer.
- Projectiles can sometimes be shot though spawn doors.
- Taunt kills can sometimes trigger through spawn doors.
- Due to rendering issues, most of the map is rendered past the player's point of view, resulting in high resource usage and low framerates.
- It is possible to build in one of the BLU's first spawns and one of RED's last spawns.
Trivia
- The architectural style of the buildings around the map, as well as the map's name, is based on the fictional town Whoville, as it appeared in the 1957 children's book How the Grinch Stole Christmas! written by Dr. Seuss.
- The name Rudy is often short for Rudolph. Rudolph the Red-Nosed Reindeer is a popular Christmas story character.
- A wall mural dedicated to Poopy Joe was once located inside the building at Checkpoint B, but was later removed.
Gallery
Pyroland reference on a storage container located near Checkpoint B.
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