Difference between revisions of "August 2, 2024 Patch"
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* Updated [[Can It!|Taunt: Can It!]] to fix missing flies particle effect | * Updated [[Can It!|Taunt: Can It!]] to fix missing flies particle effect | ||
* Updated the backpack image for the [[Impact Impaler]] | * Updated the backpack image for the [[Impact Impaler]] | ||
− | * Updated Violent Viridian [[Unusual#Unusual_effects|Unusual effect]] to fix a visual bug | + | * Updated [[Unusual#Summer 2024 Update|Violent Viridian]] [[Unusual#Unusual_effects|Unusual effect]] to fix a visual bug |
− | * Updated/Added some [[Tournament Medal|tournament medals]] | + | * Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Tournament Medal - LBTF2 Highlander|LBTF2 Highlander]] Season 7</ref> |
− | * Updated [[Hadal|cp_hadal]] | + | * Updated {{code|[[Hadal|cp_hadal]]}} |
** Fixed control point capture messages | ** Fixed control point capture messages | ||
** Fixed door locking in [[RED]] spawn after C capture | ** Fixed door locking in [[RED]] spawn after C capture | ||
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** Increased capture time on final point | ** Increased capture time on final point | ||
** Improved directions around the map | ** Improved directions around the map | ||
− | * Updated [[Embargo|pl_embargo]] | + | * Updated {{code|[[Embargo|pl_embargo]]}} |
** Reduced respawn time on Last for RED from 34 to 22 seconds | ** Reduced respawn time on Last for RED from 34 to 22 seconds | ||
** Asked Botlers to speak and explode more quietly | ** Asked Botlers to speak and explode more quietly | ||
** Minor visual fixes | ** Minor visual fixes | ||
− | * Updated [[Megaton|koth_megaton]] | + | * Updated {{code|[[Megaton|koth_megaton]]}} |
** Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!) | ** Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!) | ||
** Fixed the grates around the capture zone allowing blast damage to pass through | ** Fixed the grates around the capture zone allowing blast damage to pass through | ||
** Fixed a few cases of alpha painted displacement seams | ** Fixed a few cases of alpha painted displacement seams | ||
** Improved lighting on several [[vdc:Model|model]]s, especially on the rocks throughout the map | ** Improved lighting on several [[vdc:Model|model]]s, especially on the rocks throughout the map | ||
− | ** Fixed surfaceprop on [[BLU]]'s metal plates | + | ** Fixed [[vdc:$surfaceprop|surfaceprop]] on [[BLU]]'s metal plates |
** Fixed several pixelwalks along thatch roofing and exteriors of the team buildings | ** Fixed several pixelwalks along thatch roofing and exteriors of the team buildings | ||
** Improved clipping throughout | ** Improved clipping throughout | ||
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** Fixed floating spawndoor motors | ** Fixed floating spawndoor motors | ||
** Plus... all you need for a beach party! | ** Plus... all you need for a beach party! | ||
− | * Updated [[Atom Smash|pd_atom_smash]] | + | * Updated {{code|[[Atom Smash|pd_atom_smash]]}} |
** Fixed the Casual Administrator overriding the Scientist | ** Fixed the Casual Administrator overriding the Scientist | ||
** Fixed some floating lights | ** Fixed some floating lights | ||
− | * Updated [[Soul-Mill|koth_sawmill_event]] | + | * Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} |
** Removed the spells in the underworld since players could spawn camp with them too easily | ** Removed the spells in the underworld since players could spawn camp with them too easily | ||
** Increased the time players get crits and health from the underworld after leaving | ** Increased the time players get crits and health from the underworld after leaving | ||
** Added some additional effects to the secret exit from the underworld | ** Added some additional effects to the secret exit from the underworld | ||
+ | |||
+ | == {{common string|References}} == | ||
+ | <references/> | ||
}} | }} |
Revision as of 01:16, 3 August 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated the backpack image for the Impact Impaler
- Updated Violent Viridian Unusual effect to fix a visual bug
- Updated/Added some tournament medals[1]
- Updated
cp_hadal
- Fixed control point capture messages
- Fixed door locking in RED spawn after C capture
- Removed unintended buildable areas
- Increased capture time on final point
- Improved directions around the map
- Updated
pl_embargo
- Reduced respawn time on Last for RED from 34 to 22 seconds
- Asked Botlers to speak and explode more quietly
- Minor visual fixes
- Updated
koth_megaton
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!
- Updated
pd_atom_smash
- Fixed the Casual Administrator overriding the Scientist
- Fixed some floating lights
- Updated
koth_sawmill_event
- Removed the spells in the underworld since players could spawn camp with them too easily
- Increased the time players get crits and health from the underworld after leaving
- Added some additional effects to the secret exit from the underworld
References
- ↑ LBTF2 Highlander Season 7
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_latam.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/scripts/mod_textures.txt
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/dec23_impact_impaler/dec23_impact_impaler.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/dec23_impact_impaler/dec23_impact_impaler_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/d_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/dneg_images_v3.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hadal.vtf