Difference between revisions of "Jag"
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− | {{ | + | {{Item infobox |
− | + | | type = weapon | |
− | | used-by = | + | | image = Jag.png |
− | | | + | | 3d-image-1 = Jag |
− | | | + | | 3d-image-2 = Jag Festive |
− | | | + | | 3d-button-1 = default |
− | | ammo-loaded = N/A | + | | 3d-button-2 = colored_pair |
− | | ammo-carried = N/A | + | | 3d-viewname-1 = Default |
− | | | + | | 3d-viewname-2 = Festivized |
− | | | + | | used-by = {{used by|Engineer}} |
− | | | + | | slot = melee |
− | | | + | | contributed-by = {{Backpack Item Link|76561197970307971|228254155}} |
+ | | released = {{Patch name|12|17|2010}} | ||
+ | | released-major = Australian Christmas | ||
+ | | availability = {{avail|drop|craft|purchase|crate6-expired|crate28-strange|collectors|warpaint}} | ||
+ | | trade = yes | ||
+ | | gift = yes | ||
+ | | marketable = yes | ||
+ | | craft = yes | ||
+ | | rename = yes | ||
+ | | numbered = no | ||
+ | | medieval = yes | ||
+ | | ammo-loaded = {{common string|N/A}} | ||
+ | | ammo-carried = {{common string|N/A}} | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Wrench}} | ||
+ | | item-level = 15 | ||
+ | | att-1-positive = {{attribute|ConstructionRate_Increased|30}} | ||
+ | | att-2-positive = {{attribute|FireRate_Positive|15}} | ||
+ | | att-3-negative = {{attribute|DamageDone_Negative|-25}} | ||
+ | | att-4-negative = {{attribute|RepairRate_Decreased|20}} | ||
+ | | att-5-negative = {{attribute|DmgVsBuilding_decreased|-33}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Engineer''' on faster construction|Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?|sound=Engineer dominationscout02.wav}} | |
− | + | The '''Jag''' is a [[Steam Workshop|community-created]] [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a combination monkey and nut {{botignore|wrench}}, with a brown taped grip and a distinct curved upper jaw, similar to a Stillson {{botignore|wrench}} with a sharp point. | |
− | + | This weapon has 15% faster attack speed and upon being struck by the Engineer, speeds up the construction of any [[buildings]] by an additonal 30% over the stock [[Wrench]], whether on initial setup or redeployment. As a downside, the weapon also has a 25% damage reduction, 33% damage reduction against buildings (making it remove [[Sapper]]s in three hits instead of two), and 20% lower repair rate, making this {{botignore|wrench}} slightly less effective for maintaining a base or engaging in melee combat. Note that the 15% faster firing speed also means that the Engineer can repair buildings 15% faster, meaning that the 20% lower repair rate is much less impactful than it first appears. | |
− | {{ | + | <!-- |
− | + | The Jag's construction speed bonus when hitting a building means that an Engineer can deploy a [[Sentry Gun]] 0.75 seconds faster, or a [[Dispenser]] 1.5 seconds faster, when compared to buildings being struck by the stock [[Wrench]]. The Jag's 30% increase in construction rate adds onto the 90% increase in construction rate that is applied when hitting a building with the stock Wrench, so hitting a building with the Jag increases the building's construction rate by 120%. As a result, the construction rate of any building being hit by the Jag is only increased by 15.79%, not 30%. | |
− | + | --> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Switching from this weapon to the [[Gunslinger]] destroys the Sentry the player has built. Similarly, switching to this weapon from the Gunslinger also causes the [[Combat Mini-Sentry Gun]] to be destroyed. | |
− | + | The kill icon for the Jag was contributed by {{Steamid|76561197976113694}}. | |
− | |||
− | |||
− | ==Related | + | == Damage and function times == |
+ | {{Damage table | ||
+ | | damagetype = Melee | ||
+ | | rangetype = Melee | ||
+ | |||
+ | | damage = yes | ||
+ | | base = 49 | ||
+ | | point blank = <!-- | ||
+ | --><div style="float:left">Players:</div> 49<br><!-- | ||
+ | --><div style="float:left">[[Buildings]]:</div> 32<br><!-- | ||
+ | --><div style="float:left">[[Sapper]]s:</div> 43<ref>game/server/tf/tf_obj.h:L33. Base damage against buildings is 65, only the 33% damage penalty vs buildings gets applied which means 65 x 0.67 = 43.55. Damage on buildings gets rounded down (see [[Axtinguisher]] damage numbers).</ref> | ||
+ | |||
+ | | crit = 146 | ||
+ | | minicrit = 66 | ||
+ | | damage repaired = 81 | ||
+ | | upgrade amount = 25 | ||
+ | | damage repaired per second = 118 | ||
+ | | upgrade amount per second = 37 | ||
+ | | metal cost repairing = 1 + damage / 3 | ||
+ | | metal cost reloading = 1 / bullet<br/>2 / rocket salvo | ||
+ | |||
+ | | function times = yes | ||
+ | | attack interval = 0.68 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Scrap Metal | ||
+ | | ingredient-2 = Southern Hospitality | ||
+ | | result = Jag | ||
+ | }} | ||
+ | {{Blueprint| autoresult = Engineer Melee}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Jag | ||
+ | | ingredient-2-amount = 2 | ||
+ | | result = Eureka Effect | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Wrench}} | ||
+ | | rankson = sentry kills | ||
+ | | rankson2 = kills | ||
+ | | festive = | ||
+ | | att-1-positive = {{attribute|ConstructionRate_Increased|30}} | ||
+ | | att-2-positive = {{attribute|FireRate_Positive|15}} | ||
+ | | att-3-negative = {{attribute|DamageDone_Negative|-25}} | ||
+ | | att-4-negative = {{attribute|RepairRate_Decreased|20}} | ||
+ | | att-5-negative = {{attribute|DmgVsBuilding_decreased|-33}} | ||
+ | | can destroy sappers = yes | ||
+ | | notes = Any strange parts added to this weapon only count actions with the wrench itself, not any built Sentry Guns. | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Class link|Soldier}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Soldier|Engineer to Eternity}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Engineer}} === | ||
{{Wrench related achievements}} | {{Wrench related achievements}} | ||
+ | |||
+ | |||
+ | === {{Class link|Medic}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Medic|Midwife Crisis}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * {{Undocumented}} Materials for the Jag were added to the game. | ||
+ | |||
+ | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]]) | ||
+ | * The Jag was added to the game. | ||
+ | |||
+ | '''{{Patch name|12|21|2010}}''' | ||
+ | * The Jag was added to the [[Mann Co. Store]], made [[Crafting|craftable]], and included in [[Item drop system|random drops]]. | ||
+ | |||
+ | '''{{Patch name|1|7|2011}}''' | ||
+ | * Updated the material for the Jag. | ||
+ | * The Jag was given a unique [[kill icon]]. | ||
+ | |||
+ | '''{{Patch name|2|3|2011}}''' | ||
+ | * Made the Jag [[Gift Wrap|gift wrap]]pable. | ||
+ | * Engineers who hit teammate Sentry Guns with their Wrench now get [[kill assist]]s from that Sentry Gun. | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
+ | * Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s). | ||
+ | |||
+ | '''{{Patch name|3|15|2011}}''' | ||
+ | * The crafting cost of the Jag was changed from 2 Scrap Metal and a [[Southern Hospitality]] to 1 Scrap Metal and a Southern Hospitality. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * {{Undocumented}} The damage bonus attribute was changed from "-25% damage done" to "-25% damage penalty". | ||
+ | |||
+ | '''{{Patch name|8|18|2011}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] Quality. | ||
+ | |||
+ | '''{{Patch name|11|10|2011}}''' | ||
+ | * {{Undocumented}} Updated textures for the Jag. | ||
+ | |||
+ | '''{{Patch name|1|11|2012}}''' | ||
+ | * Fixed some cases where strange wrenches would fail to correctly count kills. | ||
+ | * {{Undocumented}} The Jag was added to the crafting blueprint for the [[Eureka Effect]]. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Changed attributes: | ||
+ | ** With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added). | ||
+ | ** Added +15% swing speed. | ||
+ | ** Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
+ | |||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. | ||
+ | |||
+ | '''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]]) | ||
+ | * Added [[Festivizer|Festivized]] variant. | ||
+ | |||
+ | '''{{Patch name|11|1|2017}}''' | ||
+ | * Fixed the Festivized Jag not drawing the lights. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Updated the Jag to fix a problem with the Isotope [[unusual]] effect. | ||
+ | }} | ||
+ | |||
+ | == Trivia == | ||
+ | * A {{botignore|jag}}, or "cleaning {{botignore|jag}}", is a tool used to clean firearms and thereby improve their efficiency. | ||
+ | * The Jag was first found fully textured in the ''Team Fortress 2'' game files after the [[Mann-Conomy Update]], and was displayed in the Steam Update image for the Mann-Conomy Update. According to Robin Walker in [https://www.cubeupload.com/files/52cf41robbin.png an email] to community author Jman, the Jag was originally intended to be a part of the [[Engineer Update]], and was eventually cut when Valve could not figure out attributes for it. The Jag was later added to the game as part of the [[Australian Christmas]] update. | ||
+ | * The Jag was submitted as part of Jman's submission into the [[Polycount Pack]] contest, the [https://www.polycount.com/forum/showthread.php?t=74534 Jag Pack]. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Jag 1st person | + | File:Jag 1st person.png|First-person view. |
− | File: | + | File:Festive jag 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant. |
− | </gallery | + | File:Festive jag 1st person BLU.png|[[BLU]] Festivized variant. |
+ | File:MannCoJag.png|The original Steam popup with the Jag before it was officially added to the game. | ||
+ | </gallery> | ||
− | == | + | == See also == |
− | + | * [[Basic Engineer strategy#Jag|Jag strategy]] | |
− | + | ||
− | </ | + | == References == |
+ | <references/> | ||
− | + | {{Australian Christmas Nav}} | |
− | + | {{Allweapons Nav}} | |
− | + | {{Engineer Nav}} | |
− | [[Category: | + | [[Category:Engineer]] |
− | + | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 18:09, 27 August 2024
“ | Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?
Click to listen
— The Engineer on faster construction
|
” |
The Jag is a community-created melee weapon for the Engineer. It is a combination monkey and nut wrench, with a brown taped grip and a distinct curved upper jaw, similar to a Stillson wrench with a sharp point.
This weapon has 15% faster attack speed and upon being struck by the Engineer, speeds up the construction of any buildings by an additonal 30% over the stock Wrench, whether on initial setup or redeployment. As a downside, the weapon also has a 25% damage reduction, 33% damage reduction against buildings (making it remove Sappers in three hits instead of two), and 20% lower repair rate, making this wrench slightly less effective for maintaining a base or engaging in melee combat. Note that the 15% faster firing speed also means that the Engineer can repair buildings 15% faster, meaning that the 20% lower repair rate is much less impactful than it first appears.
Switching from this weapon to the Gunslinger destroys the Sentry the player has built. Similarly, switching to this weapon from the Gunslinger also causes the Combat Mini-Sentry Gun to be destroyed.
The kill icon for the Jag was contributed by Psyke .
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 49 |
Point blank | Players: 4932 43[1] | |
Critical | 146 | |
Mini-crit | 66 | |
Damage repaired per hit | 81 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 3 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.68 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Scrap Metal | Southern Hospitality | Jag | ||
+ | = |
Class Token - Engineer | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Jag | Eureka Effect | ||
+ | x2 | = |
Strange variant
[expand]Strange variant information |
---|
Related achievements
Soldier
|
Engineer
|
|
Medic
|
Update history
- [Undocumented] Materials for the Jag were added to the game.
December 17, 2010 Patch (Australian Christmas)
- The Jag was added to the game.
- The Jag was added to the Mann Co. Store, made craftable, and included in random drops.
- Updated the material for the Jag.
- The Jag was given a unique kill icon.
- Made the Jag gift wrappable.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- The crafting cost of the Jag was changed from 2 Scrap Metal and a Southern Hospitality to 1 Scrap Metal and a Southern Hospitality.
- [Undocumented] The damage bonus attribute was changed from "-25% damage done" to "-25% damage penalty".
- [Undocumented] Added Strange Quality.
- [Undocumented] Updated textures for the Jag.
- Fixed some cases where strange wrenches would fail to correctly count kills.
- [Undocumented] The Jag was added to the crafting blueprint for the Eureka Effect.
- Added Collector's quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added).
- Added +15% swing speed.
- Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
December 21, 2016 Patch (Smissmas 2016)
- Added Festivized variant.
- Fixed the Festivized Jag not drawing the lights.
- Updated the Jag to fix a problem with the Isotope unusual effect.
Trivia
- A jag, or "cleaning jag", is a tool used to clean firearms and thereby improve their efficiency.
- The Jag was first found fully textured in the Team Fortress 2 game files after the Mann-Conomy Update, and was displayed in the Steam Update image for the Mann-Conomy Update. According to Robin Walker in an email to community author Jman, the Jag was originally intended to be a part of the Engineer Update, and was eventually cut when Valve could not figure out attributes for it. The Jag was later added to the game as part of the Australian Christmas update.
- The Jag was submitted as part of Jman's submission into the Polycount Pack contest, the Jag Pack.
Gallery
RED Festivized variant.
BLU Festivized variant.
See also
References
- Jump up ↑ game/server/tf/tf_obj.h:L33. Base damage against buildings is 65, only the 33% damage penalty vs buildings gets applied which means 65 x 0.67 = 43.55. Damage on buildings gets rounded down (see Axtinguisher damage numbers).
[expand]Weapons |
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