Difference between revisions of "Model optimization/de"
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== Hintergrund == | == Hintergrund == | ||
− | === LOD (Level of Detail) === | + | === {{anchor|Level of detail|LOD}} LOD (Level of Detail) === |
− | {{main| | + | {{main|Level of detail/de|l1=LOD (Detaillierungsgrad)}} |
Die [[Source Engine/de|Source Engine]] rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden. | Die [[Source Engine/de|Source Engine]] rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden. | ||
+ | |||
== c_models == | == c_models == | ||
; Skalierung | ; Skalierung | ||
Line 23: | Line 24: | ||
=== Notes === | === Notes === | ||
; Medi Gun and c_models | ; Medi Gun and c_models | ||
− | : The Medi Gun equipped on its own uses w_models and v_models. When the [[Kritzkrieg]] attachment model is applied, a c_model variation of the Medi Gun is used. | + | : The Medi Gun equipped on its own uses w_models and v_models. When the [[Kritzkrieg/de|Kritzkrieg]] attachment model is applied, a c_model variation of the Medi Gun is used. |
; Unused c_model content | ; Unused c_model content | ||
− | : [[Stickybomb Launcher]], [[Bat]] | + | : [[Stickybomb Launcher/de|Haftbombenwerfer]], [[Bat/de|Schläger]] |
== w_models == | == w_models == | ||
Line 40: | Line 41: | ||
==== Notes ==== | ==== Notes ==== | ||
; Unused w_model content | ; Unused w_model content | ||
− | : [[Grenade Launcher]], [[PDA| | + | : [[Grenade Launcher/de|Granatwerfer]], [[PDA/de|Abriss-Werkzeug]], and [[Scottish Resistance/de|Schottische Widerstand]]. These items are currently being phased out. |
== Character models == | == Character models == | ||
Line 88: | Line 89: | ||
* Made some small changes to the Demoman viewmodel that were causing performance problems. | * Made some small changes to the Demoman viewmodel that were causing performance problems. | ||
− | '''{{Patch name|4|29|2008}}''' ( | + | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}}) |
* Improved particle performance on multi-core machines. | * Improved particle performance on multi-core machines. | ||
'''{{Patch name|1|19|2011}}''' | '''{{Patch name|1|19|2011}}''' | ||
− | * Added LODs to the [[Huntsman]], [[Direct Hit]], [[Ambassador]], [[Iron Curtain]], [[Frontier Justice]], [[German Gonzilla]], [[Ghastlier Gibus]], [[Tyrant's Helm]], and [[Cheater's Lament]]. | + | * Added LODs to the [[Huntsman/de|Huntsman]], [[Direct Hit/de|Direktschlag]], [[Ambassador/de|Ambassador]], [[Iron Curtain/de|Eiserne Vorhang]], [[Frontier Justice/de|Selbstjustiz]], [[German Gonzilla/de|Germanischer Gonzila]], [[Ghastlier Gibus/de|Gammeligerer Klappzylinder]], [[Tyrant's Helm/de|Wikingerhelm]], and [[Cheater's Lament/de|Heiligenschein]]. |
'''{{Patch name|2|3|2011}}''' | '''{{Patch name|2|3|2011}}''' | ||
− | * Updated several more models with optimizations and new LODs. | + | * Updated several more models with optimizations and new [[Level of detail/de|LODs]]. |
− | ** Added LODs to the [[Buff-Banner]] (''flag''), [[Eyelander]], [[Flamethrower]], [[Flare Gun]], [[Brass Beast]], [[Equalizer]], and [[Scottish Resistance]]. | + | ** Added LODs to the [[Buff-Banner/de|Buff-Banner]] (''flag''), [[Eyelander/de|Eyelander]], [[Flamethrower/de|Flammenwerfer]], [[Flare Gun/de|Signalpistole]], [[Brass Beast/de|Messingmonster]], [[Equalizer/de|Equalizer]], and [[Scottish Resistance/de|Schottische Widerstand]]. |
− | * {{ | + | * {{Undocumented}} View and worldmodel versions of the [[Flamethrower/de|Flammenwerfer]] were removed from the game files and replaced with a newer c_model variant. |
'''{{Patch name|3|10|2011}}''' | '''{{Patch name|3|10|2011}}''' | ||
* Updated several more models with optimizations and new LODs. | * Updated several more models with optimizations and new LODs. | ||
− | ** Added LODs to the [[Black Box]], [[Buff-Banner]] (''bugle''), [[Degreaser]], [[Blutsauger]], [[Powerjack]], [[Sandvich]], [[Ubersaw]] and [[Jarate]]. | + | ** Added LODs to the [[Black Box/de|Blackbox]], [[Buff-Banner/de|Buff-Banner]] (''bugle''), [[Degreaser/de|Herdflamme]], [[Blutsauger/de|Blutsauger]], [[Powerjack/de|Wagenheber]], [[Sandvich/de|Sandvich]], [[Ubersaw/de|Übersäge]] and [[Jarate/de|Jarate]]. |
− | '''{{Patch name|10|13|2011}}''' ( | + | '''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}}) |
* LOD models added to several older cosmetic items | * LOD models added to several older cosmetic items | ||
'''{{Patch name|12|15|2011}}''' | '''{{Patch name|12|15|2011}}''' | ||
− | * {{Undocumented}} Added | + | * {{Undocumented}} Added LODs to the [[Machina/de|Machina]]. |
'''{{Patch name|2|23|2012}}''' | '''{{Patch name|2|23|2012}}''' | ||
− | * Added LODs for the [[Reggaelator]]. | + | * Added LODs for the [[Reggaelator/de|Reggaelator]]. |
'''{{Patch name|4|18|2012}}''' | '''{{Patch name|4|18|2012}}''' | ||
− | * Added LODs for the [[Ghastly Gibus]].}} | + | * Added LODs for the [[Ghastly Gibus/de|Gammeliger Klappzylinder]]. |
+ | |||
+ | '''{{Patch name|6|3|2013}}''' | ||
+ | * Fixed a missing LOD on the Dispenser. | ||
+ | |||
+ | '''{{Patch name|7|8|2014}}''' | ||
+ | * Fixed some [[Festive weapons/de|Festliche Waffen]] using the lowest LOD for the first person view. | ||
+ | |||
+ | '''{{Patch name|12|12|2014}}''' | ||
+ | * Fixed The [[Swagman's Swatter/de|Fliegenschutz des Wanderarbeiters]] not being held by the [[Sniper/de|Sniper]] for lower LOD settings during the [[Sniper taunts#Melee|melee taunt]]. | ||
+ | |||
+ | '''{{Patch name|8|18|2015}} #1''' | ||
+ | * Updated LODs for several weapons and the [[Sentry Gun/de|Sentry Gun]] | ||
+ | |||
+ | '''{{Patch name|8|18|2015|no-link=yes}} #2''' | ||
+ | * Updated LODs for the [[Revolver/de|Revolver]].}} | ||
== Siehe Auch == | == Siehe Auch == | ||
− | * [[Steam Workshop]] | + | * [[Steam Workshop/de|Steam Workshop]] |
== Externe Links == | == Externe Links == |
Latest revision as of 21:27, 8 December 2024
Diese Übersetzung müsste erneuert werden. Du kannst helfen, indem du sie mit Inhalten von Model optimization (Quelltext) bearbeitest. Siehe Auch Help:Language translation. |
“ | Das war mal gute Arbeit.
Anhören (Auf Englisch)
— Der Engineer über Modelloptimierung
|
” |
Wird über Modelloptimierung gesprochen, fällt irgendwann einmal das Wort LOD (Level of Detail). Dieser Artikel zeigt den Effekt von LOD auf die Polygone von Modellen im Spiel. Die Tabelle zeigt, welche Modelle speziell optimiert wurden und welche nicht.
Inhaltsverzeichnis
Hintergrund
LOD (Level of Detail)
Hauptartikel: LOD (Detaillierungsgrad)
Die Source Engine rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden.
c_models
- Skalierung
- 0-8,700
- Legende
- Nicht optimiert
- Optimiert
Notes
- Medi Gun and c_models
- The Medi Gun equipped on its own uses w_models and v_models. When the Kritzkrieg attachment model is applied, a c_model variation of the Medi Gun is used.
- Unused c_model content
- Haftbombenwerfer, Schläger
w_models
- Chart scale
- 0-5,000
- Key
- Unoptimized
- Optimized
Gegenstand | Höchste Qualität (Meiste Polygone) | Niedrigste LOD-Qualität (Wenig Polygone) | LOD-Effizienz |
---|---|---|---|
Minigun | 89.73% | ||
Spritzen-MG | 85.99% | ||
Medigun | 84.61% | ||
Raketenwerfer | 85.04% | ||
Scharfschützengewehr | 67.62% | ||
Revolver | 80.77% | ||
Scattergun | 64.92% | ||
Schrotflinte | 76.15% | ||
Schaufel | 67.39% | ||
Haftbombenwerfer | 61.00% | ||
SMG | 65.37% | ||
Feueraxt | 76.18% | ||
Flasche | 74.00% | ||
Sapper | 37.76% | ||
Schraubenschlüssel | 55.00% | ||
PDA | 61.23% | ||
Schläger | 86.41% | ||
Pistole | 59.10% | ||
Konstruktionswerkzeug | 48.04% | ||
Verkleidungskit | 62.03% | ||
Knochensäge | 51.74% | ||
Messer | 52.40% |
Notes
- Unused w_model content
- Granatwerfer, Abriss-Werkzeug, and Schottische Widerstand. These items are currently being phased out.
Character models
- Chart scale
- 0-10,000
- Note: The lengths of the bars themselves are not to scale with the weapons chart. While the numbers at the end of the bars are comparable, the sizes are not.
- Key
- Unoptimized
- Optimized
Klasse | Höchste Qualität (Meiste Polygone) | Niedrigste LOD-Qualität (Wenig Polygone) | LOD-Effizienz |
---|---|---|---|
Demoman | 93.34% | ||
Soldier | 90.38% | ||
Medic | 90.66% | ||
Scout | 79.49% | ||
Engineer | 83.18% | ||
Heavy | 91.94% | ||
Sniper | 84.76% | ||
Spy | 89.46% | ||
Pyro | 87.04% |
Kosmetische Gegenstände
- Chart scale
- 0-5,000
- Note: The chart scale is not the same as the previous lists! You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
- Key
- Unoptimized
- Optimized
Buildings
- Chart scale
- 0-20000
- Key
- Unoptimized
- Optimized
Gegenstand | Höchste Qualität (Meiste Polygone) | Niedrigste LOD-Qualität (Wenig Polygone) | LOD-Effizienz |
---|---|---|---|
Dispenser (Stufe 3) | 0% | ||
Dispenser (Stufe 2) | 0% | ||
Sentrygun (Stufe 3) | 74.41% | ||
Sentrygun (Stufe 2) | 75.66% | ||
Dispenser (Stufe 1) | 77.45% | ||
Sentrygun (Stufe 1) | 83.52% | ||
Teleporter | 59.83% | ||
Sapper (Sentrygun Stufe 3) | 80.45% | ||
Sapper (Sentrygun Stufe 1) | 80.17% | ||
Sapper (Teleporter) | 81.03% | ||
Sapper (Sentrygun Stufe 2) | 80.94% | ||
Sapper (Dispenser) | 80.70% | ||
Sentry-Flüsterer | 0% |
Update history
7. Januar 2008 Patch
- Graphics optimizations for mid and low end hardware.
- Added more particle optimizations for mid range and low end hardware.
- Optimized some particle systems to improve performance on some hardware configurations.
- Made some small changes to the Demoman viewmodel that were causing performance problems.
29. April 2008 Patch (Goldrush-Update)
- Improved particle performance on multi-core machines.
- Added LODs to the Huntsman, Direktschlag, Ambassador, Eiserne Vorhang, Selbstjustiz, Germanischer Gonzila, Gammeligerer Klappzylinder, Wikingerhelm, and Heiligenschein.
- Updated several more models with optimizations and new LODs.
- Added LODs to the Buff-Banner (flag), Eyelander, Flammenwerfer, Signalpistole, Messingmonster, Equalizer, and Schottische Widerstand.
- [Undokumentiert] View and worldmodel versions of the Flammenwerfer were removed from the game files and replaced with a newer c_model variant.
- Updated several more models with optimizations and new LODs.
- Added LODs to the Blackbox, Buff-Banner (bugle), Herdflamme, Blutsauger, Wagenheber, Sandvich, Übersäge and Jarate.
13. Oktober 2011 Patch (Manniversary Update & Sale)
- LOD models added to several older cosmetic items
- [Undokumentiert] Added LODs to the Machina.
- Added LODs for the Reggaelator.
- Added LODs for the Gammeliger Klappzylinder.
- Fixed a missing LOD on the Dispenser.
- Fixed some Festliche Waffen using the lowest LOD for the first person view.
- Fixed The Fliegenschutz des Wanderarbeiters not being held by the Sniper for lower LOD settings during the melee taunt.
- Updated LODs for several weapons and the Sentry Gun
18. August 2015 Patch #2
- Updated LODs for the Revolver.
Siehe Auch
Externe Links
- LOD Models (Englisch) in der Valve Entwickler-Community (Englisch) (Englisch)
- Material optimization (Englisch) in der Valve Entwickler-Community (Englisch) (Englisch)